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1998-11_Disc_4.5.bin
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ARMYMEN
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Alpine
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AiDefault.aai
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1998-04-15
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28KB
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897 lines
#-----------------------------------------------------------------------
# This is the text file that will contain AI information for
# "Army Men" It will contain Generic Game variables and information,
# Unit information, and Weapon information
#-----------------------------------------------------------------------
#
# ALPINE TERRAIN
#
#-----------------------------------------------------------------------
# MainBase AI data
# BASEDOOR -- 4 Fields
# Field 1 base index
# Field 2 X offset of base doorway (signed)
# Field 3 Y offset of base doorway (signed)
# Field 4 Doorway facing (0-255)
#
BASEDOOR 16; 24; 240; 96
BASEDOOR 21; 240; 300; 160
#-----------------------------------------------------------------------
# Object Part Count AI data
# Field 1 Category Name
# Field 2 Object Number
# Field 3 Damage Level
# Field 4 Number of Parts (required for generic but not stored)
# Field 5 Layer (0=bottom; 1=middle; 2=top)
# Field 6 Hit points of object (per that damage level - if the last damage level has hp it is obliterated)
# Field 7 Object Height (0-255; 8 is standing man)
# Field 8 Object Movement (0, -16, 16)
# Field 9 Visibility (0=no obstruction; 1=obs. prone; 2=obs. kneel; 3=obs. stand)
# Field 10 Permeability (0-255; 0=not permeable; 255=always permeable)
#Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
AAGUN 0 1 1 1 20 12 16 3 0 5
AAGUN 0 2 1 1 0 12 16 3 0 5
AAGUN 30 1 1 1 20 12 16 3 0 5
AAGUN 30 2 1 1 0 12 16 3 0 5
AAGUN 40 1 1 1 20 12 16 3 0 5
AAGUN 40 2 1 1 0 12 16 3 0 5
AAGUN 50 1 1 1 20 12 16 3 0 5
AAGUN 50 2 1 1 0 12 16 3 0 5
AAGUN 60 1 1 1 20 12 16 3 0 5
AAGUN 60 2 1 1 0 12 16 3 0 5
#Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
BASE 0 1 1 1 10 30 0 3 254
BASE 0 2 1 0 0 30 0 3 254
BASE 4 1 1 1 10 12 16 3 0 3
BASE 4 2 1 1 0 12 16 3 0 3
BASE 4 3 1 1 10 12 16 3 0 3
BASE 4 4 1 1 10 12 16 3 0 3
BASE 10 1 1 1 10 30 0 3 254
BASE 10 2 1 0 0 30 0 3 254
BASE 27 1 3 2 10 20 0 20 128 0
BASE 28 1 1 2 10 20 0 0 128 0
BASE 28 2 1 2 0 20 0 0 128 0
BASE 29 1 1 1 10 10 16 10 128 0
BASE 29 2 1 1 0 10 16 10 128 0
BASE 30 1 1 1 10 10 16 10 128 0
BASE 30 2 1 1 0 10 16 10 128 0
BASE 307 1 1 1 10 30 16 3 234
BASE 307 2 1 0 0 30 16 3 234
BASE 308 1 1 1 10 30 16 3 234
BASE 308 2 1 0 0 30 16 3 234
BASE 305 1 1 1 10 30 16 3 234
BASE 305 2 1 0 0 30 16 3 234
BASE 208 1 1 1 10 30 16 3 234
BASE 208 2 1 0 0 30 16 3 234
BASE 280 1 3 1 0 30 16 3 234
BASE 281 1 1 2 10 30 16 3 234
BASE 281 2 1 2 0 30 16 3 234
BASE 282 1 1 1 10 30 16 3 234
BASE 282 2 1 1 0 30 16 3 234
BASE 283 1 1 1 10 30 16 3 234
BASE 283 2 1 1 0 30 16 3 234
#OBJ Obj# Dmg# #PartsLayer HP HeightMove Visib Perm Armor Crush
BRIDGE 0 1 1 0 0 0 -16 0 0 5
BRIDGE 0 2 1 0 0 0 -16 0 0 5 300
BRIDGE 8 1 1 1 50 0 -16 0 0 5
BRIDGE 8 2 1 1 0 0 -16 0 0 5 300
BRIDGE 9 1 1 1 36 0 -16 0 0 5
BRIDGE 9 2 1 1 18 0 -16 0 0 5
BRIDGE 9 3 1 1 0 0 -16 0 0 5 300
BRIDGE 10 1 1 1 48 0 -16 0 0 5
BRIDGE 10 2 1 1 0 0 -16 0 0 5
BRIDGE 10 3 1 1 0 0 -16 0 0 5 300
BRIDGE 11 1 1 1 48 0 -16 0 0 5
