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ZORK NEMESIS Help File
--------TABLE OF CONTENTS-----------------------
I. Minimum System Requirements
II. Additional System Requirements for MS-DOS
III. About the MS-DOS version
IV. Installing Zork Nemesis for MS-DOS
V. Installing Under MS-DOS
VI. Installing Under Windows 95
VII. Configuring Sound Devices
VIII. Lock-ups
IX. Sound Card and Proper Settings Information
X. Electronic Registration (North America Only)
XI. Post Installation Notes
XII. Before Running the Game
XIII. Playing The Game
XIV. Memory
XV. Creating a Boot Disk
XVI. Optimum Setup
XVII. Video
XVIII. What Is a VESA Driver?
XIX. Using the UniVBE VESA Driver
XX. Sound System in Zork Nemesis
XXI. Three Ways to Get to the DOS Prompt
XXII. Performance Tips
XXIII. Game Updates and Patches
I. Minimum System Requirements
--------------------------------------------------
100% IBM PC-compatible computer
486/DX2 - 66 MHz processor
8 MB RAM
Double-speed CD-ROM drive (300K/second sustained transfer rate)
22 MB of uncompressed hard disk space
VESA local bus or PCI video with 1 MB RAM
16-bit High-Color SVGA (640 x 480) - thousands of colors
100% Microsoft-compatible mouse and driver
100% Sound Blaster 16-compatible sound card (for digital and general
MIDI audio)
Note: 8-bit sound cards are not supported (e.g., Reveal SC400, Sound
Blaster original and Sound Blaster Pro) The game may work with an 8-bit
sound card, however, you will experience slow performance due to the
sound cards inability to fully support the game's audio requirements.
II. Additional System Requirements for MS-DOS
----------------------------------------------------------------------------
Microsoft MS-DOS 6.0 operating system (NOTE: Zork Nemesis will
support 8-bit sound cards in DOS mode only. However, performance may
suffer, and 16-bit sound cards are recommended for best performance.)
III. About the MS-DOS Version
--------------------------------------------------
Does not use DirectX. Choose the MS-DOS version if your system
cannot support DirectX. Zork Nemesis can be played through
the Windows 95 MS-DOS prompt in which case manual configuration
would be required.
May require some changes to your system configuration.
Has a Zork Nemesis Technical Help file that is accessible through
the Zork Nemesis directory (ZNEMHELP.TXT).
Cannot be run through Windows 3.1.
IV.Installing Zork Nemesis for MS-DOS
-------------------------------------------------------------
1. Before Installing
The following section contains important information that you should know
before you install and play Zork Nemesis for MS-DOS.
2. Hard Disk.
The game requires at least 22 MB of uncompressed free hard disk
space. Zork Nemesis will not work properly using compressed hard disk
space (such as Stacker and DoubleSpace). If you have the space, there
are two other install options that require more hard disk space.
Note: The game will play faster and smoother with the larger installs. This
will be especially noticeable during transitional aspects of Zork Nemesis.
Also, the sound will play back more evenly in many cases. Zork Nemesis
can fetch game art and sound much faster from your hard drive than
from your CD, so the more files installed on your hard drive the quicker
the game will play.
3. Memory
In order to run Zork Nemesis for MS-DOS you need over 6.9 MB of
extended memory. To help you free up more memory, we have included
a Boot Disk-making utility which you will be prompted to use from the
Installer.
4. Other Operating Systems
Zork Nemesis requires MS-DOS 6.0 or later. Other operating systems
(e.g., OS/2 WarpIBM) are not supported. Although Zork Nemesis might
work with them, we have not tested thoroughly with them. If you have a
problem while playing Zork Nemesis under an unsupported operating
system, it is best to contact the operating system developer to try and
work out compatibility issues. Please check Activision's online forums on
a regular basis for future updates on Zork Nemesis compatibility issues.
