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PC Gamer 4.7
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1999-01_-_Disc_4.7.bin
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D3DEMO
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D3DEMO.EXE
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data1.cab
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Program_Executable_Files
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d3demo.hog
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hud.inf
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INI File
|
1998-10-24
|
965b
|
73 lines
[hud file]
@positioning of hud elements in D3
@
@ Hud item types
@ 1 = primary
@ 2 = secondary
@ 3 = shield
@ 4 = energy
@ 5 = afterburner
@ 6 = inventory
@ 7 = ship status (invulnerable, cloak, etc.)
@ 8 = warnings
@ 9 = mission level goals
@ 11= counter measures.
@ primary weapon display
type=1
pos=105,435
textpos=500,420
create
@ secondary weapon display
type=2
pos=435,435
textpos=500,432
create
@ counter measures
type=11
pos=462,462
textpos=500,444
create
@ shields
type=3
rgb=96,96,240
pos=262,320
textpos=10,420
create
@ energy
type=4
rgb=200,128,0
pos=262,320
textpos=10,432
create
@ afterburner
type=5
rgb=255,0,0
pos=290,350
textpos=10,400
create
@ ship status
type=7
pos=303,328
textpos=10,446
create
@ inventory
type=6
pos=10,32
create
@ warnings
type=8
pos=14,260
textpos=10,260
sat=1
create