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PC Gamer 2.14
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1997-03_Disc_2.14.iso
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doom2
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dehacked.ini
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Text File
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1996-06-27
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2KB
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65 lines
# This is the DeHackEd v3.0a config file.
# Lines that start with '#' are comments.
# 'editname' is the name of the Doom exe file to hack. The 'normalname'
# should be the name of your original (unmodified) Doom exe file. The
# 'normalname' exe will NOT be modified by DeHackEd, but only referred
# to at several times for pristine data.
editname = doomhack.exe
normalname = doom2.exe
# The name and location of your Doom WAD.
wadname = doom2.wad
# The path to your Doom directory. This is where Doom will be run
# from when you 'r'un Doom inside DeHackEd.
pathname = \doom2
# Command line arguments when Doom is run from within DeHackEd.
params =
# The directory to look for patch files in.
patchdir = \doom2
# Determines whether DeHackEd asks if you would like to reload the original
# exe data every time you load a patch file. It is true by default, but
# just remove the pound sign from the next line to turn it off.
#askatload = false
# Whether or not DeHackEd shows the cool logo on startup. True by default,
# just remove the pound sign to skip the logo.
#loadlogo = false
# Options for soundblaster cards. sbaddress is the address of your card,
# sbirq is the IRQ for the card, and sbdma is the DMA channel. Use a
# DMA of -1 for auto-detect.
#sbaddress = 220
#sbirq = 5
#sbdma = -1
# The following are all optional, and are included only in the hopes that
# they might be used to fend off future Doom versions, if any more pop
# up.
# Doom version #
# 0 for Doom 1 1.666
# 1 for Doom 2 1.666
# 2 for Doom 2 1.7, 1.7a
# 3 for Doom x 1.9
# 4 for Ultimate Doom 1.9
#version = 4
# The size of the user-defined Doom exe file.
#size = 715493
# These are the offsets for the various data sections...
#thingoff = 677472
#soundoff = 645924
#frameoff = 650396
#spriteoff = 649844
#ammooff = 638872
#weaponoff = 638904
#textoff = 691064
#cheatoff = 642244
#textlength = 24072