home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Gamer 3.7
/
1997-10_Disc_3.7.iso
/
skrap
/
skrapsw.exe
/
GW
/
SPRITE
/
SpriteLo.txt
< prev
Wrap
Text File
|
1997-07-27
|
5KB
|
251 lines
// Sprite definitions (for 8-bit display)
// 1 Fire explosion particle (yellow --> orange)
// PARTICLE/GLOW: fWIDTH fHEIGHT fMAXSCALE iRED iGREEN iBLUE iALPHA
// SPRITE: fWIDTH fHEIGHT iLEFT iTOP iRIGHT iBOTTOM fMAXSCALE
PARTICLE
2.0 2.0 2.0 255 248 0 255
2.0 2.0 2.0 255 248 0 220
2.0 2.0 2.0 255 220 0 200
2.0 2.0 2.0 255 190 0 180
2.0 2.0 2.0 255 170 0 160
2.0 2.0 2.0 224 155 25 140
2.0 2.0 2.0 160 140 50 120
2.0 2.0 2.0 130 130 90 100
2.0 2.0 2.0 100 100 100 80
2.0 2.0 2.0 48 48 48 60
HANG
// 2 Railgun trail particle
PARTICLE
3.0 3.0 1.0 240 240 255 255
3.0 3.0 1.0 224 224 255 200
3.0 3.0 1.0 208 208 255 150
3.0 3.0 1.0 176 176 255 100
3.0 3.0 1.0 128 128 255 50
3.0 3.0 1.0 96 96 255 15
HANG
// 3 Railgun blast particle
PARTICLE
3.0 4.0 2.0 240 240 255 255
3.0 4.0 2.0 224 224 255 200
3.0 4.0 2.0 208 208 255 150
3.0 4.0 2.0 176 176 255 100
3.0 4.0 2.0 128 128 255 50
3.0 4.0 2.0 96 96 255 15
HANG
// 4 Spark Particle (white --> yellow)
PARTICLE
2.0 2.0 1.0 255 255 224 255
2.0 2.0 1.0 255 255 200 220
2.0 2.0 1.0 255 255 153 190
2.0 2.0 1.0 255 255 100 160
2.0 2.0 1.0 255 255 50 120
HANG
// 5 Flame sprite animation
SPRITE
8.0 8.0 3.0 256 64 272 80 255
8.0 8.0 3.0 272 64 288 80 240
8.0 8.0 3.0 288 64 304 80 225
8.0 8.0 3.0 304 64 320 80 190
8.0 8.0 3.0 320 64 336 80 155
8.0 8.0 3.0 336 64 352 80 110
8.0 8.0 3.0 352 64 368 80 75
8.0 8.0 3.0 368 64 384 80 40
STOP
// 6 Smoke sprite animation
SPRITE
4.0 4.0 3.0 256 80 264 88 255
4.0 4.0 3.0 264 80 272 88 225
4.0 4.0 3.0 272 80 280 88 190
4.0 4.0 3.0 280 80 288 88 140
4.0 4.0 3.0 288 80 296 88 100
4.0 4.0 3.0 296 80 304 88 70
4.0 4.0 3.0 304 80 312 88 50
4.0 4.0 3.0 312 80 320 88 30
STOP
//PARTICLE
// 3.0 3.0 1.0 255 255 128 255
// 3.0 3.0 1.0 255 255 0 210
// 3.0 3.0 1.0 192 192 80 160
// 3.0 3.0 1.0 160 160 160 110
// 3.0 3.0 1.0 128 128 128 60
//HANG
// 7 Shot sprite
SPRITE
8.0 8.0 1.0 256 176 264 184 255
HANG
// 8 Vulcan shot sprite
SPRITE
8.0 8.0 1.0 256 160 272 176 255
HANG
// 9 Rail shot sprite
SPRITE
32.0 32.0 2.0 256 128 288 160 255
32.0 32.0 2.0 288 128 320 160 255
32.0 32.0 2.0 320 128 352 160 225
32.0 32.0 2.0 352 128 384 160 185
STOP