BRIDGE 11 2 1 1 36 0 -16 0 0 5
BRIDGE 11 3 1 1 18 0 -16 0 0 5
BRIDGE 11 4 1 1 0 0 -16 0 0 5 300
BRIDGE 203 1 1 0 10 0 -16 0 0 5
BRIDGE 203 2 1 0 0 0 -16 0 0 5 300
BRIDGE 214 1 1 0 6 0 -16 0 0 5
BRIDGE 214 2 1 0 0 0 -16 0 0 5 300
#Train Brid Obj# Dmg# #PartsLayer HP HeightMove Visib Perm Armor Crush
BRIDGE 301 1 1 0 30 0 32 0 0 5 80
BRIDGE 301 2 1 0 0 0 32 0 0 5 80
BRIDGE 302 1 1 0 30 0 -16 0 0 60 80
BRIDGE 302 2 1 0 0 0 -16 0 0 5 80
# end train bridge
BRIDGE 401 1 1 3 0 0 -16 0 0 5
BRIDGE 402 1 1 3 0 0 -16 0 0 5
BRIDGE 403 1 1 3 0 0 -16 0 0 5
BRIDGE 900 1 1 1 5 0 -16 0 0 5
BRIDGE 900 2 1 1 5 0 -16 0 0 5 50
BRIDGE 900 3 1 1 0 0 -16 0 0 5 50
BRIDGE 901 1 1 1 5 0 -16 0 0 5
BRIDGE 901 2 1 1 5 0 -16 0 0 5 50
BRIDGE 901 3 1 1 0 0 -16 0 0 5 50
BRIDGE 903 1 1 0 140 0 -16 0 0 5 300
BRIDGE 903 2 1 0 36 0 -16 0 0 5 300
BRIDGE 903 3 1 0 36 0 -16 0 0 5 300
BRIDGE 903 4 1 0 36 0 -16 0 0 5 300
BRIDGE 903 5 1 0 36 0 -16 0 0 5 300
BRIDGE 903 6 1 0 36 0 -16 0 0 5 300
BRIDGE 903 7 1 0 36 0 -16 0 0 5 300
BRIDGE 903 8 1 0 36 0 -16 0 0 5 300
BRIDGE 903 9 1 0 36 0 -16 0 0 5 300
BRIDGE 903 10 1 0 36 0 -16 0 0 5 300
BRIDGE 903 11 1 0 36 0 -16 0 0 5 300
BRIDGE 903 12 1 0 36 0 -16 0 0 5 300
BRIDGE 903 13 1 0 36 0 -16 0 0 5 300
BRIDGE 903 14 1 0 36 0 -16 0 0 5 300
BRIDGE 903 15 1 0 36 0 -16 0 0 5 300
BRIDGE 903 16 1 0 36 0 -16 0 0 5
BRIDGE 903 17 1 0 36 0 -16 0 0 5
BRIDGE 903 18 1 0 36 0 -16 0 0 5
BRIDGE 903 19 1 0 36 0 -16 0 0 5
BRIDGE 903 20 1 0 36 0 -16 0 0 5
BRIDGE 903 21 1 0 36 0 -16 0 0 5
BRIDGE 903 22 1 0 36 0 -16 0 0 5
BRIDGE 903 23 1 0 36 0 -16 0 0 5
BRIDGE 903 24 1 0 36 0 -16 0 0 5
BRIDGE 903 25 1 0 36 0 -16 0 0 5
BRIDGE 903 26 1 0 36 0 -16 0 0 5
BRIDGE 903 27 1 0 36 0 -16 0 0 5
BRIDGE 903 28 1 0 36 0 -16 0 0 5
BRIDGE 903 29 1 0 36 0 -16 0 0 5
BRIDGE 903 30 1 0 36 0 -16 0 0 5
BRIDGE 903 31 1 0 36 0 -16 0 0 5
BRIDGE 903 32 1 0 36 0 -16 0 0 5
BRIDGE 903 33 1 0 36 0 -16 0 0 5
BRIDGE 903 34 1 0 36 0 -16 0 0 5
BRIDGE 903 35 1 0 36 0 -16 0 0 5
BRIDGE 903 36 1 0 36 0 -16 0 0 5
#Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
BUILDING 0 1 1 1 150 50 16 3 0 5
#linked building - 201
BUILDING 201 1 6 1 150 50 16 3 0 5
BUILDING 202 1 1 1 150 50 16 3 0 5
BUILDING 202 2 1 1 0 50 16 3 0 5
BUILDING 203 1 1 1 150 50 16 3 0 5
BUILDING 203 2 1 1 0 50 16 3 0 5
BUILDING 204 1 1 0 150 50 16 3 0 5
BUILDING 204 2 1 0 0 50 16 3 0 5
BUILDING 205 1 1 0 150 50 16 3 0 5
BUILDING 205 2 1 0 0 50 16 3 0 5
BUILDING 206 1 1 2 150 50 16 3 0 5
BUILDING 206 2 1 2 0 50 16 3 0 5
BUILDING 207 1 1 2 150 50 16 3 0 5
BUILDING 207 2 1 2 0 50 16 3 0 5
#end of linked building - 201
BUILDING 211 1 1 1 150 50 16 3 0 5
BUILDING 211 2 1 1 0 50 16 3 0 5
BUILDING 222 1 1 1 150 50 16 3 0 5
BUILDING 222 2 1 1 0 50 16 3 0 5
BUILDING 301 1 1 1 150 50 16 3 0 5
BUILDING 301 2 1 1 0 50 16 3 0 5
BUILDING 303 1 1 1 150 50 16 3 0 5
BUILDING 303 2 1 1 0 50 16 3 0 5
BUILDING 313 1 4 1 50 50 16 10 0 5
BUILDING 314 1 1 2 50 50 16 10 0 5
BUILDING 314 2 1 2 0 50 16 10 0 5
BUILDING 315 1 1 0 50 50 16 10 0 5
BUILDING 316 1 1 1 50 50 16 10 0 5
BUILDING 317 1 1 1 50 50 16 10 0 5
BUILDING 327 1 4 1 50 50 16 10 0 5
BUILDING 328 1 1 2 50 50 16 10 0 5
BUILDING 328 2 1 2 00 50 16 10 0 5
BUILDING 329 1 1 0 50 50 16 10 0 5
BUILDING 330 1 1 1 50 50 16 10 0 5
BUILDING 331 1 1 1 50 50 16 10 0 5
#Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
BUILDING 401 1 1 1 150 50 16 3 0 5
BUILDING 401 2 1 1 75 50 16 3 0 5
