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PC Gamer 4.2
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1998-08_Disc_4.2.iso
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dinkdemo
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dink104.exe
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WHATSNEW.TXT
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1998-04-05
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Dink patch: Modifies Dink Smallwood V1.02 or V1.03 to become V1.04, works on CD
full release only. (the initial CD release was V1.02)
What is new:
Major changes in V1.04:
* Problem with vewing stills (such as the map) on some video cards was
fixed.
* Super fire ball now burns trees with hidden stairs/etc correctly. (didn't
notice before because at the stage of the game where you get this weapon,
there are no more 'secret trees')
* Fixed losing a level raise from walking off the screen too quick.
* Added initfont() dinkc command. You can set a custom font this way. It
does have to be in the Windows fonts dir, though. (this was added to make
international translations easier)
Minor changes:
* included updated FFCREATE.EXE tool for developers, squishes a whole dir of
.bmp's into one dir.ff file for dink to read. Copy this over your old
one, wherever it is. (if you aren't making Dink worlds, don't worry about
it! <g> )
* Fixed where you could buy "Speed boots" and not get it because inventory
was full.. same thing with Super Fire Ball.
* Fixed some hardness holes.
* CD check when running an add-on works a little better, before you got a
blank screen if the CD wasn't in.
* Showing stills with an optimized pallette will be in the next version. I
need to add some new control methods as well. (to make nifter non dink
related arcade sequences)
* Aunt says more after game is won.
* Added script to the well on 'Treasure Island'
* Fixed some continuity problems in the beginning. (involving
the old lady's duck especially)
* Included a slightly updated dinkc.txt.
Major changes in V1.03:
* Removed all references to Shaurrie Whyte's music, turns out she did not
own the copyright to the songs she 'composed', the REAL copyright holders
are allowing us to fix it by issuing this patch, which replaces all of
her songs. (4)
* Scripts load quicker (Turned off a few MSVC++ 'Optimizations'...)
* Can fix damaged saved files automatically, it will delete 'damaged' items
from your inventory, so the game will not crash when you hit enter.
* Fixed HUGE memory problem with draw_hard_sprite(); if a sprite was partly
off screen, it would draw it's hardness in random memory, this caused
a few crashes and caused the above phenom. (thanks to Travis Roya
<blueiguana@mailexcite.com>for giving me the instructions on how to
recreate it, I was stumped!)
* Removed a tree that had stairs to an unfinished area and let you walk
around the map in illegal places.
Minor changes:
* The action STOPS when you are prompted to assign attributes from a level
raise. (I must have screwed this up just before we printed somehow..)
* The bow shop guy gives clues about Bow lore now.
* Fixed a place where a Goblin says Dink's line.
* Fixed a few 'hardness holes'.
* Added some monsters near the mine shaft near Terris.
* Wanderer near Goodheart castle pops up less often.
* A few shells and things don't disappear from waves now.
* Fixed an invisible chest that gave a potion that couldn't be reached.
(may not work correctly on old saved games though)
* Added list of preordered people and beta testers to the credits.txt - we
were going to before but simply forgot!!!
* Added a clue on how to get into the Duck Idol area.
* The guy who sells "Herb boots" now shows the price.
* A 'news' item on a poster found in most healers was fixed, didn't show up
before.
* Added a little text to the castle guards.
* Fixed a bush that was being drawn to the background instead of being a
sprite.
Thanks to all of those who emailed about problems helped me work them
out by attaching saved games and such, I really appreciate it.
-Seth (sethable@rtsoft.com)