5. VESA Video Drivers
Zork Nemesis for MS-DOS requires that your system have a standard
VESA video driver. Please verify that you have one loaded before
launching Zork Nemesis for MS-DOS. If the VESA driver supplied by your
video card does not function properly with Zork Nemesis for MS-DOS,
the program will temporarily load the UNIVBE VESA driver when you load
the game. It will be removed after exiting Zork Nemesis.
V. Installing Under MS-DOS
--------------------------------------------------
1. Insert Disc 1 into your CD-ROM drive (for these instructions, we will
assume that your CD drive is drive D:).
2. At the DOS prompt, type D: and press Enter.
3. At the D:\> prompt, type CD\DOS and press Enter.
4. At the D:\DOS> prompt, type INSTALL and press Enter.
5. Follow the on-screen instructions carefully.
6. When installation is complete, you will be returned to the directory in
which Zork Nemesis was installed. To begin your Zork Nemesis
experience, type ZORKDOS and press Enter.
VI. Installing the MS-DOS Version Under Windows 95
----------------------------------------------------
1. Make sure the Zork Nemesis Disc 1 is in the CD-ROM drive.
2. If the Zork Nemesis title screen is displayed, click the Exit button.
3. Close all open windows on your screen. You can close a window by
clicking on the close button located in the top right-hand corner of the
window. Also close programs listed on the taskbar. Do this by right-
clicking on a program's button and selecting Close.
4. Double-click on the My Computer icon located on the desktop. (The
name of this icon may have been changed by you or the person who
installed Windows 95 on your system.) In the window that opens, right-
click on the icon for your CD-ROM drive and select Open. Look for the
Install icon in the DOS folder. (The icon is a picture of a window labeled
Install underneath it.) Double-click on this icon to start the Zork Nemesis
MS-DOS Installer and follow the on-screen instructions.
Note: A message will appear at the end of the install process that asks if
you want to make a boot disk: answer No. The game's Boot Disk-maker
utility was designed for systems using MS-DOS as their operating system
and will not work properly with Windows 95.
5. After installation is complete, if the DOS box is still on the screen,
close it by clicking on the close button located in the top right-hand corner
of the DOS box window.
6. Double-click on the My Computer icon. In the window that opens,
double-click on the icon for the hard disk drive where the Zork Nemesis was
installed. Look for the Znemesis folder icon. (The icon is a picture of
a folder labeled Znemesis underneath it.) Double-click on this icon to
open the folder; look for the ZORKDOS icon and double click on it to start
the game.
If the above process does not work for you, click on the Start button,
choose Shutdown and restart the computer in MS-DOS mode. At the MS-
DOS prompt, go to the directory where you installed Zork Nemesis
(default is \ZNEMESIS), and from the Zork Nemesis directory type
ZORKDOS and press Enter to start the game.
VII. Configuring Sound Devices
--------------------------------------------------
In order for Zork Nemesis to run properly, you must correctly select and
set your sound devices for Digital audio and MIDI music. Selecting an
incorrect sound device or setting may cause Zork Nemesis to lock-up or
play with poor sound and choppy video. If you are unfamiliar with your
sound device and it's settings, we recommend you check the documentation
that came with your sound card or your system.
VIII. Lock-ups
-----------------------------
Some sound cards do not react well to the matching process and may
lock up your computer. If this happens, restart your system and try the
manual method for selecting your sound device.
IX. Sound Card and Proper Settings Information
-------------------------------------------------------------------
Here are a couple of methods to determine what your sound card and the
proper Port, IRQ and DMA settings are for your computer.
In Windows 95, from the Start menu, select Settings\Control Panel.
Double-click on the System icon, then click the Device Manager tab. Now
double-click Sound, Video and Game Controllers and highlight your
sound card. Click on the Properties button, then the Resources tab to see
the settings for your card.
In MS-DOS and Windows 3.1 - View your CONFIG.SYS and
AUTOEXEC.BAT files at the root directory of your hard drive and look at
the lines that load and set parameters of your sound card for clues as to
what the I/O Port, IRQ and DMA settings should be set to. Also, for more
clues, type SET and press Enter at the DOS prompt and look at the
BLASTER= line.