BUILDING 401 3 1 1 0 50 16 3 0 5
BUILDING 402 1 1 1 150 50 16 3 0 5
BUILDING 402 2 1 1 100 50 16 3 0 5
BUILDING 402 3 1 1 50 50 16 3 0 5
BUILDING 402 4 1 1 0 50 16 3 0 5
BUILDING 404 1 1 1 150 50 16 3 0 5
BUILDING 404 2 1 1 100 50 16 3 0 5
BUILDING 404 3 1 1 50 50 16 3 0 5
BUILDING 404 4 1 1 0 50 16 3 0 5
BUILDING 405 1 1 1 150 50 16 3 0 5
BUILDING 405 2 1 1 100 50 16 3 0 5
BUILDING 405 3 1 1 50 50 16 3 0 5
BUILDING 405 4 1 1 0 50 16 3 0 5
BUILDING 406 1 1 1 150 50 16 3 0 5
BUILDING 406 2 1 1 0 50 16 3 0 5
BUILDING 407 1 1 1 150 50 16 3 0 5
BUILDING 407 2 1 1 100 50 16 3 0 5
BUILDING 407 3 1 1 50 50 16 3 0 5
BUILDING 407 4 1 1 0 50 16 3 0 5
#Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
#linked building - 408
BUILDING 408 1 5 1 150 50 16 3 0 5
BUILDING 409 1 1 1 150 50 16 3 0 5
BUILDING 409 2 1 1 0 50 16 3 0 5 300
BUILDING 410 1 1 2 150 50 16 3 0 5
BUILDING 410 2 1 2 0 50 16 3 0 5 300
BUILDING 411 1 1 0 150 50 16 3 0 5
BUILDING 411 2 1 0 0 50 16 3 0 5 300
BUILDING 412 1 1 1 150 50 16 3 0 5
BUILDING 412 2 1 1 0 50 16 3 0 5 300
BUILDING 413 1 1 2 150 50 16 3 0 5
BUILDING 413 2 1 2 0 50 16 3 0 5 300
#end of linked building - 408
BUILDING 507 1 1 1 5 12 16 3 0 -3
BUILDING 507 2 1 1 0 12 16 3 0 -4 300
#linked building - 601
BUILDING 601 1 6 1 150 50 16 3 0 5
BUILDING 602 1 1 1 150 50 16 3 0 5
BUILDING 602 2 1 1 0 50 16 3 0 5 300
BUILDING 603 1 1 1 150 50 16 3 0 5
BUILDING 603 2 1 1 0 50 16 3 0 5 300
BUILDING 604 1 1 1 150 50 16 3 0 5
BUILDING 604 2 1 1 0 50 16 3 0 5 300
BUILDING 605 1 1 2 150 50 16 3 0 5
BUILDING 605 2 1 2 0 50 16 3 0 5 300
BUILDING 606 1 1 2 150 50 16 3 0 5
BUILDING 606 2 1 2 0 50 16 3 0 5 300
BUILDING 607 1 1 0 150 50 16 3 0 5
BUILDING 607 2 1 0 0 50 16 3 0 5 300
#Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
BUILDING 820 1 1 1 150 50 16 3 0 5
BUILDING 820 2 1 1 0 50 16 3 0 5 300
BUILDING 821 1 1 1 150 50 16 3 0 5
BUILDING 821 2 1 1 0 50 16 3 0 5 300
BUILDING 822 1 1 1 150 50 16 3 0 5
BUILDING 822 2 1 1 0 50 16 3 0 5 300
# linked building - 830
BUILDING 830 1 3 1 150 50 16 3 0 5
BUILDING 831 1 1 2 150 50 16 3 0 5
BUILDING 831 2 1 2 0 50 16 3 0 5 300
BUILDING 832 1 1 0 150 50 16 3 0 5
BUILDING 832 2 1 0 0 50 16 3 0 5 300
BUILDING 833 1 1 1 150 50 16 3 0 5
BUILDING 833 2 1 1 0 50 16 3 0 5 300
# end of linked building - 830
BUILDING 903 1 1 0 50 50 16 10 0 5
BUILDING 903 2 1 0 0 50 16 10 0 5 300
# linked building - 905
BUILDING 905 1 5 1 150 50 16 10 0 -5
BUILDING 906 1 1 0 150 50 16 10 0 -5
BUILDING 906 2 1 0 0 50 16 10 0 -5 300
BUILDING 907 1 1 1 150 50 16 10 0 -5
BUILDING 907 2 1 1 0 50 16 10 0 -5 300
BUILDING 908 1 1 1 150 50 16 10 0 -5
BUILDING 908 2 1 1 0 50 16 10 0 -5 300
BUILDING 909 1 1 2 150 50 16 10 0 -5
BUILDING 909 2 1 2 0 50 16 10 0 -5 300
BUILDING 910 1 1 0 150 50 16 10 0 -5
BUILDING 910 2 1 0 0 50 16 10 0 -5 300
# end of linked building - 905
#Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
# linked building - 918
BUILDING 918 1 6 1 100 50 16 50 0 5
BUILDING 919 1 1 2 100 50 16 50 0 5
BUILDING 919 2 1 2 0 50 16 50 0 5 300
BUILDING 920 1 1 2 100 50 16 50 0 5
BUILDING 920 2 1 2 0 50 16 50 0 5 300
BUILDING 921 1 1 2 100 50 16 50 0 5
BUILDING 921 2 1 2 0 50 16 50 0 5 300
BUILDING 922 1 1 0 100 50 16 50 0 5
BUILDING 922 2 1 0 0 50 16 50 0 5 300
BUILDING 923 1 1 0 100 50 16 50 0 5
BUILDING 923 2 1 0 0 50 16 50 0 5 300
BUILDING 924 1 1 0 100 50 16 50 0 5
BUILDING 924 2 1 0 0 50 16 50 0 5 300
