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PC Gamer 2.14
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1997-03_Disc_2.14.iso
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shots.des
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INI File
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1996-09-18
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8KB
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408 lines
[S-FUSIONRIFLE]
; number of frames, 4 is a good nb
Frames=1
; Number of repetition of a frame before passing to the next
; 3 is a good number
FrameRepeat=3
;size of a frame
FrameX=16
FrameY=16
; parabolic height of shot, 0 for straight
Curb=0
; speed of shot
Speed=3
; SmokeFrame is the number of smoke images to follow the shot
; it can 0 if you don't want any smoke
SmokeFrame=0
; SmokeFrameMin is the number of the smallest frame of smoke to be displayed as trailing
; previous frame are used for the fading effect
SmokeFrameMin=0
; speed of the smoke (applicable only if SmokeFrame > 0)
SmokeSpeed=40
; space for smoke
SmokeSize=4
; base filename of shot & smoke frames
; the actual file will be named FileName(xy).ext
; where FileName is 3 letters long, x is the facing, y is the frame,
; and ext is 'sht' for shot frames, 'smk' for smoke frames
; those file must be in CImage (non-compressed) format
; IMPORTANT: The images MUST be in the center of the file
FileName=FUS
; ContactAnim : section name of an animation
; this animation will be played (RunModal) after the projectile has reached its
; target
; it will be centered on the target
; this field is not obligatory
ContactAnim=IMPACT
; SoundStart : id of a sound to play at start of shooting
SoundStart=18
; "shot01"
;____________________________________________________________________________________
[S-FUSIONCANNON]
Frames=1
FrameX=16
FrameY=16
FrameRepeat=3
Curb=0
Speed=3
SmokeFrame=0
SmokeFrameMin=0
SmokeSpeed=40
SmokeSize=4
FileName=FUS
ContactAnim=IMPACT
SoundStart=18
; "shot01"
;____________________________________________________________________________________
[S-PLASMALAUNCHER]
Frames=4
FrameX=16
FrameY=16
FrameRepeat=6
Curb=4
Speed=3
SmokeFrame=0
SmokeFrameMin=0
SmokeSpeed=40
SmokeSize=4
FileName=PLA
ContactAnim=IMPACTARTILLERY
SoundStart=19
; "shot02"
;____________________________________________________________________________________
[S-LPLASMALAUNCHER]
Frames=4
FrameX=16
FrameY=16
FrameRepeat=6
Curb=3
Speed=3
SmokeFrame=0
SmokeFrameMin=0
SmokeSpeed=40
SmokeSize=4
FileName=PLA
ContactAnim=IMPACT
SoundStart=19
; "shot"
;____________________________________________________________________________________
[S-SHOCKBOLT]
Frames=7
FrameX=32
FrameY=32
FrameRepeat=6
Curb=0
Speed=3
SmokeFrame=0
SmokeFrameMin=0
SmokeSpeed=40
SmokeSize=4
FileName=SBT
ContactAnim=SHOCK
SoundStart=20
; "shot03"
;____________________________________________________________________________________
[S-TMEGACANNON]
Frames=4
FrameX=40
FrameY=40
FrameRepeat=6
Curb=0
Speed=3
SmokeFrame=0
SmokeFrameMin=0
SmokeSpeed=40
SmokeSize=4
FileName=MEG
ContactAnim=IMPACTMEGA
SoundStart=21
; "shot04"
;____________________________________________________________________________________
[S-DUALFUSIONCANNON]
Frames=4
FrameX=24
FrameY=24
FrameRepeat=3
Curb=0
Speed=3
SmokeFrame=0
SmokeFrameMin=0
SmokeSpeed=40
SmokeSize=4
FileName=DUS
ContactAnim=IMPACT2
SoundStart=22
; "shot05"
;____________________________________________________________________________________
[S-HLIGHTLASER]
Frames=1
FrameX=16
FrameY=16
FrameRepeat=3
Curb=0
Speed=3
SmokeFrame=0
SmokeFrameMin=0
SmokeSpeed=40
SmokeSize=4
FileName=MIN
ContactAnim=IMPACT
SoundStart=23
; "shot06"
;_________________________________________________________________________________
[S-HHEAVYLASER]
Frames=3