IBM Aptiva A12 Users: Before you install Zork Nemesis, you need to
configure your sound card to emulate a Sound Blaster Pro with QSound.
Go to the \MWD\MANAGER directory on your hard drive and type the
following:
MWGAMES ON PROQ
To run this command automatically, you can add this command to your
AUTOEXEC.BAT file.
If you do not hear any sound, or the volume is very low, you should
run the MWVOLUME command and follow the on-screen instructions to
change your volume. Press CTRL-ALT-M to change master volume. Then
press CTRL-ALT-U several times to up the volume. Then press
CTRL-ALT-W to change the digital sound volume. Press CTRL-ALT-U
several times to up the volume. Then press CTRL-ALT-F to change MIDI
volume. Press CTRL-ALT-U several times to up the volume.
Gravis Ultrasound Users: Before you start the game, you should run
the LOADPATS command. See Section XXIV for more information.
X. Electronic Registration (North America Only)
-------------------------------------------------------------------
After the game is installed, you will be presented with the option to
register your copy of Zork Nemesis via our online registration system. If
you have a modem connected to your computer, registering your
purchase of Zork Nemesis is very easy, quick and toll-free. Please
register only once. If you successfully use the online registration method,
there is no need to mail-in the enclosed registration card.
To make registering fast and easy, you can use our Electronic
Registration system (North America only).
There are two ways to access it for MS-DOS:
1. Select REGISTER during the installation process, or,
2. Run the ZNSETUP utility in the directory where you installed Zork
Nemesis. Choose the Register Zork Nemesis option to run Electronic
Registration.
XI. Post Installation Notes
---------------------------------------
After installing Zork Nemesis, it is easy to change your sound device
configurations, make a Boot Disk or, for North American customers only,
register Zork Nemesis electronically (if you bypassed this step while
installing). Simply go to the Zork Nemesis directory on your hard drive,
type ZNSETUP and press Enter. This will launch a program that will
allow you to do all of these things.
XII. Before Running the Game
----------------------------------------------------------
When playing the MS-DOS version of Zork Nemesis, we strongly
recommend that you run under the following conditions.
Before playing, close all other open applications. Some users have
experienced random fatal errors while playing Zork Nemesis if they have
other memory-intensive DOS programs running at the same time. We
highly recommend running Zork Nemesis as a stand-alone DOS
application.
Do not play the MS-DOS version of Zork Nemesis through Windows
3.1x. Completely exit out of Windows and start the game from the MS-
DOS prompt.
For players using a 486/66 computer, playing the DOS version of the
game from a Windows 95 DOS box is not recommended. This is due to
the demanding multimedia requirements that Zork Nemesis puts on the
machine. If you decide to play the DOS version, we recommend that
you restart your computer in MS-DOS mode
XIII. Playing the Game
---------------------------------
Please consult the Install Guide or the ZNEMHELP.HLP file in Windows
3.1 or Windows 95 for more information.
XIV. Memory
---------------------
Zork Nemesis requires a minimum of 8 MB of system memory (RAM).
On some machines, even if you have the required 8 MB, Zork Nemesis
may report that you do not have enough free extended or conventional
memory.
During game start up, Zork Nemesis will determine if there is enough free
memory to properly run. If it determines that there is not enough memory
available, the program will let you know how much additional memory is
needed. In many cases you may be able to remove/disable one or two
TSR's (Terminate and Stay Resident programs) or drivers that are not
needed to run Zork Nemesis in order to make this memory available.
You might also try disabling SMARTDRV, changing your CONFIG.SYS,
and AUTOEXEC.BAT so that some of your drivers are loaded into
conventional rather than high memory or setting your EMM386 line to
NOEMS.
Since these modifications affect your CONFIG.SYS and
AUTOEXEC.BAT files, you should consider making these changes to
CONFIG.SYS and AUTOEXEC.BAT files on a boot disk.
In the ZNEMESIS.INI, you can edit the Platform line to read Platform=2.
This will set the game to run a DOS version enhanced for 8MB RAM.