# end of linked building - 918
#Category Obj# Dmg# #PartsLayer HP Heigh Move Visib Perm
BUSH 0 1 1 1 1 0 16 0 128
BUSH 0 2 1 1 0 0 16 0 128
#Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
EXPLOSIVES 0 1 1 0 1 8 16 2 0
EXPLOSIVES 10 1 1 0 6 8 16 2 0
EXPLOSIVES 10 2 1 0 0 8 16 2 0
EXPLOSIVES 11 1 1 0 1 0 0 0 0
EXPLOSIVES 12 1 1 0 1 8 0 0 0
EXPLOSIVES 12 2 1 0 1 8 0 0 0
EXPLOSIVES 12 3 1 0 1 8 0 0 0
EXPLOSIVES 12 4 1 0 1 8 0 0 0
EXPLOSIVES 12 5 1 0 1 8 0 0 0
EXPLOSIVES 12 6 1 0 1 8 0 0 0
EXPLOSIVES 12 7 1 0 1 8 0 0 0
EXPLOSIVES 12 8 1 0 1 8 0 0 0
EXPLOSIVES 12 9 1 0 1 8 0 0 0
EXPLOSIVES 12 10 1 0 1 8 0 0 0
EXPLOSIVES 13 1 1 0 1 8 16 0 0
EXPLOSIVES 13 2 1 0 0 8 16 0 0
#Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
FALLENTREE 0 1 1 1 5 3 16 0 64 -5
FALLENTREE 0 2 1 1 0 3 16 0 64 -5
#Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
FENCE 0 1 1 1 10 3 16 0 255
FENCE 1 1 1 1 12 3 16 0 255
FENCE 1 2 1 1 0 3 16 0 255
FENCE 2 1 1 1 10 3 16 0 255
FENCE 2 2 1 1 0 3 16 0 255
FENCE 3 1 1 1 12 3 16 0 255
FENCE 3 2 1 1 0 3 16 0 255
FENCE 4 1 1 1 10 3 16 0 255
FENCE 4 2 1 1 0 3 16 0 255
FENCE 37 1 3 1 0 12 16 0 0
FENCE 38 1 1 2 0 12 16 0 0
FENCE 39 1 1 1 0 12 16 0 0
FENCE 40 1 1 1 0 12 16 0 0
FENCE 43 1 3 1 0 12 16 0 0
FENCE 44 1 1 2 0 12 16 0 0
FENCE 45 1 1 1 0 12 16 0 0
FENCE 46 1 1 1 0 12 16 0 0
FENCE 50 1 3 1 0 12 16 0 0
FENCE 51 1 1 2 0 12 16 0 0
FENCE 52 1 1 1 0 12 16 0 0
FENCE 53 1 1 1 0 12 16 0 0
FENCE 307 1 1 1 10 3 16 0 225 -3
FENCE 307 2 1 1 0 3 16 0 225 -3
FENCE 407 1 1 1 10 3 16 0 225 -3
FENCE 407 2 1 1 0 3 16 0 225 -3
FENCE 507 1 1 1 10 3 16 0 225 -3
FENCE 507 2 1 1 0 3 16 0 225 -3
FENCE 604 1 1 1 10 3 16 0 225 -3
FENCE 604 2 1 1 0 3 16 0 225 -3
FENCE 450 1 1 1 0 5 16 0 0
FENCE 452 1 1 1 0 5 16 0
FENCE 453 1 1 1 0 5 16 0 0
FENCE 453 2 1 1 0 5 16 0 0
FENCE 463 1 1 1 0 5 16 0 0
FENCE 463 2 1 1 0 5 16 0 0
FENCE 465 1 1 1 0 5 16 0 0
FENCE 465 2 1 1 0 5 16 0 0
FENCE 457 1 1 1 0 5 16 0 0
FENCE 458 1 1 1 0 5 16 0 0
FENCE 458 2 1 1 0 5 16 0 0
FENCE 460 1 1 1 0 5 16 0 0
FENCE 460 2 1 1 0 5 16 0 0
FENCE 464 1 1 1 0 5 16 0 0
#Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm Armor
FENCE 730 1 1 1 10 5 16 0 255 5
FENCE 730 2 1 1 0 5 16 0 255 5
FENCE 731 1 1 1 10 5 16 0 255 5
FENCE 731 2 1 1 0 5 16 0 255 5
FENCE 732 1 1 1 10 5 16 0 255 5
FENCE 732 2 1 1 0 5 16 0 255 5
FENCE 733 1 1 1 10 5 16 0 255 5
FENCE 733 2 1 1 0 5 16 0 255 5
FENCE 734 1 1 1 10 5 16 0 255 5
FENCE 734 2 1 1 0 5 16 0 255 5
FENCE 735 1 1 1 10 5 16 0 255 5
FENCE 735 2 1 1 0 5 16 0 255 5
#Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
GATE 0 1 1 1 8 4 16 0 255
GATE 0 2 1 1 0 4 16 0 255
GATE 320 1 1 1 8 4 16 0 255
GATE 320 2 1 1 0 4 16 0 255
GATE 320 3 1 1 0 4 16 0 255
GATE 320 4 1 1 0 4 16 0 255
GATE 320 5 1 1 0 4 16 0 255
#Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
GUNTURRET 0 1 1 1 100 50 16 0 50 -5
GUNTURRET 0 2 1 1 100 50 16 0 50 -5
GUNTURRET 0 3 1 1 100 50 16 0 50 5
GUNTURRET 1 1 1 1 0 0 0 0 0 0
GUNTURRET 201 1 1 1 50 50 16 0 50 5
GUNTURRET 201 2 1 1 25 40 16 0 50 5
GUNTURRET 201 3 1 1 0 40 16 0 50 5
GUNTURRET 900 1 1 1 10 0 -16 0 0 5 0
GUNTURRET 900 2 1 1 5 0 -16 0 0 5 0
GUNTURRET 900 3 1 1 0 0 -16 0 0 5 0
GUNTURRET 901 1 1 1 10 0 -16 0 0 5 0
GUNTURRET 901 2 1 1 5 0 -16 0 0 5 0
GUNTURRET 901 3 1 1 0 0 -16 0 0 5 0
GUNTURRET 970 1 1 0 100 8 0 0 0 0 0
GUNTURRET 970 2 1 0 100 8 0 0 0 0 0
GUNTURRET 970 3 1 0 100 8 0 0 0 0 0
GUNTURRET 970 4 1 0 100 8 0 0 0 0 0