FrameX=16
FrameY=16
FrameRepeat=3
Curb=0
Speed=3
SmokeFrame=0
SmokeFrameMin=0
SmokeSpeed=40
SmokeSize=4
FileName=LAS
ContactAnim=IMPACT
SoundStart=23
; "shot06"
;___________________________________________________________________________________
[S-HPULSELASER]
Frames=4
FrameX=24
FrameY=24
FrameRepeat=12
Curb=0
Speed=3
SmokeFrame=0
SmokeFrameMin=0
SmokeSpeed=40
SmokeSize=4
FileName=PUL
ContactAnim=IMPACT3
SoundStart=24
; "shot07"
;___________________________________________________________________________________
[S-HTWINLASER]
Frames=4
FrameX=24
FrameY=24
FrameRepeat=12
Curb=0
Speed=3
SmokeFrame=0
SmokeFrameMin=0
SmokeSpeed=40
SmokeSize=4
FileName=DUL
ContactAnim=IMPACT2
SoundStart=25
; "shot08"
;___________________________________________________________________________________
[S-HHEAVYTWINLASER]
Frames=4
FrameX=24
FrameY=24
FrameRepeat=12
Curb=0
Speed=3
SmokeFrame=0
SmokeFrameMin=0
SmokeSpeed=40
SmokeSize=4
FileName=HTL
ContactAnim=IMPACT
SoundStart=25
; "shot08"
;___________________________________________________________________________________
[S-HNMISSILE]
Frames=4
FrameX=32
FrameY=32
FrameRepeat=3
Curb=0
Speed=3
SmokeFrame=0
SmokeFrameMin=0
SmokeSpeed=40
SmokeSize=4
FileName=HRO
ContactAnim=IMPACTMISSILE
SoundStart=26
; "shot09"
;___________________________________________________________________________________
[S-HARTILLERY]
Frames=4
FrameX=16
FrameY=16
FrameRepeat=3
Curb=4
Speed=3
SmokeFrame=0
SmokeFrameMin=0
SmokeSpeed=40
SmokeSize=4
FileName=HAR
ContactAnim=IMPACTARTILLERY
SoundStart=27
; "shot10"
;___________________________________________________________________________________
[S-HMORTAR]
Frames=1
FrameX=8
FrameY=8
FrameRepeat=3
Curb=3
Speed=3
SmokeFrame=0
SmokeFrameMin=0
SmokeSpeed=40
SmokeSize=4
FileName=HMO
ContactAnim=IMPACT
SoundStart=28
; "shot11"
;___________________________________________________________________________________
[S-NLIGHTLASER]
Frames=1
FrameX=16
FrameY=16
FrameRepeat=3
Curb=0
Speed=3
SmokeFrame=0
SmokeFrameMin=0
SmokeSpeed=40
SmokeSize=4
FileName=NIN
ContactAnim=IMPACT
SoundStart=23
; "shot06"
;___________________________________________________________________________________
[S-NHEAVYLASER]
Frames=3
FrameX=16
FrameY=16
FrameRepeat=3
Curb=0
Speed=3
SmokeFrame=0
SmokeFrameMin=0
SmokeSpeed=40
SmokeSize=4
FileName=NLS
ContactAnim=IMPACT
SoundStart=23
; "shot06"
;___________________________________________________________________________________
[S-NTWINLASER]
Frames=4
FrameX=24
FrameY=24
FrameRepeat=12
Curb=0
Speed=3
SmokeFrame=0
SmokeFrameMin=0
SmokeSpeed=40
SmokeSize=4
FileName=NUK
ContactAnim=IMPACT2
SoundStart=25
; "shot08"
;___________________________________________________________________________________
[S-NHEAVYTWINLASER]
Frames=4
FrameX=24
FrameY=24
FrameRepeat=12
Curb=0
Speed=3
SmokeFrame=0
SmokeFrameMin=0
SmokeSpeed=40
SmokeSize=4
FileName=TLS
ContactAnim=IMPACT2
SoundStart=25
; "shot08"
;___________________________________________________________________________________
[S-HNLONGROCKET]
Frames=4
FrameX=40
FrameY=40
FrameRepeat=3
Curb=0
Speed=3
SmokeFrame=0
SmokeFrameMin=0
SmokeSpeed=40
SmokeSize=4
FileName=NLR
ContactAnim=IMPACTARTILLERY
SoundStart=26
; "shot09"
;______________________________________________________
[S-HROCKET]
Frames=4
FrameX=40
FrameY=40
FrameRepeat=3
Curb=0
Speed=3
SmokeFrame=0
SmokeFrameMin=0
SmokeSpeed=40
SmokeSize=4
FileName=NLR
ContactAnim=IMPACTMISSILE
SoundStart=26
; "shot09"
;____________________________________________________________________________________
[S-CLOSEATTACK]
Frames=0
FrameRepeat=
FrameX=
FrameY=
Curb=
Speed=0
SmokeFrame=0
SmokeFrameMin=
SmokeSpeed=
SmokeSize=
FileName=
ContactAnim=IMPACT
SoundStart=18
; "shot01"
;____________________________________________________________________________________