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PC Gamer 3.7
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1997-10_Disc_3.7.iso
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skrap
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skrapsw.exe
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SPRITE
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SpriteHi.txt
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Text File
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1997-07-27
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5KB
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246 lines
// Sprite definitions (for 16-bit display)
// Format is as follows:
// PARTICLE/GLOW: fWIDTH fHEIGHT fMAXSCALE iRED iGREEN iBLUE iALPHA
// SPRITE: fWIDTH fHEIGHT iLEFT iTOP iRIGHT iBOTTOM fMAXSCALE iALPHA
// 1 Fire explosion particle (yellow --> orange)
PARTICLE
3.0 3.0 2.0 255 255 50 255
3.0 3.0 2.0 255 255 20 220
3.0 3.0 2.0 255 232 0 200
3.0 3.0 2.0 255 224 0 180
3.0 3.0 2.0 255 210 0 160
3.0 3.0 2.0 245 190 25 140
3.0 3.0 2.0 234 185 50 120
3.0 3.0 2.0 225 175 90 100
3.0 3.0 2.0 210 170 100 80
3.0 3.0 2.0 180 150 48 60
HANG
// 2 Railgun trail particle
PARTICLE
3.0 3.0 1.0 240 240 255 255
3.0 3.0 1.0 224 224 255 200
3.0 3.0 1.0 208 208 255 150
3.0 3.0 1.0 176 176 255 100
3.0 3.0 1.0 128 128 255 50
3.0 3.0 1.0 96 96 255 15
HANG
// 3 Railgun blast particle
PARTICLE
3.0 4.0 2.0 240 240 255 255
3.0 4.0 2.0 224 224 255 200
3.0 4.0 2.0 208 208 255 150
3.0 4.0 2.0 176 176 255 100
3.0 4.0 2.0 128 128 255 50
3.0 4.0 2.0 96 96 255 15
HANG
// 4 Spark Particle (white --> yellow)
PARTICLE
3.0 3.0 2.0 255 255 224 255
3.0 3.0 2.0 255 255 200 255
3.0 3.0 2.0 255 255 153 245
3.0 3.0 2.0 255 255 100 225
3.0 3.0 2.0 255 255 50 190
HANG
// 5 Flame sprite animation
SPRITE
8.0 8.0 3.0 256 64 272 80 255
8.0 8.0 3.0 272 64 288 80 240
8.0 8.0 3.0 288 64 304 80 225
8.0 8.0 3.0 304 64 320 80 190
8.0 8.0 3.0 320 64 336 80 155
8.0 8.0 3.0 336 64 352 80 110
8.0 8.0 3.0 352 64 368 80 75
8.0 8.0 3.0 368 64 384 80 40
STOP
// 6 Smoke sprite animation
SPRITE
4.0 4.0 3.0 256 80 264 88 255
4.0 4.0 3.0 264 80 272 88 225
4.0 4.0 3.0 272 80 280 88 190
4.0 4.0 3.0 280 80 288 88 140
4.0 4.0 3.0 288 80 296 88 100
4.0 4.0 3.0 296 80 304 88 70
4.0 4.0 3.0 304 80 312 88 50
4.0 4.0 3.0 312 80 320 88 30
STOP
// PARTICLE
// 3.0 3.0 2.0 255 255 128 255
// 3.0 3.0 2.0 255 255 0 210
// 3.0 3.0 2.0 192 192 80 160
// 3.0 3.0 2.0 160 160 160 110
// 3.0 3.0 2.0 128 128 128 60
// HANG
// 7 Shot sprite