GUNTURRET 970 5 1 0 100 8 0 0 0 0 0
GUNTURRET 970 6 1 0 100 8 0 0 0 0 0
GUNTURRET 970 7 1 0 100 8 0 0 0 0 0
GUNTURRET 970 8 1 0 100 8 0 0 0 0 0
GUNTURRET 970 9 1 0 100 8 0 0 0 0 0
GUNTURRET 970 10 1 0 100 8 0 0 0 0 0
GUNTURRET 971 1 1 0 100 5 0 0 0 0 0
GUNTURRET 971 2 1 0 100 5 0 0 0 0 0
GUNTURRET 971 3 1 0 100 5 0 0 0 0 0
GUNTURRET 971 4 1 0 100 5 0 0 0 0 0
GUNTURRET 971 5 1 0 100 5 0 0 0 0 0
GUNTURRET 971 6 1 0 100 5 0 0 0 0 0
GUNTURRET 971 7 1 0 100 5 0 0 0 0 0
GUNTURRET 971 8 1 0 100 5 0 0 0 0 0
GUNTURRET 971 9 1 0 100 5 0 0 0 0 0
GUNTURRET 971 10 1 0 100 5 0 0 0 0 0
GUNTURRET 972 1 1 0 100 8 0 0 0 0 0
GUNTURRET 972 2 1 0 100 8 0 0 0 0 0
GUNTURRET 972 3 1 0 100 8 0 0 0 0 0
GUNTURRET 972 4 1 0 100 8 0 0 0 0 0
GUNTURRET 972 5 1 0 100 8 0 0 0 0 0
GUNTURRET 972 6 1 0 100 8 0 0 0 0 0
GUNTURRET 972 7 1 0 100 8 0 0 0 0 0
GUNTURRET 972 8 1 0 100 8 0 0 0 0 0
GUNTURRET 972 9 1 0 100 8 0 0 0 0 0
GUNTURRET 972 10 1 0 100 8 0 0 0 0 0
#Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
MISCELLANEOUS 0 1 1 1 10 2 16 0
MISCELLANEOUS 1 1 1 1 0 0 0 0
MISCELLANEOUS 2 1 1 1 15 2 16 0
MISCELLANEOUS 2 2 1 1 0 1 16 0
MISCELLANEOUS 3 1 1 1 15 2 16 0
MISCELLANEOUS 3 2 1 1 0 1 16 0
MISCELLANEOUS 4 1 1 1 15 2 16 0
MISCELLANEOUS 4 2 1 1 0 1 16 0
MISCELLANEOUS 6 1 1 1 15 2 16 0
MISCELLANEOUS 6 2 1 1 0 1 16 0
MISCELLANEOUS 7 1 1 1 15 2 16 0
MISCELLANEOUS 7 2 1 1 0 1 16 0
MISCELLANEOUS 20 1 1 1 10 6 16 0
MISCELLANEOUS 20 2 1 0 0 0 0 0
MISCELLANEOUS 21 1 1 1 10 6 16 0
MISCELLANEOUS 21 2 1 0 0 0 0 0
MISCELLANEOUS 22 1 1 1 10 6 16 0
MISCELLANEOUS 22 2 1 0 0 0 0 0
MISCELLANEOUS 23 1 1 1 10 6 16 0
MISCELLANEOUS 23 2 1 0 0 0 0 0
MISCELLANEOUS 24 1 1 1 10 6 16 0
MISCELLANEOUS 24 2 1 0 0 0 0 0
MISCELLANEOUS 25 1 1 1 10 6 16 0
MISCELLANEOUS 25 2 1 0 0 0 0 0
#Train Obj# Dmg# #PartsLayer HP HeightMove Visib Perm Armor Cru
MISCELLANEOUS 80 1 1 1 100 20 32 10 0 4 55
MISCELLANEOUS 80 2 1 1 100 20 32 10 0 4 55
MISCELLANEOUS 80 3 1 1 100 20 32 10 0 4 55
MISCELLANEOUS 80 4 1 1 0 20 32 10 0 4 55
MISCELLANEOUS 80 5 1 1 0 20 32 10 0 4 55
MISCELLANEOUS 80 6 1 1 0 20 32 10 0 4 55
MISCELLANEOUS 80 7 1 1 0 20 32 10 0 4 55
MISCELLANEOUS 80 8 1 1 0 20 32 10 0 4 55
MISCELLANEOUS 80 9 1 1 0 20 32 10 0 4 55
MISCELLANEOUS 80 10 1 1 0 20 32 10 0 4 55
MISCELLANEOUS 80 11 1 1 0 20 32 10 0 4 55
MISCELLANEOUS 150 1 1 1 0 30 16 4
MISCELLANEOUS 180 1 1 1 0 30 16 4
MISCELLANEOUS 200 1 1 1 10 2 16 0
MISCELLANEOUS 200 2 1 0 0 0 0 0
MISCELLANEOUS 201 1 1 1 10 2 16 0
MISCELLANEOUS 201 2 1 0 0 0 0 0
MISCELLANEOUS 202 1 1 1 10 2 16 0
MISCELLANEOUS 202 2 1 0 0 0 0 0
MISCELLANEOUS 205 1 1 1 10 2 16 0
MISCELLANEOUS 205 2 1 0 0 0 0 0
MISCELLANEOUS 206 1 1 1 10 2 16 0
MISCELLANEOUS 206 2 1 0 0 0 0 0
# linked MISCELLANEOUS - 210
MISCELLANEOUS 210 1 4 1 20 30 16 4
MISCELLANEOUS 211 1 1 1 20 30 16 4
MISCELLANEOUS 211 2 1 1 0 30 16 4
MISCELLANEOUS 212 1 1 2 20 30 16 4
MISCELLANEOUS 212 2 1 2 0 30 16 4
MISCELLANEOUS 213 1 1 1 20 30 16 4
MISCELLANEOUS 213 2 1 1 0 30 16 4
MISCELLANEOUS 214 1 1 0 20 30 16 4
MISCELLANEOUS 214 2 1 0 0 30 16 4
# end of linked MISCELLANEOUS - 210
MISCELLANEOUS 215 1 1 1 0 30 16 4
MISCELLANEOUS 216 1 1 1 0 30 16 4
MISCELLANEOUS 217 1 1 1 0 30 16 4
MISCELLANEOUS 218 1 1 1 0 30 16 4
#leftshaft Obj# Dmg# #PartsLayer HP HeightMove Visib Perm Armor Cru
MISCELLANEOUS 220 1 3 1 10 30 16 30 0 5 60
MISCELLANEOUS 221 1 1 1 10 30 16 30 0 5 60
MISCELLANEOUS 221 2 1 1 0 30 16 30 0 5 60
MISCELLANEOUS 222 1 1 1 10 30 16 30 0 5 60