XV. Creating a Boot Disk
----------------------------------------
If you experience problems playing Zork Nemesis or receive messages
telling that you do not have enough memory to play, you will probably
need to create a Boot Disk. A Boot Disk lets your machine boot from a
floppy disk and will not load memory-intensive programs, freeing up more
memory for Zork Nemesis.
We have included an option that will automatically create Boot Disks for
you in this package. To create a Boot Disk, first go to the \ZNEMESIS
directory. For example, if you installed Zork Nemesis to C:\ZNEMESIS,
you would type CD\ZNEMESIS and press Enter.
Then type ZNSETUP and press Enter. Select Make a Boot Disk. Follow
the on-screen prompts, and the program will create a Boot Disk for you. If
you still lack sufficient memory, please refer to the next section, Optimum
Setup.
XVI. Optimum Setup
--------------------------------
Sometimes even a Boot Disk creator can't get you past the memory limit
required to run a program. In the event you find our automatic Boot Disk
creator doesn't do the job, we have provided the following sample
CONFIG.SYS and AUTOEXEC.BAT files to assist you in getting Zork
Nemesis up and running quickly.
If you are creating a Boot Disk from scratch, begin with Step 1. If you
have already used the automatic Boot Disk creation utility in the Zork
Nemesis installer, begin at Step 3.
Step 1: Place a diskette in your A: drive. The next step will erase any
data on the disk, so a new, blank floppy disk should be used. Make sure
that the disk is the same density as the drive (use a 1.44 MB disk in a
High Density 3.5" drive, etc.).
Step 2: At the C: prompt, type FORMAT A: /S and press Enter. The DOS
Format utility will format the disk and add the necessary DOS files
required to boot from the floppy disk.
Step 3: Change to drive A by typing A: and pressing Enter. Then type
EDIT CONFIG.SYS and press Enter. The DOS Edit program will appear.
If you used our Boot Disk-maker, just make sure the following lines, or
similar lines, in the [CONFIG.SYS] example on the next page, are in your
CONFIG.SYS file. Type REM and a space in front of all other lines not
listed.
If you are making your own Boot Disk manually, then type in the lines
following [CONFIG.SYS] in the example on the next page. When you are
finished typing the lines, press ALT+F to bring up the File menu, and then
type X to exit the DOS Edit program. When it asks you if you want to
save your file, choose Yes.
[CONFIG.SYS]
DEVICE=C:\DOS\HIMEM.SYS
DEVICE=C:\DOS\EMM386.EXE NOEMS
DOS=HIGH,UMB
FILES=40
BUFFERS=15,0
STACKS=9,256
Insert your CD-ROM driver line here
In the CONFIG.SYS file shown above, replace the last line in the
example with the line from your current CONFIG.SYS file on drive C: that
runs your CD-ROM drivers.
NOTE: It is important that you use your CD-ROM line and not our
example, otherwise your CD-ROM drive will not function properly.
You may also have special lines in your C:\CONFIG.SYS file that help
your sound card function properly. It is very important that you copy those
lines into this new file on A: so your sound card can work. Place the
appropriate lines from your CONFIG.SYS file at the end of the example
shown above. Additionally, if your graphics card requires a VESA driver, it
should go here as well.
Step 4: Type EDIT AUTOEXEC.BAT and press Enter. The DOS Edit
program will appear.
If you used our Boot Disk-maker, then make sure these lines, or similar
lines, in the [AUTOEXEC.BAT] example on the next page are in your
AUTOEXEC.BAT file. Type REM and a space in front of all other lines
not listed.
If you are making your own Boot Disk manually, then type in the lines
following [AUTOEXEC.BAT] in the example below. When you are
finished typing the lines, press Alt+F to bring up the File menu, and then
type X to exit the DOS Edit program. When it asks you if you want to
save your file, choose Yes.
