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PC Gamer 2.6
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1996-07_Disc_2.6.bin
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pandemo
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patches.ini
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1996-02-12
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10KB
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274 lines
# Default .INI file for UltraSound LOADPATS.EXE
#
# Used to load patches for AIL 32
#
# Original by Jayeson Lee-Steere
# June 21, 1994 - revamped by Lee Ingraham
# Generally it is best to place all custom modifications at the top.
# Patches are loaded in the order presented until all of the UltraSound
# memory is used.
#
# Modified 2/9/95 for the Pandora Directive Demo by BRW.
#New - 94/03/11 - Allows options for different memory sizes to be specified
#Command line options -8,-16,-F22,-F44 override these.
#O mem_size(256,512,768,1024) bits(8,16) freq(22,44)
O 256 8 22
O 512 8 22
O 768 8 44
O 1024 8 44
#Format of each line is
#(M,P)inst_number gm_inst_number mapping_1 mapping_2 mapping_3 [patch_name]
#
# You do not need to have a line for every possible instrument. Any
# instrument not specified will produce no sound if played.
#
# where:
# M: means melodic patch
# P: means percussive patch
# inst_number: program change number in sequence. i.e. If your sequence
# uses melodic instrument 24, then the line starting with
# M024 will affect what is played.
# gm_inst_number: general midi patch number. Allows instruments to be
# remapped. When using GM sequences, this should be
# the same as inst_number. This feature is now somewhat
# unnecessary, since GM sequences are usually available.
# mappings: 'mapping_1'-'mapping_3' specifiy how the instrument is mapped
# to other instruments when the instrument is not loaded due
# to the UltraSound memory being filled. If a mapping is the
# same number as 'inst_number', it is ignored.
#
# mapping_1: If the instrument specified in 'inst_number' does not get loaded
# AND the instrument specified in 'mapping_1' is loaded, the
# instrument specified in 'inst_number' is mapped to the
# instrument specified in 'mapping_1'.
# mapping_2: If no mapping occured because of 'mapping_1', then 'mapping_2'
# is processed the same way as 'mapping_1'.
# mapping_3: If no mapping occured because of 'mapping_1' or 'mapping_2',
# then 'mapping_3' is processed the same way as 'mapping_1'.
# patch_name: If 'patch_name' is specified, the extension .PAT will be
# added to the end and this patch file will be loaded instead
# of the specified general midi instrument.
# Here is an example:
#
# M001 001 001 002 003 hotpaino
# Here hotpiano.pat will be loaded as instrument 1 in place of the default
# general midi brite piano. If there is not enough memory to load
# hotpiano.pat, it will be mapped to instrument 2 (note that mapping 1 is
# ignored). If instrument 2 is not loaded it will be mapped to instrument 3.
# If instrument 3 is not loaded the instrument is not mapped to anything and
# attempting to play instrument 1 will result in no sound being produced.
# 256K and above
M32 32 32 32 32 ;counted 4248 occurances
M11 11 11 11 12 ;Vibraphone
P40 40 40 40 40 ;counted 226 occurances
M40 40 40 40 40 ;Violin