MISCELLANEOUS 222 2 1 1 0 30 16 30 0 5 60
MISCELLANEOUS 223 1 1 2 10 30 16 30 0 5 60
MISCELLANEOUS 223 2 1 2 0 30 16 30 0 5 60
MISCELLANEOUS 251 1 1 1 10 30 16 4 0 5
MISCELLANEOUS 251 2 1 1 0 30 16 4 0 5
MISCELLANEOUS 254 1 1 1 10 30 16 4 0 5
MISCELLANEOUS 254 2 1 1 0 30 16 4 0 5
#leftshaft Obj# Dmg# #PartsLayer HP HeightMove Visib Perm Armor Cru
MISCELLANEOUS 303 1 1 1 10 10 16 0 0
MISCELLANEOUS 303 2 1 0 0 2 16 0
MISCELLANEOUS 307 1 1 1 10 2 16 0
MISCELLANEOUS 307 2 1 0 0 0 0 0
MISCELLANEOUS 330 1 1 2 0 30 16 4
MISCELLANEOUS 331 1 1 1 0 30 16 4
MISCELLANEOUS 451 1 1 1 0 0 -48 30
MISCELLANEOUS 452 1 1 1 0 0 -48 30
MISCELLANEOUS 453 1 1 1 0 0 -48 30
MISCELLANEOUS 501 1 1 1 10 2 16 0
MISCELLANEOUS 501 2 1 0 0 0 0 0
MISCELLANEOUS 502 1 1 1 10 2 16 0
MISCELLANEOUS 502 2 1 0 0 0 0 0
MISCELLANEOUS 503 1 1 1 10 2 16 0
MISCELLANEOUS 503 2 1 0 0 0 0 0
MISCELLANEOUS 504 1 1 1 10 2 16 0
MISCELLANEOUS 504 2 1 0 9 0 0 0
MISCELLANEOUS 504 3 1 1 5 2 16 0
MISCELLANEOUS 504 4 1 0 0 0 0 0
MISCELLANEOUS 701 1 1 1 10 12 16 3 0 5
MISCELLANEOUS 701 2 1 1 0 12 16 3 0 5
MISCELLANEOUS 715 1 1 1 0 12 16 10 0
MISCELLANEOUS 720 1 1 1 30 10 16 20 0
MISCELLANEOUS 720 2 1 0 0 10 16 20 0
MISCELLANEOUS 721 1 1 1 30 10 16 20 0
MISCELLANEOUS 721 2 1 0 0 10 16 20 0
MISCELLANEOUS 723 1 1 1 10 1 0 1 0
MISCELLANEOUS 723 2 1 0 0 1 0 1 0
MISCELLANEOUS 762 1 3 1 0 12 16 0 0
MISCELLANEOUS 763 1 1 2 0 12 16 0 0
MISCELLANEOUS 764 1 1 1 0 12 16 0 0
MISCELLANEOUS 765 1 1 1 0 12 16 0 0
MISCELLANEOUS 766 1 3 1 0 12 16 0 0
MISCELLANEOUS 767 1 1 2 0 12 16 0 0
MISCELLANEOUS 768 1 1 1 0 12 16 0 0
MISCELLANEOUS 769 1 1 1 0 12 16 0 0
MISCELLANEOUS 770 1 3 1 0 12 16 0 0
MISCELLANEOUS 771 1 1 2 0 12 16 0 0
MISCELLANEOUS 772 1 1 1 0 12 16 0 0
MISCELLANEOUS 773 1 1 1 0 12 16 0 0
MISCELLANEOUS 774 1 3 1 0 12 16 0 0
MISCELLANEOUS 775 1 1 2 0 12 16 0 0
MISCELLANEOUS 776 1 1 1 0 12 16 0 0
MISCELLANEOUS 777 1 1 1 0 12 16 0 0
MISCELLANEOUS 778 1 3 1 0 12 16 0 0
MISCELLANEOUS 779 1 1 2 0 12 16 0 0
MISCELLANEOUS 780 1 1 1 0 12 16 0 0
MISCELLANEOUS 781 1 1 1 0 12 16 0 0
#logpiles Obj# Dmg# #PartsLayer HP HeightMove Visib Perm Armor Cru
MISCELLANEOUS 810 1 2 1 20 10 16 0 0 -5 0
MISCELLANEOUS 811 1 1 1 20 10 16 0 0 -5 0
MISCELLANEOUS 811 2 1 1 0 10 16 0 0 -5 60
MISCELLANEOUS 812 1 1 1 20 10 16 0 0 -5 0
MISCELLANEOUS 812 2 1 1 0 10 16 0 0 -5 60
MISCELLANEOUS 816 1 1 0 0 10 0 0
MISCELLANEOUS 817 1 1 0 0 10 0 0
MISCELLANEOUS 887 1 1 1 10 5 16 2 0 -3
MISCELLANEOUS 887 2 1 1 0 5 16 2 0 -3
MISCELLANEOUS 888 1 1 1 10 2 16 0
MISCELLANEOUS 888 2 1 0 0 0 0 0
MISCELLANEOUS 889 1 1 1 10 2 16 0
MISCELLANEOUS 889 2 1 0 0 0 0 0
#woodpiles Obj# Dmg# #PartsLayer HP HeightMove Visib Perm Armor Cru
MISCELLANEOUS 902 1 1 1 10 5 16 2 0 -3
MISCELLANEOUS 902 2 1 1 0 5 16 2 0 -3
MISCELLANEOUS 903 1 1 1 10 5 16 2 0 -3
MISCELLANEOUS 903 2 1 1 0 5 16 2 0 -3
MISCELLANEOUS 904 1 1 1 10 5 16 2 0 -3
MISCELLANEOUS 904 2 1 0 0 5 16 2 0 -3
MISCELLANEOUS 915 1 1 1 10 5 16 2 0 -3
MISCELLANEOUS 915 2 1 0 0 5 16 2 0 -3
MISCELLANEOUS 916 1 1 1 10 5 16 2 0 -3
MISCELLANEOUS 916 2 1 0 0 5 16 2 0 -3
MISCELLANEOUS 924 1 1 1 10 5 16 2 0 -3
MISCELLANEOUS 924 2 1 0 0 5 16 2 0 -3
MISCELLANEOUS 960 1 1 0 5 8 16 2
MISCELLANEOUS 960 2 1 0 5 8 16 2
MISCELLANEOUS 960 3 1 0 5 8 16 2
MISCELLANEOUS 960 4 1 0 5 8 16 2
MISCELLANEOUS 960 5 1 0 5 8 16 2
MISCELLANEOUS 960 6 1 0 5 8 16 2
MISCELLANEOUS 960 7 1 0 5 8 16 2
MISCELLANEOUS 960 8 1 0 5 8 16 2