[AUTOEXEC.BAT]
@ECHO OFF
PROMPT $P$G
Insert your PATH statement here
LH C:\DOS\MSCDEX.EXE /D:MSCD000
SET SOUND=C:\SB16
SET BLASTER=A220 I5 D1 H5 P330 T6
C:\SB16\DIAGNOSE /S
C:\SB16SET /P /Q
SETMIDI=SYNTH:1 MAP:E
C:\MOUSE\MOUSE.EXE
C:
CD\ZNEMESIS
(Additionally, if your graphics card requires a VESA driver, it
should go here as well. Check out our ZNEMHELP.HLP files for more
details.)
ZORKDOS
In the AUTOEXEC.BAT file shown above, replace the third line with the
SET PATH command from your current AUTOEXEC.BAT file on drive C:.
Replace the fourth line with the line from your current AUTOEXEC.BAT
file on drive C: that loads MSCDEX.EXE.
NOTE: It is important that you use your CD-ROM line and not our
example, otherwise your CD-ROM drive will not function properly.
You may also have special lines in your C:\AUTOEXEC.BAT file that help
your sound card to function properly. It is very important that you copy
those lines into this new file on A: so your sound card can work. Replace
the examples on lines 5 through 9 with the appropriate lines from your
AUTOEXEC.BAT file.
If you do not know which line from your current AUTOEXEC.BAT runs
your CD-ROM drivers, or which lines are for your sound card, you should
contact the hardware manufacturer of the item in question. We have
included a list of Customer Service and BBS numbers of major
manufacturers at the end of the ZNEMHELP file.
Line 10, which loads your mouse driver, is only an example. The
command to load your mouse driver is most likely different than our
example. Replace line 10 with the command that loads your mouse
driver.
Step 5: Leave the disk in the drive and reboot your system. The game
should start and everything should be working properly.
NOTE: Some systems require special steps in order to boot from a
floppy disk. If you're not in the Zork Nemesis directory after attempting
to boot from the floppy, contact the system manufacturer to learn what
steps must be taken to start from a boot disk.
XVII. Video
---------------------
Zork Nemesis was designed to take advantage of the higher resolution
video modes on your computer. In most cases, Zork Nemesis will detect
and work with your video card just fine. However, some video cards may
require that a VESA video driver be loaded in order for the video card to
work properly with Zork Nemesis. For your convenience, we have
included UNIVBE VESA drivers for virtually all Super VGA video cards
available at the time this game was released. As new cards come to
market, our included drivers may not work properly with these new video
cards. In such cases, you may need to load the driver provided with your
card and disable the driver provided with this game.
XVIII. What Is a VESA Driver?
--------------------------------------------
VESA stands for Video Electronics Standards Association. It is a
standard that allows software developers to write programs that run on
many different video cards without having to know how each card works.
Almost every video card available today has VESA drivers available for it.
These drivers may be stored in a chip on the video card, or they may be
a program that the user has to load by hand (or with a batch file). Some
cards (such as the Diamond Viper) have the driver on the video card, but
need the user to run a special program to activate the driver. If the VESA
driver is an external program, it will probably be found on the disks that
came with your video card. If you don't have a VESA driver you should
contact your video card manufacturer. We have included VESA drivers
for most popular cards on Disk 2 of the game in the \DRIVERS\VESA
directory. To find the particular driver for your system, look in the
\DRIVERS\VESA directory for the subdirectory that sounds closest to the
name of your brand of video card. In that subdirectory should be the
VESA driver. Using most 'external' (programs that you must run) VESA
drivers is as easy as typing the name of the driver at the DOS prompt.
For instance, if the driver were called VVESA.COM, you would type:
VVESA.COM
Then, press ENTER to load the driver into memory.
XIX. Using the UniVBE VESA Driver
----------------------------------
Using the UniVBE VESA driver
Zork Nemesis for DOS requires VESA BIOS version 1.2 or later. If your
video card is not compliant with the 1.2 BIOS, you may experience poor
video performance when playing Zork Nemesis, including flickering movies,
horizontal tearing during panning, snow, or movies not playing at all. To
solve the problem, we recommend that you try UniVBE, a software BIOS
emulator for your video card. We have included an unregistered
evaluation copy of UniVBE on Disk I in the directory UNIVBE. To install the
UniVBE software on your system, change to the UNIVBE directory on
Disk I, and type INSTALL. UniVBE will be installed in a directory named
UNIVBE51 on your hard disk. Note that you have the option to install a
shareware or a full version of UniVBE.