// 10 Explosion sprite
SPRITE
64.0 64.0 4.0 0 0 64 64 255
64.0 64.0 4.0 64 0 128 64 255
64.0 64.0 4.0 128 0 192 64 255
64.0 64.0 4.0 192 0 256 64 255
64.0 64.0 4.0 0 64 64 128 255
64.0 64.0 4.0 64 64 128 128 255
64.0 64.0 4.0 128 64 192 128 255
64.0 64.0 4.0 192 64 256 128 255
64.0 64.0 4.0 0 128 64 192 255
64.0 64.0 4.0 64 128 128 192 255
64.0 64.0 4.0 128 128 192 192 255
64.0 64.0 4.0 192 128 256 192 255
64.0 64.0 4.0 0 192 64 256 255
64.0 64.0 4.0 64 192 128 256 255
64.0 64.0 4.0 128 192 192 256 255
STOP
// 11 Rocket explosion sprite
SPRITE
48.0 48.0 1.5 256 0 288 32 255
48.0 48.0 1.5 288 0 320 32 255
48.0 48.0 1.5 320 0 352 32 255
48.0 48.0 1.5 352 0 384 32 255
48.0 48.0 1.5 256 32 288 64 255
48.0 48.0 1.5 288 32 320 64 255
48.0 48.0 1.5 320 32 352 64 255
48.0 48.0 1.5 352 32 384 64 255
STOP
// 12 Missile/Rocket glow
GLOW
48.0 48.0 2.0 255 255 212 128
HANG
// 13 Hellfire sprite
SPRITE
32.0 32.0 4.0 272 160 288 176 255
HANG
// 14 Mini rocket explosion sprite
SPRITE
32.0 32.0 4.0 256 96 288 128 255
32.0 32.0 4.0 288 96 320 128 255
32.0 32.0 4.0 320 96 352 128 255
32.0 32.0 4.0 352 96 384 128 255
STOP
// 15 Explosion glow
GLOW
100.0 100.0 2.0 255 255 212 255
160.0 160.0 2.0 255 255 212 240
172.0 172.0 2.0 255 255 212 224
170.0 170.0 2.0 255 255 212 208
180.0 180.0 2.0 255 255 212 192
170.0 170.0 2.0 255 255 212 176
160.0 160.0 2.0 255 255 212 140
150.0 150.0 2.0 255 255 212 100
140.0 140.0 2.0 255 255 212 60
120.0 120.0 2.0 255 255 212 20
STOP
// 16 Rail shot sprite
SPRITE
32.0 32.0 2.0 256 128 288 160 255
32.0 32.0 2.0 288 128 320 160 255
32.0 32.0 2.0 320 128 352 160 225
32.0 32.0 2.0 352 128 384 160 185
LOOP
// 17 - 24 is a series of particles for shot trails
PARTICLE
3.0 3.0 2.0 255 255 50 255
HANG
PARTICLE
3.0 3.0 2.0 255 255 20 220
HANG
PARTICLE
3.0 3.0 2.0 255 232 0 200
HANG
PARTICLE
3.0 3.0 2.0 255 224 0 180
HANG
PARTICLE
3.0 3.0 2.0 255 210 0 160
HANG
PARTICLE
3.0 3.0 2.0 245 190 25 140
HANG
PARTICLE
3.0 3.0 2.0 234 185 50 120
HANG
PARTICLE
3.0 3.0 2.0 225 175 90 100
HANG
// 25 -- A particle explosion sprite
SPRITE
40.0 40.0 2.0 256 192 288 224 255
40.0 40.0 2.0 288 192 320 224 255
40.0 40.0 2.0 320 192 352 224 245
40.0 40.0 2.0 352 192 384 224 230
40.0 40.0 2.0 256 224 288 256 215
40.0 40.0 2.0 288 224 320 256 200
40.0 40.0 2.0 320 224 352 256 185
40.0 40.0 2.0 352 224 384 256 170
STOP