MISCELLANEOUS 960 9 1 0 5 8 16 2
MISCELLANEOUS 960 10 1 0 5 8 16 2
MISCELLANEOUS 960 11 1 0 5 8 16 2
MISCELLANEOUS 960 12 1 0 5 8 16 2
MISCELLANEOUS 960 13 1 0 5 8 0 2
MISCELLANEOUS 960 14 1 0 5 8 0 2
MISCELLANEOUS 960 15 1 0 5 8 0 2
MISCELLANEOUS 351 1 1 0 15 8 16 2
MISCELLANEOUS 351 2 1 0 0 0 16 2
MISCELLANEOUS 375 1 1 0 15 8 16 2
MISCELLANEOUS 375 2 1 0 0 0 16 2
MISCELLANEOUS 374 1 1 0 15 8 16 2
MISCELLANEOUS 374 2 1 0 0 8 16 2
MISCELLANEOUS 373 1 1 0 15 8 16 2
MISCELLANEOUS 373 2 1 0 0 8 16 2
MISCELLANEOUS 372 1 1 0 15 8 16 2
MISCELLANEOUS 372 2 1 0 0 8 16 2
MISCELLANEOUS 371 1 1 0 15 8 16 2
MISCELLANEOUS 371 2 1 0 0 8 16 2
MISCELLANEOUS 370 1 1 0 15 8 16 2
MISCELLANEOUS 370 2 1 0 0 8 16 2
MISCELLANEOUS 354 1 1 0 15 8 16 2
MISCELLANEOUS 354 2 1 0 0 4 16 2
MISCELLANEOUS 355 1 1 0 15 8 16 2
MISCELLANEOUS 355 2 1 0 0 4 16 2
MISCELLANEOUS 356 1 1 0 15 8 16 2
MISCELLANEOUS 356 2 1 0 0 4 16 2
MISCELLANEOUS 357 1 1 0 15 8 16 2
MISCELLANEOUS 357 2 1 0 0 4 16 2
MISCELLANEOUS 358 1 1 0 15 8 16 2
MISCELLANEOUS 358 2 1 0 0 4 16 2
MISCELLANEOUS 359 1 1 0 15 8 16 2
MISCELLANEOUS 359 2 1 0 0 4 16 2
MISCELLANEOUS 360 1 1 0 15 8 16 2
MISCELLANEOUS 360 2 1 0 0 4 16 2
MISCELLANEOUS 361 1 1 0 15 8 16 2
MISCELLANEOUS 361 2 1 0 0 4 16 2
MISCELLANEOUS 362 1 1 0 15 8 16 2
MISCELLANEOUS 362 2 1 0 0 4 16 2
MISCELLANEOUS 363 1 1 0 15 8 16 2
MISCELLANEOUS 363 2 1 0 0 4 16 2
MISCELLANEOUS 364 1 1 0 15 8 16 2
MISCELLANEOUS 364 2 1 0 0 0 16 2
MISCELLANEOUS 365 1 1 0 15 8 16 2
MISCELLANEOUS 365 2 1 0 0 0 16 2
MISCELLANEOUS 376 1 1 0 15 8 16 2
MISCELLANEOUS 376 2 1 0 0 8 16 2
MISCELLANEOUS 377 1 1 0 15 8 16 2
MISCELLANEOUS 377 2 1 0 0 8 16 2
MISCELLANEOUS 378 1 1 0 15 8 16 2
MISCELLANEOUS 378 2 1 0 0 8 16 2
MISCELLANEOUS 379 1 1 0 15 8 16 2
MISCELLANEOUS 379 2 1 0 0 8 16 2
MISCELLANEOUS 369 1 1 0 15 6 16 2
MISCELLANEOUS 369 2 1 0 0 0 16 2
MISCELLANEOUS 367 1 1 0 15 6 16 2
MISCELLANEOUS 367 2 1 0 0 6 16 2
MISCELLANEOUS 366 1 1 0 15 6 16 2
MISCELLANEOUS 366 2 1 0 0 0 16 2
MISCELLANEOUS 352 1 1 0 15 6 16 2
MISCELLANEOUS 352 2 1 0 0 0 16 2
MISCELLANEOUS 353 1 1 0 15 4 16 2
MISCELLANEOUS 353 2 1 0 0 0 16 2
MISCELLANEOUS 381 1 1 0 0 7 16 2
MISCELLANEOUS 382 1 1 0 0 7 16 2
MISCELLANEOUS 383 1 1 0 0 7 16 2
MISCELLANEOUS 384 1 1 0 0 7 16 2
MISCELLANEOUS 394 1 1 0 0 7 16 2
MISCELLANEOUS 393 1 1 0 0 7 16 2
MISCELLANEOUS 395 1 1 0 3 8 16 2
MISCELLANEOUS 395 2 1 0 2 8 16 2
MISCELLANEOUS 395 3 1 0 1 8 16 2
MISCELLANEOUS 395 4 1 0 0 8 16 2
MISCELLANEOUS 465 1 1 0 0 3 16 0
MISCELLANEOUS 464 1 1 0 0 3 16 0
MISCELLANEOUS 457 1 1 0 0 3 16 0
MISCELLANEOUS 458 1 1 0 0 3 16 0
MISCELLANEOUS 460 1 1 0 0 3 16 0
#Category Obj# Dmg# #Parts Layer HP Height Move Visib Perm
RADARBUILDING 0 1 1 1 250 30 16 3
#Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
ROCK 0 1 1 1 0 4 16 4
ROCK 94 1 1 1 0 10 16 1 30 0
ROCK 101 1 1 1 0 10 16 1 30 0
ROCK 103 1 1 1 0 10 16 1 30 0
ROCK 104 1 1 1 0 10 16 1 30 0
ROCK 180 1 1 1 0 10 16 1 30 0
# mineshaft left
#mineshaft Obj# Dmg# #PartsLayer HP HeightMove Visib Perm Armor Crush
ROCK 150 1 3 1 15 30 16 30 0 5 100
ROCK 151 1 1 1 15 30 16 30 0 5 100
ROCK 151 2 1 1 0 30 16 30 0 5 100
ROCK 152 1 1 1 15 30 16 30 0 5 100
ROCK 152 2 1 1 0 30 16 30 0 5 100
ROCK 153 1 1 1 15 30 16 30 0 5 100
ROCK 153 2 1 1 0 30 16 30 0 5 100
ROCK 155 1 1 1 100 30 16 30 0 255 100
ROCK 155 2 1 1 0 30 16 30 0 5 100
ROCK 155 3 1 1 0 30 16 30 0 5 100
ROCK 155 4 1 1 0 30 16 30 0 5 100
