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-----------------------------------------------------------------------------
BEYOND BELIEF readme file by Matthias Worch, 05/14/97
-----------------------------------------------------------------------------
1. Introduction
2. Installation and Starting Instructions
3. Play Information
4. Normal Quake, GlQuake
5. Contact Information
6. Future Projects
7. Credits and Greetings
8. Troubleshooting
9. Questions and Answers
10. Some thoughts on the r_speeds issue
--> For distribution information refer to the file BBELIEF.TXT! <--
1. Introduction
---------------
Welcome to the Beyond Belief readme file. This document tells you everything
important and interesting about this project.
Beyond Belief is a level-pack for id Software's game Quake, bringing you 9
completly new high-quality levels. There are official add-ons authorized by
id, and I don't mind anybody buying them (Scourge of Armagon kicks ass! :)).
Beyond Believe, however, is free.
Beyond Belief's foremost aim is to recreate the atmosphere of Quake's first
Episode, "Dimension of the Doomed". This does not mean that it tries to COPY
the E1M* levels or strictly follow the individual levels' themes. But it
shall leave with the feeling "Yes, this could also have been the SW episode
of Quake!"
There are many cool DM patches out, CTF kicks ass and much time of my own
Internet-sessions is spent playing Quake, but what happened to all those
"great" TCs that were announced? I've somehow got the impression that most
ppl are just sitting there with half of their work done and are waiting for
id or another company to come and say "Hey, looks great, we're gonna buy it
and hire you!"
IMHO there's a lack of good coherent levels that keep you interested for a
longer time. I'm also sure I'm not the only person enjoying good
single-player Quake, that's why I started Beyond Belief.
Besides that Beyond Belief does also fully support DM play, just as id's
original levels. I'm daily deathmatching in the E*M* levels myself and know
that they can also provide a great DM experience.
2. Installation and Starting Instructions
-----------------------------------------
Setting up Beyond Belief is quite easy. Just follow these few steps:
1. Create a new directory called "bbelief" in your Quake directory.
2. Unzip all files of Beyond Belief into this .../quake/bbelief directory.
3. Start Quake like this: "quake -game bbelief"
4. If you see a new demo after Quake has started everything is fine.
5. Bring up the console and type "map bbstart"
6. Now the Start Map of Beyond Belief is loaded, where you can choose
the skill-level and choose the episode as usual. Only the first episode
"The Unholy Alliance" is available, the other exit leads to normal Quake.
!!! Important !!!
Don't copy the file PAK0.PAK into the ID1 directory, overwriting the old
file! Create a new directory and unzip it there!
3. Play Information
-------------------
Beyond Belief consists of 9 new levels: one start map, seven normal
levels and one secret level. All levels have skill levels and a special item
layout for DM. Coop play is also supported (and fun), there are no dead ends.
The "Hard" setting may be a bit tougher than in the original Quake,
"Nightmare" is a real challenge (but not impossible for skilled players),
that's why it is a bit difficult to reach in the start-map :)
Please do not cheat, you'll spoil your own fun. If you keep dying in the
first level just choose a lower difficulty!
There are no new enemies, weapons or big QuakeC modifications - although I
think that good enhancements can really improve the gameplay I don't have the
time to create such things. Making good levels is time-consuming enough...
Here is a listing of all levels and the respective author(s):
BBSTART "Welcome to Dying" Matthias Worch
BBELIEF1 "Mission Control" Matthias Worch
BBELIEF2 "The Cleanse" Denis Moeller & Matthias Worch
BBELIEF3 "Another fine Mess..." Andreas Fink & Matthias Worch
BBELIEF4 "Hell's Sewers" Matthias Worch
BBELIEF5 "The Lava Grounds" "
BBELIEF6 "Seal of Secrecy" "
BBELIEF7 "The Unholy Alliance" "
??? "Those deepest Feelings" "
4. Normal Quake/GlQuake
-----------------------
Beyond Belief does fully support the transparent water feature of GlQuake!
To enable this feature bring up the console and type
"r_wateralpha 0.4".
Or just include it with your config.
I had to make the decision to either release two versions of Beyond Belief
(one for normal Quake and one for GlQuake) or just one, and I decided for
the last. The speed losses in normal Quake are so small when running a map
compiled with the new QBSP (approximatly 0.1 - 0.5 fps) that releasing two
7MB ZIPs would be pointless.