After you install UniVBE, change to the UNIVBE51 directory. Type
UVCONFIG and follow the onscreen instructions to configure UniVBE for
your video card.
After UniVBE is configured, type UNIVBE to load UniVBE into memory.
If you want to unload UniVBE from memory, you can type UNIVBE -U.
For complete instructions on using UniVBE, consult the README.TXT
file in the UNIVBE directory on Disk I .
XX. Sound System in Zork Nemesis
--------------------------------------------------
In order for Zork Nemesis to run, your sound card must be configured for
both types of sound. Please use the SETSOUND utility provided with the
game.
It is often possible to determine the resources needed by your sound card
(resources include I/O address, DMA channel, and IRQ interrupt
number), either from your AUTOEXEC.BAT file (if in DOS), or from the
SYSTEM utility (if in Windows 95).
A typical entry in the CONFIG.SYS file would be as follows:
SET BLASTER=A220 I5 D1 H5 T4
This indicates I/O port 220, IRQ 5, and 5 for high DMA (i.e. 16-bit sound).
To run the SYSTEM utility from your taskbar:
1. Click on the Start button and select Settings/Control Panel.
2. Double-click on the System icon then select the Device Manager tab.
3. In the Device Manager window, click on Sound, Video and Game
Controllers and then highlight your sound card.
4. Click on the Properties button and then the Resources tab to see the
settings for your sound card.
Q: My Gravis UltraSound does not play MIDI sound.
A: You must first setup the card for MIDI playback by running the
LOADPATS program. The SETSOUND Test will not work with MIDI until
the LOADPATS has been run.
Q: The program runs under DOS, but not under a Windows 95 DOS Prompt.
A: The DMA used for your sound card for DOS and a DOS Prompt may be
different. You may have to reconfigure them the first time you go from
a DOS box to DOS and vice versa.
Q: My sound cards worked fine before I ran SETSOUND; now they do not work.
A: On systems with two sound cards, it is not always possible to detect
both cards at the same time. SETSOUND should be run using the manual
mode.
To check whether you have correctly configured SETSOUND to play digital
and MIDI sounds, type the following commands at the DOS Prompt in the
ZNEMESIS directory:
XMIPLAY DEMO.XMI [to test MIDI sound]
DIGPLAY GLASS.WAV [to test digital sound]
NOTE: It is always advisable to consult the installation manual for your
sound card to get the valid I/O, IRQ and DMA values.
XXI. THREE WAYS TO GET TO THE DOS PROMPT
------------------------------------------------------------------------------
The DOS version of Zork Nemesis can only be run from DOS prompt.
With today's PC compatible systems, there are three ways to get to the
DOS prompt:
1. Booting into DOS 6.22 (also called by Windows 95 "Previous version of
MS-DOS" ). This is the preferred method to run Zork Nemesis for DOS. It
is the only method on systems without Windows 95. On systems with
Windows 95, you may select this mode by pressing the F8 key during the
boot process. This option may not be available depending on the method
used to install Windows 95.
Advantages: SETSOUND works reliably. Avoids potential
conflicts between Windows 95 display and sound drivers and the DOS
drivers used by Zork Nemesis.
Disadvantage: On systems with Windows 95, your 16-bit CD-ROM and
Mouse drivers may not be installed (CONFIG.SYS and AUTOEXEC.BAT
files may have to be updated).
2. Booting into MS-DOS 7.0: Go to the Start\Shutdown menu from the
taskbar and then select the "Restart the computer in MS-DOS mode?"
option.
Advantages: SETSOUND works reliably. Avoids potential
conflicts between Windows 95 display and sound drivers and the DOS
drivers used by the Zork Nemesis game.
Disadvantage: On systems with Windows 95, your "old style DOS" CD-
ROM and Mouse drivers may not be installed, and you may be unable to
access the CD-ROM drive or the mouse.