ROCK 155 5 1 1 0 30 16 30 0 5 100
ROCK 157 1 1 0 20 0 0 0 255 5 0
ROCK 157 2 1 0 0 0 0 0 255 5 0
# End mineshaft left
# mineshaft right
#mineshaft Obj# Dmg# #PartsLayer HP HeightMove Visib Perm Armor Crush
ROCK 160 1 3 1 15 30 16 30 0 5 100
ROCK 161 1 1 1 15 30 16 30 0 5 100
ROCK 161 2 1 1 0 30 16 30 0 5 100
ROCK 162 1 1 1 15 30 16 30 0 5 100
ROCK 162 2 1 1 0 30 16 30 0 5 100
ROCK 163 1 1 1 15 30 16 30 0 5 100
ROCK 163 2 1 1 0 30 16 30 0 5 100
ROCK 165 1 1 1 100 30 16 30 0 255 100
ROCK 165 2 1 1 0 30 16 30 0 5 100
ROCK 165 3 1 1 0 30 16 30 0 5 100
ROCK 165 4 1 1 0 30 16 30 0 5 100
ROCK 165 5 1 1 0 30 16 30 0 5 100
ROCK 166 1 1 1 10 5 16 2 0 4 30
ROCK 167 1 1 0 20 0 0 0 255 5 0
ROCK 167 2 1 0 0 0 0 0 255 5 0
# End mineshaft right
# mineshaft center
#mineshaft Obj# Dmg# #PartsLayer HP HeightMove Visib Perm Armor Crush
ROCK 170 1 3 1 15 30 16 30 0 5 100
ROCK 171 1 1 1 15 30 16 30 0 5 100
ROCK 171 2 1 1 0 30 16 30 0 5 100
ROCK 172 1 1 1 15 30 16 30 0 5 100
ROCK 172 2 1 1 0 30 16 30 0 5 100
ROCK 173 1 1 1 15 30 16 30 0 5 100
ROCK 173 2 1 1 0 30 16 30 0 5 100
ROCK 175 1 1 1 100 30 16 30 0 255 100
ROCK 175 2 1 1 0 30 16 30 0 5 100
ROCK 175 3 1 1 0 30 16 30 0 5 100
ROCK 175 4 1 1 0 30 16 30 0 5 100
ROCK 175 5 1 1 0 30 16 30 0 5 100
ROCK 177 1 1 0 20 0 0 0 255 5 0
ROCK 177 2 1 0 0 0 0 0 255 5 0
# End mineshaft center
#Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
ROCK 201 1 1 1 0 5 16 2
ROCK 202 1 1 1 0 5 16 2
ROCK 203 1 1 1 0 5 16 2
ROCK 204 1 1 1 0 5 16 2
ROCK 205 1 1 1 0 7 16 2
ROCK 206 1 1 0 0 3 16 0
ROCK 207 1 1 1 0 3 16 2
ROCK 208 1 1 1 0 3 16 2
ROCK 209 1 1 1 0 3 16 2
ROCK 210 1 1 0 0 3 16 0
ROCK 211 1 1 1 0 3 16 2
ROCK 212 1 1 0 0 0 16 0
ROCK 213 1 1 0 0 0 16 0
ROCK 214 1 1 0 0 0 16 0
ROCK 215 1 1 0 0 1 16 0
ROCK 216 1 1 1 0 2 16 1
ROCK 217 1 1 1 0 1 16 1
ROCK 218 1 1 1 0 2 16 1
ROCK 219 1 1 1 0 2 16 1
ROCK 220 1 1 1 0 2 16 1
ROCK 221 1 1 1 0 2 16 1
ROCK 222 1 1 1 0 2 16 1
ROCK 224 1 1 1 0 2 16 1
ROCK 227 1 1 1 0 10 16 1
ROCK 237 1 1 1 0 10 16 1 30 0
ROCK 334 1 1 1 0 10 16 1 30 0
ROCK 401 1 1 1 0 10 16 1 30 0
#Category Obj# Dmg# #Parts Layer HP Height Move Visib Perm
SITEMS 0 1 1 1 0 0 0 0
#Category Obj# Dmg# #PartsLayer HP HeightMove Visib Perm
TREE 0 1 1 1 15 30 16 3 64 -5
TREE 0 2 1 1 10 20 16 0 64 -5
TREE 0 3 1 0 0 2 16 0 64 5
TREE 101 1 1 1 0 2 16 0 64 -5
TREE 102 1 1 1 0 2 16 0 64 -5
PARACOUNT 3
#-----------------------------------------------------------------------
# Terrain Effect Tables
# This is the tablr that defines the movement rate for each ground vehicle or
# unit over the movement layer. Note that the Commander uses the same values
# as a unit
#
# TERRAIN TANK HALFTRACK JEEP HUMAN
T_0 100; 100; 100; 100
T_1 95; 95; 95; 100
T_2 90; 90; 90; 97
T_3 90; 90; 90; 97
T_4 90; 90; 90; 97
T_5 90; 90; 90; 97
T_6 90; 90; 90; 97
T_7 90; 90; 90; 97
T_8 90; 90; 90; 97
T_9 90; 90; 90; 97
T_10 90; 90; 90; 97
T_11 90; 90; 90; 97
T_12 90; 90; 90; 97
T_13 90; 90; 90; 97
T_14 90; 90; 90; 97
T_15 90; 90; 90; 97
# T_2 87; 87; 85; 97
# T_3 84; 84; 80; 94
# T_4 80; 80; 75; 90
# T_5 80; 75; 60; 75
# T_6 75; 70; 65; 75
# T_7 75; 70; 60; 60
# T_8 70; 60; 50; 65
# T_9 60; 50; 40; 60
# T_10 45; 45; 40; 55
# T_11 40; 40; 40; 50
# T_12 35; 35; 35; 40
# T_13 30; 30; 30; 40
# T_14 25; 25; 25; 35
# T_15 0; 0; 0; 0
#-----------------------------------------------------------------------
# EOF
#-----------------------------------------------------------------------