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PC Gamer 2.14
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1997-03_Disc_2.14.iso
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doom2
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blood2.deh
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Text File
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1996-12-16
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20KB
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1,112 lines
Patch File for DeHackEd v3.0
# Note: Use the pound sign ('#') to start comment lines.
Doom version = 19
Patch format = 6
Thing 1 (Player)
Bits = 234884102
Thing 2 (Trooper)
Bits = 205520902
Thing 3 (Sargeant)
Bits = 104857606
Thing 9 (Mancubus)
Bits = 205520902
Thing 11 (Chaingun Sargeant)
Bits = 205520902
Thing 13 (Demon)
Exploding frame = 496
Thing 14 (Spectre)
Exploding frame = 496
Thing 15 (Cacodemon)
Bits = 205537798
Thing 16 (Baron of Hell)
Bits = 205520902
Thing 17 (Baron Fireball)
Bits = 201393680
Thing 18 (Hell Knight)
Bits = 205520902
Thing 19 (Lost Soul)
Exploding frame = 799
Thing 25 (Commander Keen)
Death sound = 31
Thing 31 (Barrel)
Bits = 201326598
Thing 32 (Imp Fireball)
Bits = 67092
Thing 35 (Plasma Bullet)
Initial frame = 667
Death frame = 669
Bits = 201393680
Thing 36 (BFG Shot)
Bits = 201393680
Thing 37 (Arach. Fireball)
Bits = 201393680
Thing 38 (Bullet Puff)
Bits = 16
Thing 39 (Blood Splat)
First moving frame = 90
Injury frame = 90
Close attack frame = 90
Bits = 20
Thing 40 (Teleport Flash)
Bits = 201327120
Thing 43 (BFG Hit)
Bits = 201327120
Thing 44 (Green Armor)
Bits = 201326593
Thing 47 (Armor Helmet)
Bits = 209715201
Thing 57 (Invulnerability)
Bits = 209715201
Thing 65 (Box of Ammo)
Bits = 201326593
Thing 68 (Energy Cell)
Bits = 201326593
Thing 80 (Tall Lamp)
Hit points = 1000000
Height = 3670016
Mass = 1000000
Bits = 6
Thing 81 (Tall Lamp 2)
Hit points = 1000000
Height = 3670016
Mass = 1000000
Bits = 6
Thing 82 (Short Lamp)
Hit points = 1000000
Height = 3670016
Mass = 1000000
Bits = 6
Thing 83 (Tall Gr. Pillar)
Hit points = 1000000
Height = 3670016
Mass = 1000000
Bits = 6
Thing 84 (Short Gr. Pillar)
Hit points = 1000000
Mass = 1000000
Bits = 6
Thing 85 (Tall Red Pillar)
Hit points = 1000000
Height = 3670016
Mass = 1000000
Bits = 6
Thing 86 (Short Red Pillar)
Hit points = 1000000
Height = 3670016
Mass = 1000000
Bits = 6
Thing 87 (Pillar w/Skull)
Hit points = 1000000
Height = 3670016
Mass = 1000000
Bits = 6
Thing 88 (Pillar w/Heart)
Hit points = 1000000
Height = 3670016
Mass = 1000000
Bits = 6
Thing 89 (Eye in Symbol)
Bits = 201326594
Thing 90 (Flaming Skulls)
Hit points = 1000000
Mass = 1000000
Bits = 6
Thing 91 (Grey Tree)
Hit points = 1000000
Death frame = 166
Exploding frame = 166
Height = 3670016
Mass = 1000000
Bits = 6
Thing 94 (Tall Red Torch)
Hit points = 1000000
Mass = 1000000
Bits = 6
Thing 98 (Brown Stub)
Hit points = 1000000
Death frame = 166
Exploding frame = 166
Height = 2949120
Mass = 1000000
Bits = 6
Thing 99 (Technical Column)
Hit points = 1000000
Height = 3670016
Mass = 1000000
Bits = 6
Thing 101 (Candelabra)
Hit points = 1000000
Height = 3670016
Mass = 1000000
Bits = 6
Thing 102 (Swaying Body)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 774
Thing 103 (Hanging Arms Out)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 201327366