If you don't know anything about how a level is compiled and are interested
let me give you a short explanation (and to level authors: yes, it's
simplified a bit):
=============================================================================
Every Quake level contains VIS information, that's a table calculated when
the level is compiled that tells the Quake engine what the player may see and
what is hidden anyway (so that the engine doesn't have to calculate the
hidden areas). In normal Quake all liquids like water, lava etc. are a sight
barrier, you simply can't see beneath. With transparent water turned on in
GlQuake you actually could - but if you're running a "normal" level its
internal vis table tells Quake that the player can't see beneath the water,
so transparent water doesn't work (unless you turn off the vis information,
but then the level will run incredibly slow).
The new QBSP (by Ken Alverson) I've been using has built a different VIS
information that tells the engine the player can also see what's below (or
above) the water surface so that the transparent water feature really works.
This does also mean, however, that in normal Quake all areas below the
surface are drawn though you never see them from above. This is a bit slower,
of course, but not much - the slowdown is too small to think about two
versions each optimized for the Quake version they're played with.
=============================================================================
When running Beyond Belief under GlQuake you will get error messages
saying the programm doesn't know the commands "r_maxedges" and "r_maxsurfs".
They can be safely ignored.
Yes, I had to increase both values for some levels - in some areas with
large pools of water or lava the internal settings couldn't handle the level
without gray-outs (the level's doesn't become slower, btw. Quake just needs
a bit more RAM - yeah, believe me, I have done performance tests ;)).
5. Contact Information
----------------------
Any feedback and comments will be greatly appreciated, please tell me what
you liked/disliked.
My e-mail adress is -> langsuyar@ocrana.de or matthias.worch@uni-essen.de <-.
The Beyond Belief Homepage is at
--> http://www.geocities.com/hollywood/7766/quake.htm <--
There you will find latest news regarding Beyond Belief, demos for all
levels, a list with all secrets, one of the .MAP-files etc. Just have a look
at it :)
6. Future Projects
------------------
I can't say exactly how much I'm going to do for Quake in the future - after
all I'm starting to see some money for my levels now. I'm certainly not going
to begin another big project such as this, I just don't have the time. That's
why the second slipgate in the start level is leading to the normal levels
now - that second episode I once planned is out of question now. Sorry :(
Maybe there will be "Armageddon 3", which would be DM only again. I'd
also like to do a CTF level...so many plans and so little time - there are
also some other things than the computer that keep me busy and that I like.
To know exactly what will come next have a look at my homepage.
7. Credits and Greetings
------------------------
Most of the work on Beyond Belief was done by me, but there are some persons
that supported me during the development of this project and contributed to
the great result:
Denis Moeller aka Panza|TiC provided the base for the second level (The
Cleanse) of this episode, that I completed. Mail him at
panza@tic.de or visit TiC's homepage at http://www.tic.de!
Andreas Fink made the basic architecture of the third level (Another fine
mess...) and let me use it to finish the map :) He also beta-
tested the maps. You can reach him at andreas.fink@ob.kamp.net
Dave Weiden provided the QC code for Chthon, which I modified a little bit
(mainly the death sequence :)) For more information please read
the file "BOSSQC.TXT" that comes with this ZIP.
Udo Kempen qbsp'ed several maps for when my computer refused to do it and
provided me with telnet-access to the remote computer that did
most of my several-day vis'.
Gyro Gearloose & Andrew Smith and Cole Savage beta tested the whole episode.
The fish.qc is taken from the Hipnotic pack.
More greetings go to:
Crash (check out his review page at http://www.planetquake.com/spq/crash),
Matt Sefton (he's also got a great site at www.planetquake.com/spq/matt),
Joost Schuur, Thomas Moeller aka Vorph|TiC, Dario Casali, everybody of Clan
Ocrana (visit our homepage at http://www.ocrana.de :)), Zlatko, Kandyman,
Jeet, Myscha, most ppl of the channels #quake.ger, #unreal and #metal. All
the ppl I have forgotten. id Software.
And of course all the great authors of the tools that I used to create Beyond
Belief, namely:
Chris Carollo for Quest
Trey Harrison for Quest, Ed3D and his help when compiling a QBSP for me
David Jewsbury for Stoneless
Mads Bondo Dydensborg for Mipdip
Christopher Wise for Newwad 1.3
Ken Alverson for his support with a special version of the transparent water
QBSP
Thomas Zajic, Sean Werkana and for their versions of the QUtils
8. Troubleshooting
------------------
Here are the answers to some problems that may occur when you try playing
Beyond Belief. Please read this section first and see if it solves your
problem before mailing me with you question :)
Q: Whenever I want to play a certain level Quake bumps out with a message
like "Error: Hunk_Alloc: failed on XXX bytes".
A: You're either running Quake under Win95 with no -winmem switch or do only
have 8mb.
