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PC Gamer 4.10
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1999-04_Disc_4.10.bin
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CHAOSDEM
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data1.cab
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GenericData.dat
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1998-12-11
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8KB
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311 lines
################################################################################
#
# Generic Game Settings
#
################################################################################
#
#
#-----------------------------------------------------------------------
#
# Action Points Consumption for Each type of Action
#
#-----------------------------------------------------------------------
#
20 # AP_CAST_SPELL = 20;
3 # AP_WALK = 3;
2 # AP_RUN = 2;
1 # AP_TURN = 1;
2 # AP_CROUCH = 2;
2 # AP_STAND = 2;
2 # AP_OPEN_DOOR = 2;
4 # AP_DROP_ITEM = 4;
4 # AP_PICKUP_ITEM = 4;
10 # AP_THROW_ITEM = 10;
10 # AP_USE_MEDIKIT = 10;
15 # AP_USE_SCANNER = 15;
10 # AP_JUMP = 10;
15 # AP_THROW_GRENADE = 15;
4 # AP_HALF_TURN = 4;
15 # AP_TO_CLEAR_JAMMED_WEAPON = 15;
10 # AP_HAND_TO_HAND_ROUND = 10;
2 # AP_TO_USE_SWITCH = 2;
10 # AP_TO_USE_KEY = 10;
10 # AP_TO_BOARD_DISEMBARK = 10;
12 # AP_WHEN_ON_FIRE = 12
18 # AP_WHEN_BROKEN = 18
#
#-----------------------------------------------------------------------
#
# Other Miscellaneous Data Fields
#
#-----------------------------------------------------------------------
#
20 # OCCASIONAL_SOUND_PERCENT = 20;
40 # OCCASIONAL_MOVEMENT_SOUND = 40;
120 # FULL_JUMP_FUEL = 120;
24 # MAX_JUMP_DISTANCE = 24;
5 # FLY_FRAMES_PER_CELL = 5;
40 # POWER_ARMOR_RATING = 40;
110 # TERMINATOR_ARMOR_RATING = 110;
110 # BLOOD_THIRSTER_ARMOR_RATING = 110;
30 # DEAMONIC_ARMOR_RATING = 30;
0 # PRIMATIVE_ARMOR_RATING = 0;
0 # HORROR_ARMOR_RATING = 0;
60 # ARMOR_DICE = 60;
20 # JUMP_PIXELS_PER_FRAME = 20;
200 # CHARCTER ANIMATION DELAY
400 # VEHICLE ANIMATION DELAY
1000 # LOOPING EFFECTS DELAY
1000 # FIRE ANIMATION DELAY
1 # CHARACTER_FIRE_TRANSPARENCY
8 # MISSLE_DRAW_OFFSET pixels per missile piece
9950 # WEAPON_JAM_PERCENT = 9950 which is 99.5%
3 # SCAN_FREQUENCY = 5
5 # COVER_SEARCH_RADIUS 3
60000 # DIALOG_AUTO_CLOSE_TIME
50 # POINT_BLANK_BALISTIC_SKILL_BONUS = 50
5 # POINT_BLANK_RANGE = 5
35 # MINIMUM_OVERWATCH_SHOT_PERCENT = 35
20 # MULTIPLE_SELECT_DRAG_TOLERANCE = 20 (In Pixels)
10 # STANDING_GUARD_POST_RADIUS = 10
10 # MAX_DEAMON_FLY_DISTANCE = 10
80 # SPELL_LOOPING_VOLUME = 80 (Percentage)
30 # PERCENT_OF_CHAOS_IN_SECONDARY_QUADRENT = 30;
5 # NUMBER_OF_RANDOM_CRATES = 5 // D5 + 1
#
#-----------------------------------------------------------------------
#
# VEHICLE_WALK_TRANSITION_FRAME
#
#-----------------------------------------------------------------------
#
# DELETED VEHICLE
0 # N
0 # NE
0 # E
0 # SE
0 # S
0 # SW
0 # W
0 # NW
# VTYPE_ULTRA_RHINO
5 # N
5 # NE
5 # E
5 # SE
5 # S
5 # SW
5 # W
5 # NW
# VTYPE_ULTRA_PREDATOR
5 # N
5 # NE
5 # E
5 # SE
5 # S
5 # SW
5 # W
5 # NW
# VTYPE_ULTRA_LAND_SPEEDER
5 # N
5 # NE
5 # E
5 # SE
5 # S
5 # SW
5 # W
5 # NW
# VTYPE_ULTRA_DREADNOUGHT
5 # N
5 # NE
5 # E
5 # SE
5 # S
5 # SW
5 # W
5 # NW
# VTYPE_CHAOS_RHINO
5 # N
5 # NE
5 # E
5 # SE
5 # S
5 # SW
5 # W
5 # NW
# VTYPE_CHAOS_PREDATOR
5 # N
5 # NE
5 # E
5 # SE
5 # S
5 # SW
5 # W
5 # NW
# VTYPE_CHAOS_DREADNOUGHT
5 # N
5 # NE
5 # E
5 # SE
5 # S
5 # SW
5 # W
5 # NW
#
#-----------------------------------------------------------------------
#
# Multiplayer Choose Units Menu
# Total number of allowed squad types
#
#-----------------------------------------------------------------------