Thing 104 (One-legged Body)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 774
Thing 105 (Hanging Torso)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 774
Thing 106 (Hanging Leg)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 774
Thing 107 (Hanging Arms Out2)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 201327364
Thing 108 (Hanging Torso 2)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 772
Thing 109 (One-legged Body 2)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 772
Thing 110 (Hanging Leg 2)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 772
Thing 111 (Swaying Body 2)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 772
Thing 112 (Dead Cacodemon)
Height = 3670016
Bits = 201326596
Thing 113 (Dead Marine)
Hit points = 100000
Mass = 10000
Bits = 201326596
Thing 114 (Dead Trooper)
Bits = 4
Thing 115 (Dead Demon)
Bits = 4
Thing 117 (Dead Imp)
Bits = 100
Thing 118 (Dead Sargeant)
Bits = 4
Thing 119 (Guts and Bones)
Bits = 201326592
Thing 120 (Guts and Bones 2)
Bits = 201326592
Thing 121 (Skewered Heads)
Hit points = 200
Death frame = 166
Exploding frame = 166
Height = 3670016
Mass = 1000000
Bits = 6
Thing 123 (Pole with Skull)
Hit points = 200
Death frame = 166
Exploding frame = 166
Height = 3670016
Mass = 1000000
Bits = 6
Thing 124 (Pile of Skulls)
Hit points = 1000000
Height = 3276800
Mass = 1000000
Bits = 6
Thing 125 (Impaled Body)
Hit points = 200
Death frame = 166
Exploding frame = 166
Height = 3670016
Mass = 1000000
Bits = 6
Thing 126 (Twitching Body)
Hit points = 200
Death frame = 166
Exploding frame = 166
Height = 3670016
Mass = 1000000
Bits = 6
Thing 127 (Large Tree)
Hit points = 1000000
Height = 3670016
Mass = 1000000
Bits = 6
Thing 129 (Hanging Body 1)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 774
Thing 130 (Hanging Body 2)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 774
Thing 131 (Hanging Body 3)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 838
Thing 132 (Hanging Body 4)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 838
Thing 133 (Hanging Body 5)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 838
Thing 134 (Hanging Body 6)
Hit points = 200
Death frame = 166
Exploding frame = 166
Mass = 1000000
Bits = 838
Thing 137 (Brains)
Bits = 21
Frame 90
Duration = 50
Frame 91
Duration = 50
Frame 92
Duration = 50
Next frame = 957
Frame 96
Duration = 2
Next frame = 90
Frame 194
Duration = 7
Frame 195
Duration = 7
Frame 196
Duration = 7
Frame 197
Duration = 7
Frame 198
Sprite subnumber = 13
Duration = 7
Frame 199
Sprite subnumber = 16
Duration = 7
Frame 200
Sprite subnumber = 14
Duration = 7
Frame 201
Sprite subnumber = 15
Duration = 7
Frame 202
Sprite subnumber = 16
Duration = 7
Next frame = 203
Frame 203
Sprite subnumber = 17
Duration = 7
Frame 204
Sprite subnumber = 18
Duration = 7
Frame 205
Sprite subnumber = 19
Duration = 7
Frame 206
Sprite subnumber = 20
Duration = -1
Next frame = 0
Frame 227
Duration = 7
Frame 228
Duration = 7
Frame 229
Duration = 7
Frame 230
Duration = 7
Frame 231
Sprite subnumber = 13
Duration = 7
Frame 232
Sprite subnumber = 16
Duration = 7
Frame 233
Sprite subnumber = 14
Duration = 7
Frame 234
Sprite subnumber = 15
Duration = 7
Frame 235
Sprite subnumber = 16
Duration = 7
Next frame = 236
Frame 236
Sprite subnumber = 17
Duration = 7
Frame 237
Sprite subnumber = 15
Duration = 7
Frame 238