M000 000 000 000 000 ;Acoustic Grand Piano
M004 004 004 004 000 ;Rhodes Piano
M006 006 006 006 000 ;Harpsichord
M009 009 009 008 000 ;Glockenspiel
M012 012 012 012 000 ;Marimba
M016 016 016 016 016 ;Hammond Organ
M033 033 033 033 033 ;Electric Bass (fingered)
M040 040 040 040 040 ;Violin
M056 056 056 056 056 ;Trumpet
M065 065 065 065 065 ;Alto Sax
M068 068 068 068 065 ;Oboe
M073 073 073 073 073 ;Flute
P082 082 082 082 082 ;Shaker
P036 036 036 036 036 ;Bass Drum 1
P037 037 037 037 082 ;Side Stick
P038 038 038 038 038 ;Acoustic Snare
P039 039 039 039 039 ;Hand Clap
P042 042 042 042 082 ;Closed High Hat
P049 049 049 049 051 ;Crash Cymbal 1
P051 051 051 051 042 ;Ride Cymbal 1
P043 043 043 041 045 ;High Floor Tom
P045 045 045 043 047 ;Low Tom
M030 030 030 030 040 ;Distortion Guitar
M036 036 036 036 033 ;Slap Bass 1
M025 025 025 025 000 ;Acoustic Guitar (Steel)
M028 028 028 025 000 ;Electric Guitar (muted)
M051 051 051 051 040 ;Synth Strings 2
M055 055 055 055 040 ;Orchestra Hit
M076 076 076 076 073 ;Blow Bottle
M088 088 088 088 073 ;Pad 1 (new age)
M101 101 088 088 073 ;FX 6 (goblins)
M080 080 080 080 073 ;Lead 1 (square)
# 512K and above
M019 019 016 016 016 ;Church Organ
M020 020 020 020 016 ;Reed Organ
M054 054 054 054 073 ;Synth Voice
M061 061 061 061 056 ;Brass Section
P047 047 047 045 048 ;Low-Mid Tom
P046 046 046 046 042 ;Open High Hat
P060 060 060 060 061 ;Hi Bongo
P061 061 061 061 060 ;Low Bongo
P067 067 067 068 060 ;High Agogo
P071 071 071 071 082 ;Short Whistle
P076 076 076 077 060 ;High Wood Block
P080 080 080 042 082 ;Mute Triangle
P081 081 081 046 034 ;Open Triangle
M049 049 049 049 051 ;String Ensemble 2
M096 096 096 101 065 ;FX 1 (rain)
M052 052 048 052 042 ;Choir Ahhs
M060 060 056 060 056 ;French Horn
M071 071 071 071 065 ;Clarinet
P041 041 041 043 045 ;Low Floor Tom
P048 048 048 047 050 ;Hi-Mid Tom
P062 062 062 060 082 ;Mute High Conga
P063 063 063 061 082 ;Open High Conga
P064 064 064 064 061 ;Low Conga
P065 065 065 065 060 ;High Timbale
P066 066 066 065 061 ;Low Timbale
P068 068 068 067 061 ;Low Agogo
P072 072 072 072 071 ;Long Whislte
P073 073 073 073 082 ;Short Guiro
P074 074 074 074 073 ;Long Guiro
P077 077 077 076 061 ;Low Wood Block
P075 075 075 076 060 ;Claves
M038 038 038 038 033 ;Synth Bass 1
M027 027 027 025 000 ;Electric Guitar (clean)
M031 031 030 031 040 ;Guitar Harmonics
M046 046 046 025 004 ;Orchestral Harp
M097 097 097 088 065 ;FX 2 (soundtrack)
M099 099 099 088 065 ;FX 4 (atmosphere)
M105 105 105 025 000 ;Banjo
M045 045 045 028 012 ;Pizzicato Strings
M023 023 016 023 020 ;Tango Accordian
P050 050 050 048 047 ;High Tom
P029 029 029 029 029 ;Scratch Push
P030 030 030 030 030 ;Scratch Pull
P054 054 082 082 082 ;Tambourine
M127 127 127 127 127 ;Gunshot
M123 123 123 123 123 ;Bird Tweet
M124 124 124 124 124 ;Telephone Ring
M125 125 125 125 125 ;Helicopter
M126 126 126 126 126 ;Applause
M047 047 047 047 047 ;Timpani
M119 119 119 119 119 ;Reverse Cymbal
M104 104 104 104 025 ;Sitar
M086 086 086 086 056 ;Lead 7 (fifths)
M114 114 114 012 000 ;Steel Drums
M109 109 109 109 065 ;Bagpipe
#discards (won't seriously compromise patch set if not loaded)
M001 001 001 001 000 ;Bright Accoustic Piano
M002 002 002 004 000 ;Electric Grand Piano
M003 003 003 003 000 ;Honky Tonk Piano
M005 005 005 005 004 ;Chorused Piano
M007 007 007 006 000 ;Clavinet
