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PC Gamer 3.7
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1997-10_Disc_3.7.iso
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golgotha
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golgdemo.exe
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res
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g1.res
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Text File
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1997-07-09
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4KB
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156 lines
// Please place all strings need translation in the TRANSLATE section
// **************************** DONT TRANSLATE *************************************
/u/ /u/
/tmp/ /tmp/
x:/ x:/
X:/ X:/
c:/ c:/
level_option "-f"
sys_text_size = 3096000
vid_text_size = 3096000
default_tga_dir x:/crack/golgotha/textures
default_tga ${default_tga_dir}/%S.%S
a_dir x:/crack/golgotha/animation
c_dir x:/jc/gdata/ctext
local_c_dir c:/tmp/ctext
local_c_dir+file ${local_c_dir}/%S
a_dir+file ${a_dir}/%S
s_dir x:/crack/golgotha/textures
text_id_2_file %S/%x%x%x%x.gtx
anim_id_2_file ${a_dir}/%x%x%x%x.gan
default_tname = ${s_dir}/%S.%S
jpg_tname = ${s_dir}/%S.jpg
anm_tname = ${s_dir}/%S%03d.pcx
pcx_sequence = "%S%S%03d.pcx"
screen_shot_str = "shot%03d.tga"
texture_dir = c:/tmp/ctext/tdir.dat
fps_format = "%d.%d FPS"
pos_format = "Position: X:%d Y:%d"
3d_vector_format = "%d.%d, %d.%d, %d.%d"
num_objects_display_format = "Num Objects: %d"
num_objects_drawn = "Num Objects drawn: %d"
num_object_polys_drawn = "Num Object Polys drawn: %d"
num_buildings_drawn = "Num Buildings Drawn: %d"
num_building_polys_drawn = "Num Building Polys Drawn: %d"
num_shadows_drawn = "Num Shadows Drawn: %d"
num_shadow_polys_drawn = "Num Shadow Polys Drawn: %d"
num_terrain_pieces_drawn = "Num Terrain Pieces Drawn: %d"
num_terrain_polys_drawn = "Num Terrain Polys Drawn: %d"
num_polys_drawn = "Num Polys Drawn: %d"
map1 = maps/map1.pcx
net_cancel = " Cancel "
net_cancel_x = 285
net_cancel_y = 49
net_joined_x = 490
net_joined_y = 106
start_net_game = " Begin "
start_server = " Start New Game "
net_main_menu = " Return to Menu "
sky_model = x:/jc/gdata/sky/sky1.gmod
title_screen = bitmaps/title_screen.tga
title_buts = {
bitmaps/lit_newgame.tga 248 88
bitmaps/lit_load.tga 280 144
bitmaps/lit_save.tga 282 193
bitmaps/lit_network.tga 213 303
bitmaps/lit_options.tga 256 353
bitmaps/lit_quit.tga 282 414
}
frame_image = bitmaps/frame.tga
net_bg_image = bitmaps/net1.tga
server_bg_image = bitmaps/net2.tga
client_wait_image = bitmaps/net3.tga
help_screen = bitmaps/help.tga
plot_screen = bitmaps/plot.tga
startup_screen = bitmaps/startup.tga
cd_test_file = i:/movies.mix
constants "res/constants.res"
editor_strs "res/editor.res"
cell_strs "res/cells.res"
remap_pal "tint"
/////////////// Debug / temp strings
cs_pos "%d %d %d %d"
tmp_savename = "test.level"
play_savename = "play.start"
// ****************************** TRANSLATE ****************************************
texture_file_missing = "Texture %S from %S not in local set"
cell_matchup = "Could not matchup cell name %S, check ${cell_strs}"
file_missing = "File missing : %S"
bad_texture = "Bad file format or file corrupted : %S"
not_32 = "Texture file is not 32 bit color : %S"
no_create = "Unable to create file %S"
bad_anim = "FLC file bad : %S"
model_num = "Models in resource file = %d, models game is expecting = %d"
sprite_num = "Sprites in resource file = %d, sprites game is expecting = %d"
anim_missing = "Animations missing from %S"
anim_missing_name = " Animation #%d, name = %s"
old_model_file = "Model file %S out of date, please re-fly"
up-to-date "texture up-to-date %S"
updating_texture "updating texture %S"
best_pal "forming palette from %S"
updating_anim "updating animation %S"
remaping_texture "remaping texture %S"
no_texture "Face in model %S has no texture"
bad_normal "Can't calc normal for face in %S"
out_of_nodes "Out of graph node memory"
out_of_edges "Out of graph edge memory"
pal_file_missing "Palette file missing (not in ${texture_dir}) : %S.bmp, from %S"
main_menu_options = { " Start "
" Networking "
" Quit " }
bad_file_version "File version not supported"
detail_options = { "Wireframe"
"Textured "
"White Light "
"320 X 200"
"400 X 400"
"640 X 480" }
load_build "loading building %S"
songs = {
underscore.wav
}
sfx_fmt "sfx/%x.wav"