Sprite subnumber = 18
Duration = 7
Frame 239
Sprite subnumber = 19
Duration = 7
Frame 240
Sprite subnumber = 20
Duration = -1
Next frame = 0
Frame 429
Duration = 7
Frame 430
Duration = 7
Frame 431
Sprite number = 30
Sprite subnumber = 14
Duration = 7
Frame 432
Sprite number = 30
Sprite subnumber = 16
Duration = 7
Frame 433
Sprite number = 0
Sprite subnumber = 16
Duration = 7
Frame 434
Sprite subnumber = 15
Duration = 7
Next frame = 435
Frame 435
Sprite subnumber = 16
Duration = 7
Frame 436
Sprite subnumber = 17
Duration = 7
Frame 437
Sprite subnumber = 16
Duration = 7
Frame 438
Sprite subnumber = 17
Duration = 7
Frame 439
Sprite subnumber = 18
Duration = 7
Frame 440
Sprite number = 0
Sprite subnumber = 20
Duration = 7
Frame 441
Sprite subnumber = 19
Duration = -1
Next frame = 0
Frame 462
Duration = 7
Frame 463
Duration = 7
Frame 464
Duration = 7
Frame 465
Sprite subnumber = 14
Duration = 7
Frame 466
Sprite subnumber = 15
Duration = 7
Frame 467
Sprite subnumber = 14
Duration = 7
Frame 468
Sprite subnumber = 15
Duration = 7
Frame 469
Sprite subnumber = 16
Duration = 7
Next frame = 470
Frame 470
Sprite subnumber = 17
Duration = 7
Frame 471
Sprite subnumber = 16
Duration = 7
Frame 472
Sprite subnumber = 18
Duration = 7
Frame 473
Sprite subnumber = 19
Duration = 7
Frame 474
Sprite subnumber = 20
Duration = -1
Next frame = 0
Frame 493
Duration = 10
Frame 494
Duration = 10
Frame 496
Sprite subnumber = 8
Duration = 8
Frame 497
Sprite subnumber = 9
Duration = 8
Frame 498
Sprite subnumber = 10
Frame 499
Sprite subnumber = 11
Duration = 10
Frame 500
Sprite subnumber = 12
Duration = 10
Frame 501
Sprite subnumber = 13
Duration = 12
Next frame = 500
Frame 752
Sprite subnumber = 14
Frame 753
Sprite subnumber = 16
Frame 754
Sprite subnumber = 15
Frame 755
Sprite subnumber = 16
Frame 756
Sprite subnumber = 17
Frame 757
Sprite subnumber = 16
Duration = 5
Next frame = 758
Frame 758
Sprite subnumber = 17
Frame 759
Sprite subnumber = 18
Frame 760
Sprite subnumber = 19
Frame 761
Sprite subnumber = 20
Frame 762
Sprite subnumber = 21
Duration = -1
Next frame = 0
Frame 801
Next frame = 127
Frame 812
Next frame = 799
Frame 895
Duration = 3000
Frame 950
Duration = 1
Next frame = 951
Frame 952
Duration = 10
Next frame = 953
Frame 953
Duration = 10
Next frame = 954
Frame 954
Duration = 10
Next frame = 955
Frame 955
Duration = 10
Next frame = 952
Frame 956
Duration = 100
Next frame = 895
Frame 957
Duration = 100
Next frame = 956
Frame 958
Next frame = 958
Cheat 0
Change music = music
Chainsaw = gutrip
God mode = blood
Ammo & Keys = kfa
Ammo = ammo
No Clipping 2 = walker
Invincibility = invinco
Berserk = berserk
Invisibility = trans
Radiation Suit = radiation
Auto-map = automap
Lite-Amp Goggles = lights
BEHOLD menu = obtain
Level Warp = levcha
Player Position = where
Map cheat = full
Text 16 19
Mouse: detected
A T HHHH
D D E
Text 14 15
I_StartupDPMI
A A T H
Text 15 15
I_StartupMouse
H
D D EEEE AAA
Text 18 18
I_StartupJoystick
L L
S H H
Text 18 19
I_StartupKeyboard
A A L L
SSSS H
Text 15 14
I_StartupSound
HHH AAAA L
Text 17 19
DPMI memory: 0x%xO OO DDDD
CHALLE
Text 26 25
, 0x%x allocated for zone
NGE THE DEMONS TO DEATH,
Text 17 19
I_StartupTimer()
LLLL LLLL
RRRRR III
Text 23 22
cfg p=0x%x, i=%d, d=%d
II SSSS EEEE
R R I
Text 36 39
SB_Detect returned p=0x%x,i=%d,d=%d
S E
R R I SSSS EEEE
R R
Text 37 39
I_StartupSound: Hope you hear a pop.