SPRITE
8.0 8.0 1.0 256 176 264 184 255
HANG
// 8 Vulcan shot sprite
SPRITE
8.0 8.0 1.0 256 160 272 176 255
HANG
// 9 Rail shot sprite
SPRITE
32.0 32.0 2.0 256 128 288 160 255
32.0 32.0 2.0 288 128 320 160 200
32.0 32.0 2.0 320 128 352 160 150
32.0 32.0 2.0 352 128 384 160 90
STOP
// 10 Explosion sprite
SPRITE
64.0 64.0 4.0 0 0 64 64 255
64.0 64.0 4.0 64 0 128 64 255
64.0 64.0 4.0 128 0 192 64 255
64.0 64.0 4.0 192 0 256 64 255
64.0 64.0 4.0 0 64 64 128 255
64.0 64.0 4.0 64 64 128 128 255
64.0 64.0 4.0 128 64 192 128 255
64.0 64.0 4.0 192 64 256 128 255
64.0 64.0 4.0 0 128 64 192 255
64.0 64.0 4.0 64 128 128 192 240
64.0 64.0 4.0 128 128 192 192 230
64.0 64.0 4.0 192 128 256 192 220
64.0 64.0 4.0 0 192 64 256 210
64.0 64.0 4.0 64 192 128 256 190
64.0 64.0 4.0 128 192 192 256 140
STOP
// 11 Rocket explosion sprite
SPRITE
48.0 48.0 1.5 256 0 288 32 255
48.0 48.0 1.5 288 0 320 32 255
48.0 48.0 1.5 320 0 352 32 255
48.0 48.0 1.5 352 0 384 32 255
48.0 48.0 1.5 256 32 288 64 255
48.0 48.0 1.5 288 32 320 64 240
48.0 48.0 1.5 320 32 352 64 200
48.0 48.0 1.5 352 32 384 64 160
STOP
// 12 Missile/Rocket glow
GLOW
48.0 48.0 2.0 255 255 212 128
HANG
// 13 Hellfire sprite
SPRITE
32.0 32.0 4.0 272 160 288 176 255
HANG
// 14 Mini rocket explosion sprite
SPRITE
32.0 32.0 4.0 256 96 288 128 255
32.0 32.0 4.0 288 96 320 128 255
32.0 32.0 4.0 320 96 352 128 255
32.0 32.0 4.0 352 96 384 128 230
STOP
// 15 Explosion glow
GLOW
100.0 100.0 2.0 255 255 212 255
160.0 160.0 2.0 255 255 212 240
172.0 172.0 2.0 255 255 212 224
170.0 170.0 2.0 255 255 212 208
180.0 180.0 2.0 255 255 212 192
170.0 170.0 2.0 255 255 212 176
160.0 160.0 2.0 255 255 212 140
150.0 150.0 2.0 255 255 212 100
140.0 140.0 2.0 255 255 212 60
120.0 120.0 2.0 255 255 212 20
STOP
// 16 Rail shot glow
GLOW
96.0 64.0 2.0 255 212 255 255
HANG
// 17 - 24 is a series of particles for shot trails
PARTICLE
3.0 3.0 2.0 255 255 50 255
HANG
PARTICLE
3.0 3.0 2.0 255 255 20 220
HANG
PARTICLE
3.0 3.0 2.0 255 232 0 200
HANG
PARTICLE
3.0 3.0 2.0 255 224 0 180
HANG
PARTICLE
3.0 3.0 2.0 255 210 0 160
HANG
PARTICLE
3.0 3.0 2.0 245 190 25 140
HANG
PARTICLE
3.0 3.0 2.0 234 185 50 120
HANG
PARTICLE
3.0 3.0 2.0 225 175 90 100
HANG
// 25 -- A particle explosion sprite
SPRITE
64.0 64.0 4.0 256 192 288 224 255
64.0 64.0 4.0 288 192 320 224 255
64.0 64.0 4.0 320 192 352 224 245
64.0 64.0 4.0 352 192 384 224 230
64.0 64.0 4.0 256 224 288 256 215
64.0 64.0 4.0 288 224 320 256 200
64.0 64.0 4.0 320 224 352 256 185
64.0 64.0 4.0 352 224 384 256 170
STOP