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explo.lsp
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Lisp/Scheme
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1995-08-31
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3KB
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102 lines
;; Copyright 1995 Crack dot Com, All Rights reserved
;; See licencing information for more details on usage rights
(defun explo_light ()
(select (aistate)
(0 (progn (link_light (add_light 0 (x) (y) 1 (aitype) 0 0))
(go_state 1)))
(1 (if (> (state_time) 3)
(let ((l (get_light 0)))
(delete_light l)
nil)
T))))
(defun do_small_explo (radius amount)
(add_object EXPLODE3 (+ (x) (random 5)) (+ (y) (random 5)) 0)
(add_object EXPLODE2 (+ (x) (random 5)) (+ (y) (random 5)) 2)
(add_object EXPLODE3 (- (x) (random 5)) (- (y) (random 5)) 1)
(add_object EXPLODE3 (- (x) (random 5)) (- (y) (random 5)) 2)
(hurt_radius (x) (y) radius amount (if (> (total_objects) 0)
(get_object 0)
nil) 20)
nil)
(defun do_explo (radius amount)
(play_sound GRENADE_SND 127 (x) (y))
(add_object EXPLODE1 (+ (x) (random 10)) (+ (+ (random 10) (y)) -20) 0)
(if (not (frame_panic))
(progn
(add_object EXPLODE1 (- (x) (random 10)) (+ (- (y) (random 10)) -20) 2)
(add_object EXP_LIGHT (x) (y) 100))) ; add cool light if not too slow
(hurt_radius (x) (y) radius amount (if (> (total_objects) 0)
(get_object 0)
nil) 20)
nil)
(defun do_white_explo (radius amount)
(play_sound GRENADE_SND 127 (x) (y))
(add_object EXPLODE8 (+ (x) (random 10)) (+ (+ (random 10) (y)) -20) 0)
(if (not (frame_panic))
(add_object EXP_LIGHT (x) (y) 100)) ; add cool light if not too slow
(hurt_radius (x) (y) radius amount (if (> (total_objects) 0)
(get_object 0)
nil) 20)
nil)
(def_char EXP_LIGHT
(funs (ai_fun explo_light)
(draw_fun dev_draw))
(flags (unlistable T))
(range 10000 10000)
(states "art/misc.spe"
(stopped "lhold")))
(defun exp_ai ()
(if (eq (aitype) 0) (next_picture)
(progn (set_aitype (- (aitype) 1))
T)))
(defun exp_draw ()
(if (eq (aitype) 0)
(middle_draw)))
(defun def_explo (symbol file seq_name last_frame)
(eval (list 'def_char symbol
'(funs (ai_fun exp_ai)
(draw_fun exp_draw))
'(range 10000 10000)
'(flags (add_front T)
(unlistable T))
`(states file (stopped (quote ,(seq seq_name 1 last_frame)))))))
(def_explo 'EXPLODE1 "art/exp1.spe" "fire" 7)
(def_explo 'EXPLODE2 "art/blowups.spe" "b1" 7)
(def_explo 'EXPLODE3 "art/blowups.spe" "b2" 7)
(def_explo 'EXPLODE4 "art/blowups.spe" "b3" 7)
(def_explo 'EXPLODE5 "art/blowups.spe" "b4" 5)
(def_explo 'EXPLODE6 "art/exp1.spe" "small_fire" 7)
(def_explo 'EXPLODE7 "art/exp1.spe" "small_wite" 8)
(def_explo 'EXPLODE8 "art/exp1.spe" "wite" 8)
(def_explo 'CLOUD "art/cloud.spe" "cloud" 5)
(def_explo 'SMALL_DARK_CLOUD "art/cloud.spe" "smo2" 5)
(def_explo 'SMALL_LIGHT_CLOUD "art/cloud.spe" "smo1" 5)