L
S H H A A L L
SSSS H H A A
Text 32 33
Music device #%d & dmxCode=%d
I S E
R R IIIII SSSS EEEE
Text 59 59
CyberMan: Wrong mouse driver - no SWIFT support (AX=%04x).
A A T H H
DDDD EEEE A A T H H
SSSS H H AA
Text 405 404
YOU HAVE ENTERED DEEPLY INTO THE INFESTED
STARPORT. BUT SOMETHING IS WRONG. THE
MONSTERS HAVE BROUGHT THEIR OWN REALITY
WITH THEM, AND THE STARPORT'S TECHNOLOGY
IS BEING SUBVERTED BY THEIR PRESENCE.
AHEAD, YOU SEE AN OUTPOST OF HELL, A
FORTIFIED ZONE. IF YOU CAN GET PAST IT,
YOU CAN PENETRATE INTO THE HAUNTED HEART
OF THE STARBASE AND FIND THE CONTROLLING
SWITCH WHICH HOLDS EARTH'S POPULATION
HOSTAGE.SO I SEE YOU HAVE RETURNED MY FRIEND.
YOUR PAINFUL JOURNEY HAS JUST BEGUN,
AND IT IS NOW MY TURN TO PLAY THE
PREDATOR. PREPARE FOR YOUR WORST
NIGHTMARE, BECAUSE YOU'RE GONNA GET
ONE HELL OF AN ASS WHIPPING!
FEAR SHALL STAB AT YOUR HEART, AS
DEATH RINGS IN YOUR EARS. HELL SHALL
FINALLY PREVAIL IN THIS WORLD, IN BOTH
WORLDS, OF ALL REALITIES, AS ONE, AS
ALWAYS, AND
FOREVER!
Text 617 619
YOU HAVE WON! YOUR VICTORY HAS ENABLED
HUMANKIND TO EVACUATE EARTH AND ESCAPE
THE NIGHTMARE. NOW YOU ARE THE ONLY
HUMAN LEFT ON THE FACE OF THE PLANET.
CANNIBAL MUTATIONS, CARNIVOROUS ALIENS,
AND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS.
YOU SIT BACK AND WAIT FOR DEATH, CONTENT
THAT YOU HAVE SAVED YOUR SPECIES.
BUT THEN, EARTH CONTROL BEAMS DOWN A
MESSAGE FROM SPACE: "SENSORS HAVE LOCATED
THE SOURCE OF THE ALIEN INVASION. IF YOU
GO THERE, YOU MAY BE ABLE TO BLOCK THEIR
ENTRY. THE ALIEN BASE IS IN THE HEART OF
YOUR OWN HOME CITY, NOT FAR FROM THE
STARPORT." SLOWLY AND PAINFULLY YOU GET
UP AND RETURN TO THE FRAY.STILL ADVANCING I SEE. YOU'RE DOING WELL,
BUT THAT WILL SOON COME TO AN END. YOU'RE
BEGINING TO PISS ME OFF SOILDER! NOBODY
SHALL DEFEAT MY ARMY OF DARKNESS, THAT
RAINS ON YOUR PATHETIC LITTLE WORLD!
I SWARE WHEN YOU REACH YOUR FINAL RESTING
PLACE HERE IN HELL, YOU WILL SUFFER MORE
PAIN THAN YOU EVER COULD IMAGINE, I SHALL
SHOWER YOU MIND WITH HORRIFIC IMAGES OF
DEATH, AND COVER YOUR BODY IN BLOOD, AND
CARNAGE. I SHALL FEEL YOUR SOUL IN MY
HAND, AND I SHALL CRUSH IT WITH ALL MY
MIGHT! YOU WON'T STAND A CHANCE IN MY
DOMAIN, YOUR DEATH SHALL BE THE MOST FATAL!
