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Text File  |  1997-07-02  |  5KB  |  208 lines

  1. default_map_width 75
  2. default_map_height 75
  3.  
  4. cmd_new         "New       "
  5. cmd_save        "Save      "
  6. cmd_saveas      "Save As   "
  7. cmd_open        "Open      "
  8. cmd_exit        "Exit      "
  9.  
  10. cmd_undo        "Undo         "
  11. cmd_redo        "Redo         "
  12. cmd_cut         "Cut          "
  13. cmd_copy        "Copy         "
  14. cmd_paste       "Paste        "
  15. cmd_toggle      "Toggle menu  "
  16.  
  17. cmd_:_bld       "Toggle Buildings"
  18. cmd_:_grd       "Toggle Ground"
  19. cmd_:_obj       "Toggle Objects"
  20. cmd_:_spr       "Toggle Sprites"
  21. cmd_:_clr       "Toggle Clear"
  22.  
  23. cmd_:_1v        "1 View  "
  24. cmd_:_4v        "4 View  "
  25. cmd_:_wo        "Objects "
  26. cmd_:_ws        "Scenes  "
  27. cmd_:_pf        "Profile "
  28.  
  29. cmd_:_lg        "Recalc Lighting"
  30. cmd_:_sv        "Select All Heights"
  31. cmd_tick        "Advance game 1 tick"
  32. cmd_resz        "Resize map"
  33.  
  34. cmd_mgtn        "Merge Terrain"
  35.  
  36. file            "File"
  37. edit            "Edit"
  38. view            "View"
  39. window          "Window"
  40. map             "Map"
  41.  
  42. obj_win_title   "OBJS"
  43. scene_win_title "Scenes"
  44. resize_title    "Level Size"
  45. resize_cur_fmt  "Current Level Size (width x height) %d x %d"
  46.  
  47.  
  48. screen_shot_filename "shot.tga"
  49. pick_pass            "bitmaps/pick1.tga"
  50. pick_act             "bitmaps/pick2.tga"
  51.  
  52. e_icons = {
  53.        bitmaps/camera.bmp       // 0
  54.        bitmaps/object.bmp       // 1
  55.        bitmaps/spin.bmp         // 2
  56.        bitmaps/frame.bmp        // 3
  57.        bitmaps/play.bmp         // 4
  58.        bitmaps/tile.bmp         // 5
  59.        bitmaps/frame.pcx.bmp    // 6
  60.        bitmaps/rotate.bmp       // 7
  61.        bitmaps/zoom.bmp         // 8
  62.        bitmaps/move.bmp         // 9
  63.        bitmaps/select.bmp       // 10
  64.        bitmaps/camera_add.bmp   // 11
  65.        bitmaps/target.bmp       // 12
  66.        bitmaps/obj_add.bmp      // 13
  67.        bitmaps/fill.bmp         // 14
  68.        bitmaps/height.bmp       // 15
  69.        bitmaps/light.bmp        // 16
  70.        bitmaps/lcreate.bmp      // 17
  71.        bitmaps/lambient.bmp     // 18
  72. }
  73.  
  74. CAMERA           0
  75.   cADD_CAMERA    11
  76.   cADD_TARGET    12
  77.   cADD_OBJECT    13
  78.   cMODIFY        9
  79.   cSELECT        10
  80.   cROTATE        7
  81.   cZOOM          8
  82.  
  83. OBJECT           1
  84.   oADD           13
  85.   oSELECT        10
  86.   oMOVE          9
  87.   oOBJECT_ROTATE 2
  88.   oROTATE        7
  89.   oZOOM          8
  90.  
  91. TILE             5
  92.   tPLACE         5
  93.   tFILL          14
  94.   tROTATE        7
  95.   tZOOM          8
  96.   tHEIGHT        15
  97.  
  98. LIGHT            16
  99.   lROTATE        7
  100.   lZOOM          8
  101.   lSELECT       10
  102.   lMOVE          9
  103.   lCREATE        17
  104.   lAMBIENT       18
  105.  
  106.  
  107. 0 0
  108.  
  109. //               #    start     length   name
  110. scene_info_fmt "%3d  %3d:%2d   %3d:%2d   %S"
  111.  
  112. frame_format "%d"
  113. time_format "%d:%02d"
  114. next         "next"
  115. not_sel       "NA"
  116. no_next      "NA"
  117. null_string  ""
  118.  
  119. new      "Add New"
  120. new_scene "New Scene"
  121.  
  122. e_left res/backward.bmp
  123. e_right res/forward.bmp
  124. e_play res/play.bmp
  125. e_fforward res/fforward.bmp
  126. e_rewind res/rewind.bmp
  127. delete_icon res/delete.bmp
  128.  
  129. delete_title "Delete?"
  130. delete_message "Delete this scene?"
  131. yes "Yes"
  132. no  "No "
  133.  
  134. red red
  135. green green
  136. blue blue
  137. brightness brightness
  138.  
  139. edit_light "Edit Lights"
  140. edit_time  "Edit Time"
  141.  
  142. sec Sec
  143. msec mSec
  144.  
  145. sec_fmt "%d"
  146. msec_fmt "%02d"
  147.  
  148. merge_ter_title "Merge Terrain into current map"
  149. merge_ter_start_dir "."
  150. merge_ter_file_mask "*.level"
  151. merge_ter_mask_name "Golgotha Level"
  152.  
  153. open_title "Load Level"
  154. open_start_dir "."
  155. open_file_mask "*.level"
  156. open_mask_name "Golgotha Level"
  157.  
  158. resize_dialog = 
  159. "
  160. [right
  161.   y+(15)
  162.  [down 
  163.   x+(5)
  164.   up_deco(200 60 [down x+(15) text('Current Size') 
  165.                    x+(20) y+(15)
  166.                    text('Width  : %d') y+(6) text('Height : %d')])
  167.   y+(15)
  168.   up_deco(200 60 [down x+(15) text('New Size')
  169.                    x+(20) y+(10)
  170.                    [right text('Width  : ') %p=text_input(70 '%d')]
  171.                    y+(15)
  172.                    [right text('Height : ') %p=text_input(70 '%d')]])
  173.  
  174.   y+(15)
  175.   up_deco(200 60 [down x+(15) text('Orientation') 
  176.                    x+(20) y+(10)
  177.                    butbox(4 [down
  178.                            [right 
  179.                             button(text(' ') user_ev(%p %d))
  180.                             button(text(' ') user_ev(%p %d))
  181.                             button(text(' ') user_ev(%p %d))]
  182.                            [right 
  183.                             button(text(' ') user_ev(%p %d))
  184.                             button(text(' ') user_ev(%p %d))
  185.                             button(text(' ') user_ev(%p %d))]
  186.                            [right 
  187.                             button(text(' ') user_ev(%p %d))
  188.                             button(text(' ') user_ev(%p %d))
  189.                             button(text(' ') user_ev(%p %d))]])])]
  190.  x+(25)
  191.  [down
  192.   button(text('  Ok  ') user_ev(%p %d))
  193.   y+(2)
  194.   button(text('Cancel') user_ev(%p %d))]]
  195.  
  196. "
  197.  
  198. bad_resize_w_h_dialog = 
  199. "
  200. [down x+(5) y+(20) 
  201.  text('Bad width or height (%d X %d)')
  202.  text('Dimensions must be between 10 & 75') 
  203.  x+(130) y+(10)
  204.  button(text(' Ok ') user_ev(%p %d))
  205. ]"
  206.  
  207. bad_w_h_title = "Invalid W / H"
  208.