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Text File  |  1997-07-09  |  6KB  |  189 lines

  1. disable_a3d 0
  2.  
  3. select_cursor      "res/sqr_curs.pcx 0 16 16"
  4. select_drag_cursor "res/sqr2curs.pcx 0 16 16"
  5. move_cursor        "res/movecurs.pcx 0 8 8"
  6.  
  7. recoil_factor  0.3
  8. recoil_gravity 0.05
  9. bullet_speed   0.5
  10.  
  11. b1_delay                5    // main gun     space
  12. b2_delay                10   // seekers      enter
  13. b3_delay                5    // machine gun  right control
  14.  
  15. player_turn_speed              0.15
  16. strafe_turn_speed              0.2
  17. player_accel                   0.1
  18. player_strafe_accel            0.08
  19. player_max_speed               0.3
  20. player_max_strafe_speed        0.3
  21. player_stop_friction           0.60
  22. slow_camera_speed              0.10
  23. max_camera_off                 0.5
  24. player_roll_speed              0.1
  25. player_roll_max                0.5
  26. player_turet_radius            0.6
  27. player_top_attach              { 0.0 0.0 0.0}
  28. rocket_tank_top_attach         { -0.06 0.0 0.11}
  29. supertank_gravity              0.05
  30.         
  31.  
  32. visual_radius                  20
  33.  
  34. camera_dist                    -0.23
  35. camera_angle                   0.0
  36.  
  37. startegy_camera_angle          1.2
  38. startegy_camera_dist           8
  39. strategy_camera_turn_angle     1.57
  40.  
  41. strategy_window_x1             5
  42. strategy_window_y1             4
  43. strategy_window_x2             440
  44. strategy_window_y2             359
  45.  
  46. // these positions can be adjusted for dm and pound marks
  47. stat_balance_dollar_x          529
  48. stat_balance_dollar_y          330
  49. stat_cost_dollar_x             528
  50. stat_cost_dollar_y             345
  51.  
  52. stat_balance_x                 595
  53. stat_balance_y                 330
  54. stat_cost_x                    595
  55. stat_cost_y                    345
  56.  
  57. // locations of field in the net graphic
  58. net_hostname_x                 34
  59. net_hostname_y                 395
  60.  
  61. net_username_x                 480
  62. net_username_y                 183
  63.  
  64. net_found_x1                   480
  65. net_found_x2                   608
  66. net_found_y                    295
  67.  
  68. net_start_x                    30
  69. net_start_y                    45
  70.  
  71. net_find_port                  15740
  72. net_udp_port                   15741
  73.  
  74.  
  75. radar_x1                       468
  76. radar_y1                       8
  77. radar_x2                       617
  78. radar_y2                       157
  79.  
  80. rocket_tank_speed              0.1
  81. rocket_tank_turn_speed         0.03
  82. rocket_tank_acceleration       0.01
  83. rocket_tank_cost               700
  84. rocket_tank_health             40
  85. rocket_tank_damage             40
  86.  
  87. engineer_speed                 0.15
  88. engineer_turn_speed            0.03
  89. engineer_acceleration          0.01
  90. engineer_cost                  900
  91. engineer_health                30
  92. engineer_damage                200
  93.  
  94. enemy_engineer_speed           0.15
  95. enemy_engineer_turn_speed      0.03
  96. enemy_engineer_acceleration    0.01
  97. enemy_engineer_cost            300
  98. enemy_engineer_health          35
  99. enemy_engineer_damage          0
  100.  
  101. jet_speed                      0.2
  102. jet_turn_speed                 0.03
  103. jet_acceleration               0.01
  104. jet_cost                       1500
  105. jet_health                     450
  106. jet_damage                     30
  107.  
  108. helicopter_speed               0.15
  109. helicopter_turn_speed          0.03
  110. helicopter_acceleration        0.01
  111. helicopter_cost                1000
  112. helicopter_health              450
  113. helicopter_damage              30
  114.  
  115. peon_tank_speed                0.05
  116. peon_tank_turn_speed           0.10
  117. peon_tank_acceleration         0.01
  118. peon_tank_cost                 500
  119. peon_tank_health               50
  120. peon_tank_damage               25
  121.  
  122. electric_car_speed             0.15
  123. electric_car_turn_speed        0.1
  124. electric_car_acceleration      0.01
  125. electric_car_cost              800
  126. electric_car_health            20
  127. electric_car_damage            10
  128.  
  129. supertank_turret_damage        45
  130. supertank_machine_gun_damage   3
  131. supertank_guided_missile_damage 400
  132.  
  133. verybiggun_damage                45
  134.  
  135. images = { "bitmaps/letter-0.bmp"
  136.            "bitmaps/letter-1.bmp"  
  137.            "bitmaps/letter-2.bmp"  
  138.            "bitmaps/letter-3.bmp"  
  139.            "bitmaps/letter-4.bmp"  
  140.            "bitmaps/letter-5.bmp"  
  141.            "bitmaps/letter-6.bmp"  
  142.            "bitmaps/letter-7.bmp"  
  143.            "bitmaps/letter-8.bmp"  
  144.            "bitmaps/letter-9.bmp"  
  145.            "bitmaps/letter-dollar.bmp"  
  146.            "bitmaps/letter-comma.bmp"  
  147.  
  148.            "bitmaps/build_0.tga"
  149.            "bitmaps/build_1.tga"
  150.            "bitmaps/build_2.tga"
  151.            "bitmaps/build_3.tga"
  152.            "bitmaps/build_4.tga"
  153.            "bitmaps/build_5.tga"
  154.            "bitmaps/build_6.tga"
  155.            "bitmaps/build_7.tga"
  156.            "bitmaps/build_8.tga"
  157.            "bitmaps/build_9.tga"
  158.            "bitmaps/build_10.tga"
  159.            "bitmaps/build_11.tga"
  160.  
  161.            "bitmaps/buildh_0.tga"
  162.            "bitmaps/buildh_1.tga"
  163.            "bitmaps/buildh_2.tga"
  164.            "bitmaps/buildh_3.tga"
  165.            "bitmaps/buildh_4.tga"
  166.            "bitmaps/buildh_5.tga"
  167.            "bitmaps/buildh_6.tga"
  168.            "bitmaps/buildh_7.tga"
  169.            "bitmaps/buildh_8.tga"
  170.            "bitmaps/buildh_9.tga"
  171.            "bitmaps/buildh_10.tga"
  172.            "bitmaps/buildh_11.tga"
  173.  
  174.            "bitmaps/builds_0.tga"
  175.            "bitmaps/builds_1.tga"
  176.            "bitmaps/builds_2.tga"
  177.            "bitmaps/builds_3.tga"
  178.            "bitmaps/builds_4.tga"
  179.            "bitmaps/builds_5.tga"
  180.            "bitmaps/builds_6.tga"
  181.            "bitmaps/builds_7.tga"
  182.            "bitmaps/builds_8.tga"
  183.            "bitmaps/builds_9.tga"
  184.            "bitmaps/builds_10.tga"
  185.            "bitmaps/builds_11.tga"
  186.         }
  187.         
  188.  
  189.