*THE BLOOD DEMON*
Text 312 315
YOU ARE AT THE CORRUPT HEART OF THE CITY,
SURROUNDED BY THE CORPSES OF YOUR ENEMIES.
YOU SEE NO WAY TO DESTROY THE CREATURES'
ENTRYWAY ON THIS SIDE, SO YOU CLENCH YOUR
TEETH AND PLUNGE THROUGH IT.
THERE MUST BE A WAY TO CLOSE IT ON THE
OTHER SIDE. WHAT DO YOU CARE IF YOU'VE
GOT TO GO THROUGH HELL TO GET TO IT?OOOO, YOU'RE BEGINING TO REALLY BUG ME.
I SHALL NOT BE DEFEATED BY SOME LITTLE
MARINE KNOW-IT-ALL THAT THINKS HE CAN
SAVE HIS PLANET! I'VE A GOT A
TOMBSTONE WITH YOUR NAME ON IT, PAL.
HELL, I'VE EVEN ARRANGED A PLACE FOR
YOUR SOUL IN MY DEN! COME-ON BOY, I
SHALL BEAT YOU TO A PULP. I'M GONNA
KICK YOUR FACE IN,BOY!
Text 494 492
THE HORRENDOUS VISAGE OF THE BIGGEST
DEMON YOU'VE EVER SEEN CRUMBLES BEFORE
YOU, AFTER YOU PUMP YOUR ROCKETS INTO
HIS EXPOSED BRAIN. THE MONSTER SHRIVELS
UP AND DIES, ITS THRASHING LIMBS
DEVASTATING UNTOLD MILES OF HELL'S
SURFACE.
YOU'VE DONE IT. THE INVASION IS OVER.
EARTH IS SAVED. HELL IS A WRECK. YOU
WONDER WHERE BAD FOLKS WILL GO WHEN THEY
DIE, NOW. WIPING THE SWEAT FROM YOUR
FOREHEAD YOU BEGIN THE LONG TREK BACK
HOME. REBUILDING EARTH OUGHT TO BE A
LOT MORE FUN THAN RUINING IT WAS.
SO YOU'VE RETURNED! I WOULD OF NEVER
THOUGHT YOU WOULD BEAT THE BLOOD DEMON
AGAIN! DAMN YOU! hOW DID YOU FIND OUT
THAT ONLY ROCKETS CAN KILL HIM! I'LL
MAKE SURE YOU DIE NEXT TIME!
OH WELL NOW ITS BACK TO EARTH. I BET
YOU'LL HAVE LOTS OF FUN TRYING TO
REBUILD THAT PUNY, PATHETIC WORLD OF
YOURS!
NEXT TIME I'LL BE WELCOMING YOU BACK
WITH A ROCKET AIMED AT YOUR DAMN HEAD!
SEE YOU AROUND, WUSS!
Text 9 8
ZOMBIEMANTROOPER
Text 11 8
SHOTGUN GUYSARGEANT
Text 17 16
HEAVY WEAPON DUDELIEUTENTANT
Text 9 10
LOST SOULBATTLE FLY
Text 9 10
CACODEMONDESTRUCTOR
Text 13 15
BARON OF HELLDEMON PROTECTOR
Text 11 8
ARACHNOTRONSERVANT
Text 14 12
PAIN ELEMENTALTHE BRINGER
Text 8 10
REVENANTHELL CHEIF
Text 8 8
MANCUBUSGUARDIAN
Text 9 11
ARCH-VILERESURRECTOR
Text 21 20
THE SPIDER MASTERMINDYOUR WORST NIGHTMARE
Text 14 12
THE CYBERDEMONTHE ALMIGHTY
Text 8 10
OUR HEROA SURVIVOR
Text 80 80
DOOM 2: Hell on Earth v%i.%i DOOM II INITIATION SEQUENCE: REMEMBER ITS HELL ON EARTH!
Text 21 21
Development mode ON.
DEMO MODE INITIATED!
Text 26 26
V_Init: allocate screens.