M008 008 008 009 000 ;Celesta
M010 010 010 009 000 ;Music Box
M011 011 011 011 012 ;Vibraphone
M013 013 013 013 012 ;Xylophone
M014 014 014 014 009 ;Tubular Bells
M015 015 015 015 009 ;Dulcimer
M017 017 017 017 012 ;Percussive Organ
M018 018 018 020 016 ;Rock Organ
M021 021 023 020 016 ;Accordian
M022 022 023 020 016 ;Harmonica
M024 024 024 025 000 ;Acoustic Guitar (Nylon)
M026 026 026 027 000 ;Electric Guitar (jazz)
M029 029 030 029 040 ;Overdriven Guitar
M032 032 032 032 033 ;Acoustic Bass
M034 034 034 034 028 ;Electric Bass (picked)
M035 035 035 035 033 ;Fretless Bass
M037 037 037 036 033 ;Slap Bass 2
M039 039 039 038 033 ;Synth Bass 2
M041 041 041 041 040 ;Viola
M042 042 042 042 040 ;Cello
M043 043 043 043 040 ;Contrabass
M044 044 044 051 040 ;Tremolo Strings
M048 048 048 051 040 ;String Ensemble 1
M050 050 050 051 040 ;Synth Strings 1
M053 053 053 054 073 ;Voice Oohs
M057 057 057 057 056 ;Trombone
M058 058 058 058 056 ;Tuba
M059 059 059 059 056 ;Muted Trumpet
M062 062 062 062 056 ;Synth Brass 1
M063 063 063 060 056 ;Synth Brass 2
M064 064 064 064 065 ;Soprano Sax
M066 066 066 066 065 ;Tenor Sax
M067 067 067 067 065 ;Baritone Sax
M069 069 069 069 068 ;English Horn
M070 070 070 070 068 ;Bassoon
M072 072 072 072 073 ;Piccolo
M074 074 074 074 073 ;Recorder
M075 075 075 076 073 ;Pan Flute
M077 077 077 076 073 ;Shakuhachi
M078 078 078 078 073 ;Whistle
M079 079 079 079 073 ;Ocarina
M081 081 081 061 065 ;Lead 2 (sawtooth)
M082 082 082 076 073 ;Lead 3 (calliope)
M083 083 083 076 073 ;Lead 4 (chiff)
M084 084 084 030 006 ;Lead 5 (charang)
M085 085 085 054 073 ;Lead 6 (voice)
M087 087 087 080 065 ;Lead 8 (bass+lead)
M089 089 088 089 073 ;Pad 2 (warm)
M090 090 088 090 073 ;Pad 3 (polysynth)
M091 091 091 054 073 ;Pad 4 (choir)
M092 092 092 054 073 ;Pad 5 (bowed)
M093 093 088 093 073 ;Pad 6 (metallic)
M094 094 094 054 073 ;Pad 7 (halo)
M095 095 101 054 073 ;Pad 8 (sweep)
M098 098 096 101 065 ;FX 3 (crystal)
M100 100 096 101 065 ;FX 5 (brightness)
M102 102 102 054 073 ;FX 7 (echoes)
M103 103 099 088 073 ;FX 8 (sci-fi)
M106 106 106 105 000 ;Shamisen
M107 107 107 105 000 ;Koto
M108 108 108 012 000 ;Kalimba
M110 110 110 110 040 ;Fiddle
M111 111 111 111 068 ;Shanai
M112 112 009 112 000 ;Tinkle Bell
M113 113 113 012 000 ;Agogo
M115 115 115 012 000 ;Woodblock
M116 116 047 116 000 ;Taiko Drum
M117 117 117 117 047 ;Melodic Tom
M118 118 047 118 117 ;Synth Drum
M120 120 120 120 120 ;Guitar Fret Noise
M121 121 076 121 073 ;Breath Noise
M122 122 122 122 126 ;Seashore
P027 027 027 027 082 ;Highq
P028 028 028 046 082 ;Slap
P031 031 031 037 082 ;Sticks
P032 032 032 032 032 ;Square Click
P033 033 033 033 033 ;Metronome Click
P034 034 034 034 034 ;Metronome Bell
P035 035 035 035 036 ;Acoustic Bass Drum
P040 040 040 040 038 ;Electric Snare
P044 044 044 046 082 ;Pedal High Hat
P052 052 052 052 049 ;Chinese Cymbal
P053 053 053 053 051 ;Ride Bell
P055 055 055 055 049 ;Splash Cymbal
P056 056 056 067 082 ;Cowbell
P057 057 057 057 049 ;Crash Cymbal 2
P058 058 058 058 074 ;Vibraslap
P059 059 059 051 049 ;Ride Cymbal 2
P069 069 069 069 082 ;Cabasa
P070 070 070 070 082 ;Maracas
P078 078 078 029 082 ;Mute Cuica
P079 079 079 030 082 ;Open Cuica
P083 083 083 083 034 ;Jingle Bell
P084 084 084 084 034 ;Bell Tree
P085 085 085 085 085 ;Castinets
P086 086 041 043 045 ;Mute Surdo
P087 087 041 043 045 ;Open Surdo
# End