#
1 # TERMINATOR_SQUAD = 1
3 # TACTICAL_SQUAD = 3
2 # ASSULT_SQUAD = 2
2 # DEVASTATOR_SQUAD = 2
#
3 # CHAOS_SQUAD = 3
2 # CHAOS_KHORNE_SQUAD = 2
1 # CHAOS_TERMINATOR_SQUAD = 1
3 # CHAOS_CULTIST_SQUAD = 3
#
1 # LIBRARIAN_SQUAD = 1
1 # TECHMARINE_SQUAD = 1
1 # APOTHECARY_SQUAD = 1
1 # CHAPLAIN_SQUAD = 1
1 # CAPTAIN_SQUAD = 1
#
1 # CHAOS_LORD_SQUAD = 1
1 # CHAOS_CHAPLAIN_SQUAD = 1
1 # CHAOS_SORCERER_SQUAD = 1
1 # CHAOS_BLOOD_THIRSTER_SQUAD = 1
1 # CHAOS_BLOOD_LETTER_SQUAD = 1
1 # CHAOS_FLESH_HOUND_SQUAD = 1
1 # CHAOS_LORD_OF_CHANGE_SQUAD = 1
1 # CHAOS_FLAMER_SQUAD = 1
1 # CHAOS_PINK_HORROR_SQUAD = 1
0 # CHAOS_BLUE_HORROR_SQUAD = 0
#
# Total number of allowed vehicle types
#
2 # VTYPE_ULTRA_RHINO = 2
2 # VTYPE_ULTRA_PREDATOR = 2
2 # VTYPE_ULTRA_LAND_SPEEDER = 2
2 # VTYPE_ULTRA_DREADNOUGHT = 2
2 # VTYPE_CHAOS_RHINO = 2
2 # VTYPE_CHAOS_PREDATOR = 2
2 # VTYPE_CHAOS_DREADNOUGHT = 2
#
#-----------------------------------------------------------------------
#
# Option Screen Defaults
#
#-----------------------------------------------------------------------
#
1 # Movies ON/OFF
1 # Music ON/OFF
1 # Combat Voices ON/OFF
0 # Grid ON/OFF
1 # Show Paths ON/OFF
1 # Point Save ON/OFF
0 # Auto Cut Level ON/OFF
1 # Show Unit Animations ON/OFF
3 # Combat Resolution (1 = 640x480, 2 = 800x600, 3 = 1024x768)
100 # Music Volume
100 # Sound Effects Volume
66 # Unit Animation Speed % (see CHARCTER ANIMATION DELAY and VEHICLE ANIMATION DELAY for worst case value)
66 # Effect Animation Speed % (see LOOPING EFFECTS DELAY for worst case value)
#
#-----------------------------------------------------------------------
#
# Campaign Map Filenames
# These files must be saved with the campaign flag set to TRUE in the Scenario Builder
#
#-----------------------------------------------------------------------
#
Chapter01.MAP
Chapter02.MAP
Chapter03.MAP
Chapter04.MAP
Chapter05.MAP
Chapter06.MAP
Chapter07.MAP
Chapter08.MAP
Chapter09.MAP
Chapter10.MAP
Chapter11.MAP
Chapter12.MAP
Chapter13.MAP
Chapter14.MAP
Chapter15.MAP
#
#-----------------------------------------------------------------------
#
# Campaign End Mission Wave Filenames
# Use "none" for no wave file to be played
#
#-----------------------------------------------------------------------
#
none
none
VOMISH03.wav
none
none
none
none
none
none
none
none
none
none
none
none
#
#-----------------------------------------------------------------------
#
5 # RANGE THAT DEFINES A COHERENT FORCE FOR THE AI
#
#----------------------------------------------------------------------
# AI DELTA PRIORITY WEIGHTS FOR EACH SPELL
#
0 # EW_SPELL_HELL_FIRE = 0;
0 # EW_SPELL_LIGHTNING_ARC = 0;
0 # EW_SPELL_GATE = 0;
0 # EW_SPELL_ASSAIL = 0;
0 # EW_SPELL_DISPLACEMENT = 0;
0 # EW_SPELL_MACHINE_CURSE = 0;
0 # EW_SPELL_SCAN = 0;
8 # EW_SPELL_QUICKENING = 8;
0 # EW_SPELL_STRENGTH_OF_MIND = 0;
0 # EW_SPELL_SMITE = 0;
8 # EW_SPELL_IRON_ARM = 8;
0 # EW_SPELL_SALAMANDER = 0;
0 # EW_SPELL_TELEPORT = 0;
0 # EW_SPELL_PSYCHIC_SHIELD = 0;
0 # EW_SPELL_DESTROY_DAEMON = 0;
0 # EW_SPELL_HOLOCAUST = 0;
0 # EW_SPELL_SCOURGE = 0;
0 # EW_SPELL_PURGE = 0;
0 # EW_SPELL_AURA_OF_FIRE = 0;
0 # EW_SPELL_VORTEX = 0;
0 # EW_SPELL_STORM_OF_WRATH = 0;
0 # EW_SPELL_AURA_OF_FORTITUDE = 0;
0 # EW_SPELL_PINK_FIRE_OF_TZEENTCH = 0;
0 # EW_SPELL_BOLT_OF_CHANGE = 0;
0 # EW_SPELL_TZEENTCH_FIRE_STORM = 0;
#
# -------------------------------------------------------
# AI PRIORITY
# -------------------------------------------------------
12 # EW_SPECIAL_CHARACTER = 12;
12 # EW_VEHICLE = 12;
8 # EW_TERMINATOR = 8;
8 # EW_HEAVY_WEAPON = 8;
4 # EW_REGULAR = 4;
1 # EW_CULTIST = 1;
#
#
200 # AI_COMMAND_INFINATE_LOOP_COUNTER_WATER_MARK = 200 DON'T MESS WITH THIS IT CAN CRIPPLE THE AI
#
#