If you're owning more than 8mb RAM in you computer you can get rid of that
error by simply adding a -winmem 16 to your command line (example:
"quake -game bbelief -winmem 16"). Quake does only lock 8mb RAM by default
when run under Win95, which may be too little for some of the >2mb BSPs.
If you're owning a 8mb machine: try to free as much memory as possible, if
the problem still persists I'm sorry, there can't be done anything else
then :(
Q: I can't load any of the new levels in the console, e.g. "map bbstart" does
not work!
A: Are you sure you have started Quake with the "-game bbelief" parameter?!
Q: Tell me how to get to Nightmare skill, ok? ;)
A: Nope. It's not too difficult if you keep an eye on the structure of the
start map. And if you have already found it and don't have a clue how to
step through the teleporter: Believe me, NM is too hard for you. Try a
lower difficulty instead, you'll be much happier, ok?! ;)
Q: How do I start a deathmatch game with your levels?
A: From command line. Something like
quake -listen (dedicated) 8 -game bbelief
All players have to add the -game bbelief switch or Quake won't find the
levels.
Q: I'm stuck in one of the levels!
I can't find that last damn secret!
Where the fuck is the secret level?
A: There's a list with all secrets on my homepage, maybe a look at that will
help you?! :)
Q: Damn, Chthon is hard to kill! Are you sure it is possible?
A: Of course, i've done it more than 20 times ;). Chthon is supposed to be a
challenge, but not that hard to kill. Especially on skill 0 and skill 1
it's quite easy if you know how. And you're playing on "hard" difficulty
you wanted the game to be hard, didn't you? :)
9. Questions and Answers
-----------------------------------
I'm going to answer some questions regarding Beyond Belief nobody else would
probably have asked - but maybe you find something interesting :)
Q: Why did you call this thing Beyond Belief? Are you such an self-confident,
ego-centric guy?
A: No, not really...I mean, I think that Beyond Belief is good, but I chose
the name because it sounded cool in the first place.
Q: Ok, I really like Beyond Belief. What do you want for it?
A: If you liked this pack drop me an e-mail with some feedback, I'll be happy
with that.
If you liked it even a bit more send me a postcard from where you live,
I'd really appreciate it :)
My adress is:
Matthias Worch
Schwarzensteinweg 9
45289 Essen
Germany
If you don't want to do either just enjoy playing :)
Q: You must have spent a lot of time on the first episode...Don't you have
any other interests?
A: Hmm, not when sitting on the computer...
Q: So where are those fancy rotating brushes, enemies and weapons that were
in the Hipnotic pack? They were really cool, you know?!
A: Yeah, I know - but many levels were already finished when Scourge of
Armagon came out. And either I'm having rotating brushes in all levels or
in none. Besides that can things like rotating brushes always ADD to a
good level, but they are never NECESSARY. Know what I mean? :)
Q: *Wah*, where is the rocket launcher?!
A: In map06 (unless you find the secret level before) - well, there are
people who only like a level if they can blast away every ogre with two
rockets. I'm not one of those persons and I hope you can also enjoy the
challenge of killing a shambler with a mere nailgun...
And after all you're getting the lightning-gun quite early, don't you?
Q: *WAAAAH!* Yeah, I got it, but where is the ammunition?
A: Hey, I didn't say anything about little angels flying around and dropping
cell-packs at every corner, did I?
Q: I've seen all those level titles, and some of them remind me of some
bands' songs I know...Any explanation there?
A: Yeah - that does mean that you probably listen to the same good music that I
like ;)
10. Some thought on the r_speeds issue
--------------------------------------
There are some situations in several levels where Quake will slow down
considerably - but if it does there's always some cool architecture (at least
I think so ;)) that justifies the slowdown, and if I thought the level wasn't
playable anymore I would have rebuilt the room, believe me (though ppl seem
to have very different opinions what "playable" means).
But you have to know that I'm one of the persons that prefers complexity
over 1 or 2 frames, if I have the decision. After all THIS isn't a commercial
product where I would HAVE to take care of those issues, and you didn't pay
anything for Beyond Belief, did ya? ;)
Maybe you're wondering why I'm putting this in here. The reason why I'm
writing this is simply because there are always ppl out there with that
"But you could have avoided that!" attitude. I usually don't care if somebody
tells me that (not after THEY have spent that much time on a Quake episode),
but I also don't want to miss the opportunity to present my point of view.
Sure, you always could do things better. But those ppl I'm talking about
don't seem to realize that you sometimes have to weight complexity against
speed. And I'm one of the persons who thinks that cool architecture is
sometimes worth the loss of a frame or two, especially if I am "allowed" to
to do it.