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PC Gamer 3.7
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1997-10_Disc_3.7.iso
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golgotha
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golgdemo.exe
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res
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editor.res
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Text File
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1997-07-02
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5KB
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208 lines
default_map_width 75
default_map_height 75
cmd_new "New "
cmd_save "Save "
cmd_saveas "Save As "
cmd_open "Open "
cmd_exit "Exit "
cmd_undo "Undo "
cmd_redo "Redo "
cmd_cut "Cut "
cmd_copy "Copy "
cmd_paste "Paste "
cmd_toggle "Toggle menu "
cmd_:_bld "Toggle Buildings"
cmd_:_grd "Toggle Ground"
cmd_:_obj "Toggle Objects"
cmd_:_spr "Toggle Sprites"
cmd_:_clr "Toggle Clear"
cmd_:_1v "1 View "
cmd_:_4v "4 View "
cmd_:_wo "Objects "
cmd_:_ws "Scenes "
cmd_:_pf "Profile "
cmd_:_lg "Recalc Lighting"
cmd_:_sv "Select All Heights"
cmd_tick "Advance game 1 tick"
cmd_resz "Resize map"
cmd_mgtn "Merge Terrain"
file "File"
edit "Edit"
view "View"
window "Window"
map "Map"
obj_win_title "OBJS"
scene_win_title "Scenes"
resize_title "Level Size"
resize_cur_fmt "Current Level Size (width x height) %d x %d"
screen_shot_filename "shot.tga"
pick_pass "bitmaps/pick1.tga"
pick_act "bitmaps/pick2.tga"
e_icons = {
bitmaps/camera.bmp // 0
bitmaps/object.bmp // 1
bitmaps/spin.bmp // 2
bitmaps/frame.bmp // 3
bitmaps/play.bmp // 4
bitmaps/tile.bmp // 5
bitmaps/frame.pcx.bmp // 6
bitmaps/rotate.bmp // 7
bitmaps/zoom.bmp // 8
bitmaps/move.bmp // 9
bitmaps/select.bmp // 10
bitmaps/camera_add.bmp // 11
bitmaps/target.bmp // 12
bitmaps/obj_add.bmp // 13
bitmaps/fill.bmp // 14
bitmaps/height.bmp // 15
bitmaps/light.bmp // 16
bitmaps/lcreate.bmp // 17
bitmaps/lambient.bmp // 18
}
CAMERA 0
cADD_CAMERA 11
cADD_TARGET 12
cADD_OBJECT 13
cMODIFY 9
cSELECT 10
cROTATE 7
cZOOM 8
OBJECT 1
oADD 13
oSELECT 10
oMOVE 9
oOBJECT_ROTATE 2
oROTATE 7
oZOOM 8
TILE 5
tPLACE 5
tFILL 14
tROTATE 7
tZOOM 8
tHEIGHT 15
LIGHT 16
lROTATE 7
lZOOM 8
lSELECT 10
lMOVE 9
lCREATE 17
lAMBIENT 18
0 0
// # start length name
scene_info_fmt "%3d %3d:%2d %3d:%2d %S"
frame_format "%d"
time_format "%d:%02d"
next "next"
not_sel "NA"
no_next "NA"
null_string ""
new "Add New"
new_scene "New Scene"
e_left res/backward.bmp
e_right res/forward.bmp
e_play res/play.bmp
e_fforward res/fforward.bmp
e_rewind res/rewind.bmp
delete_icon res/delete.bmp
delete_title "Delete?"
delete_message "Delete this scene?"
yes "Yes"
no "No "
red red
green green
blue blue
brightness brightness
edit_light "Edit Lights"
edit_time "Edit Time"
sec Sec
msec mSec
sec_fmt "%d"
msec_fmt "%02d"
merge_ter_title "Merge Terrain into current map"
merge_ter_start_dir "."
merge_ter_file_mask "*.level"
merge_ter_mask_name "Golgotha Level"
open_title "Load Level"
open_start_dir "."
open_file_mask "*.level"
open_mask_name "Golgotha Level"
resize_dialog =
"
[right
y+(15)
[down
x+(5)
up_deco(200 60 [down x+(15) text('Current Size')
x+(20) y+(15)
text('Width : %d') y+(6) text('Height : %d')])
y+(15)
up_deco(200 60 [down x+(15) text('New Size')
x+(20) y+(10)
[right text('Width : ') %p=text_input(70 '%d')]
y+(15)
[right text('Height : ') %p=text_input(70 '%d')]])
y+(15)
up_deco(200 60 [down x+(15) text('Orientation')
x+(20) y+(10)
butbox(4 [down
[right
button(text(' ') user_ev(%p %d))
button(text(' ') user_ev(%p %d))
button(text(' ') user_ev(%p %d))]
[right
button(text(' ') user_ev(%p %d))
button(text(' ') user_ev(%p %d))
button(text(' ') user_ev(%p %d))]
[right
button(text(' ') user_ev(%p %d))
button(text(' ') user_ev(%p %d))
button(text(' ') user_ev(%p %d))]])])]
x+(25)
[down
button(text(' Ok ') user_ev(%p %d))
y+(2)
button(text('Cancel') user_ev(%p %d))]]
"
bad_resize_w_h_dialog =
"
[down x+(5) y+(20)
text('Bad width or height (%d X %d)')
text('Dimensions must be between 10 & 75')
x+(130) y+(10)
button(text(' Ok ') user_ev(%p %d))
]"
bad_w_h_title = "Invalid W / H"