Entering a "DOS Box": This is a term for running the game from the
MS-DOS Prompt application in Windows 95. Select the
Start\Programs\MS-DOS Prompt from the Windows 95 taskbar.
Advantages: Guarantees that the CD-ROM driver and the Mouse driver
are available (without a need to load old style 16-bit drivers). The
virtual memory available to Windows 95 can also be used by the game
(this improves performance of the game).
Disadvantages: There is a potential for DMA or IRQ conflicts between the
resources allocated by the Windows 95 Resource Manager and the
resources detected by the DOS setup programs. On some systems (we
have seen this on a HP Pavilion series system), the VESA BIOS calls
are not supported in the DOS Box (although they are supported when
booting into DOS).
XXII. Performance Tips
------------------------------------
1. On systems with more than 8MB RAM, use SMARTDRV for smoother
movie playback and faster image loading.
2. Run MEMSETUP. From your Zork Nemesis directory (Default directory is
ZNEMESIS), type MEMSETUP.
C:\[Zork Nemesis]>MEMSETUP
This will run a batch file that will modify the Platform value in the
ZNEMESIS.INI. Note: Users with 16MB of RAM on their machines who use
this command and later want to return to the default setting must reinstall the
game.
3. Make sure that your sound card is configured for 16-bit stereo sound.
All of the game sounds are stored as 16-bit RAW files. Playing these
RAW files on 8-bit cards will require time consuming conversions,
resulting in jerky movies, and poor sound quality.
4. If you are experiencing problems with the game's speed or performance,
modifying the ZNEMESIS.INI file can enhance performance by turning
on/off various features in the game. The ZNEMESIS.INI file can be found in
the root directory of the game.
In DOS, you can open the file by typing ZNEMESIS.INI .The DOS Edit
program will appear. The ZNEMESIS.INI file reads as follows:
[ZorkNemesis]
KeyboardTurnSpeed=5
PanaRotateSpeed=540
QSoundEnabled=0
VenusEnable=0
HighQuality=0
LineSkipVideo=0
Platform=2
InstallLevel=2
NoAnimWhileTurning=0
CPU=0
MovieCursor=0
KeyboardTurnSpeed:
No Changes. Do not make modifications to this line.
PanaRotateSpeed:
Controls the pana rotation speed. The default speed is 540.
QSoundEnabled:
Enables Qsound. 1= ON, 0=OFF. Turn Qsound off to increase performance
on slower machines.(Windows 95/DOS)
HighQuality:
No Changes. Do not make modifications to this line.
LineSkipVideo:
Controls line skipping in video playback. 0=Default. 1=Always, 2=Pixel
double when possible. Setting this line to 1 will enhance movie playback
which is not line skipped in the default setting. Setting this line to 1 is
recommended for slower machines. Setting this line to 2 will eliminate
line skipping and brighten movies. This option is only recommended for faster
machines.
CountryCode: 0=US, No Changes.Do not make modifications to this line.
Platform:
0=Windows 95, 1=DOS, 2=DOS 8. Machines with 8MB RAM or those receiving
low memory warnings should set this to 2.
InstallLevel:
No Changes. Do not make modifications to this line.
CPU:
0=486, 1=Pentium. Set this line according to your machine's processor.
MovieCursor:
No Changes. Do not make modifications to this line.
VenusEnabled:
0=Off, 1=Enabled, 2= Locked Out. Change the value to 1 to enable Venus
Hint Lady if disabled durign installation.
NoAnimWhileTurning:
0=Default, 1=animations during pana rotation. For high performance machines,
setting this line to 1 will allow for animations to play during pana rotation.
XXIII. GAME UPDATES AND PATCHES
---------------------------------------------------------------
If it becomes necessary to update your game, you can download game
updates from our web page at http://zork.activision.com/download.html.
Directions for each update are available on the Web Site and/or are
enclosed in the patch itself. You can also download them from our FTP Site
at ftp.activision.com.
For additional assistance, please contact Activision Customer
Support.