BBBB L OO OO DDDD
B
Text 38 39
M_LoadDefaults: Load system defaults.
B L O O O O D D
BBBB L O O
Text 45 47
Z_Init: Init zone memory allocation daemon.
O O D D
B B L O O O O D D
BBBB LLLL O
Text 23 22
W_Init: Init WADfiles.
AND DIE TRYING!!
Text 415 413
===========================================================================
ATTENTION: This version of DOOM has been modified. If you would like to
get a copy of the original game, call 1-800-IDGAMES or see the readme file.
You will not receive technical support for modified games.
press enter to continue
===========================================================================
=============================================================================
GET READY FOR THE MOST GUT-RENCHING, BONE-CRUSHING, BLOOD SPEWING EXPERIENCE
YOU WILL EVER HAVE. THE IMMORTAL BlooD DemoN WANTS REVENGE, AND HE WANTS
WHAT YOU POSSESS:
YOUR SOUL!
=============================================================================
Text 21 22
commercial version.
SOUL SEARCHER VERSION
Text 265 264
===========================================================================
Do not distribute!
Please report software piracy to the SPA: 1-800-388-PIR8
===========================================================================
=============================================================================
THE IMMORTAL BlooD DemoN:
MEET YOUR MAKER!
=============================================================================
Text 33 32
M_Init: Init miscellaneous info.
THE BLOOD DEMON WILL NOW ARISE!
Text 35 34
R_Init: Init DOOM refresh daemon - FEEDING LIFEFORCE....RESURRECTING-
Text 30 30
P_Init: Init Playloop state.
RESSURECTION WAS SUCCESSFUL!
Text 34 35
I_Init: Setting up machine state.
DDDD EEEE AA TTTTT H H
D D E
Text 71 69
are you sure? this skill level
isn't even remotely fair.
press y or n.C'MON! BE A MAN, AND FIGHT
LIKE HELL! PRESS Y TO ACCEPT
YOUR DESTINY!
Text 20 22
Picked up a medikit.YOU SHOULD HAVE DIED!!
Text 16 16
Invulnerability!LUCKY BASTARD!!!
Text 8 11
Berserk!KILL'EM ALL
Text 20 20
Partial InvisibilityHA HA CAN'T SEE ME!!
Text 25 27
Light Amplification VisorAHHHH, THAT'S MUCH BETTER!!
Text 19 19
Picked up a rocket.GOT AN S-51 ROCKET!
Text 27 26
Picked up a box of rockets.GOT A BOX OF S-51 ROCKETS!
Text 25 24
Picked up an energy cell.PICKED UP A BLOOD CELL!
Text 30 31
Picked up an energy cell pack.PICKED UP A BLOOD CELL CLUSTER!
Text 27 27
Picked up 4 shotgun shells.4 HEAVY-DUTY SHOTGUN SHELLS
Text 34 35
Picked up a box of shotgun shells.A BOX OF HEAVY-DUTY SHOTGUN SHELLS!
Text 34 32
Picked up a backpack full of ammo!A BACKPACK FULL OF GREAT STUFF!
Text 30 28
You got the BFG9000! Oh, yes.THE BIG FUCKING GUN 9000!!!
Text 21 22
You got the chaingun!A SUPER-FAST CHAINGUN!
Text 28 28
A chainsaw! Find some meat!A CHAINSAW! FIND SOME FLESH!
Text 28 30
You got the rocket launcher!AN S-51 ROCKET LAUNCHER, COOL!
Text 23 23
You got the plasma gun!A 40-WATT PLASMA RIFLE!
Text 20 23
You got the shotgun!SEMI-AUTO PUMP SHOTGUN!
Text 26 27
You got the super shotgun!A DOUBLE BARRELED SHOTGUN!!
Text 22 20
Degreelessness Mode OnBLOOD PROTECTION ON
Text 23 20
Degreelessness Mode OffBLOOD PROTECTION OFF
Text 20 23
Ammo (no keys) AddedAMMO AND WEAPONS ADDED!
Text 21 20
Very Happy Ammo AddedKILLER FUCKING AMMO!
Text 21 21
... doesn't suck - GMCHAINSAW THEIR ASSES!