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duong.lsp
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Lisp/Scheme
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1995-08-31
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11KB
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417 lines
;; Copyright 1995 Crack dot Com, All Rights reserved
;; See licencing information for more details on usage rights
(defun mine_ai ()
(if (or (eq (total_objects) 0) (not (eq (with_object (get_object 0) (aistate)) 0)))
(select (aistate)
(0 (if (touching_bg)
(progn (set_state running)
(if (eq (xvel) 1)
(progn
(with_object (bg)
(make_view_solid (find_rgb 250 10 10)))
(hurt_radius (x) (y) 40 35 nil 20))
(hurt_radius (x) (y) 40 25 nil 20))
(go_state 1))
(next_picture))
T)
(1 (next_picture)))
T))
(def_char CONC
(funs (ai_fun mine_ai))
(fields ("xvel" "flash [1=on]"))
(states "art/chars/mine.spe"
(running (seq "mine" 1 8))
(stopped '("mine0001.pcx" "mine_off"))))
(defun air_mine_ai ()
(if (or (eq (total_objects) 0) ;; turned on?
(not (eq (with_object (get_object 0) (aistate)) 0)))
(if (touching_bg)
(progn
(if (eq (xvel) 1)
(with_object (bg) (make_view_solid (find_rgb 250 10 10))))
(do_explo 40 25)
nil)
(progn (next_picture)
T))
T))
(def_char CONC_AIR
(funs (ai_fun air_mine_ai))
(fields ("xvel" "flash [1=on]"))
(states "art/chars/mine.spe"
(stopped (seq "amin" 1 2))))
(defun bomb_cons ()
(setq blink_time 14))
(defun bomb_ai ()
(select (aistate)
(0 ;; wait for a signal if connected, or wait for player touch
(if (activated)
(go_state 1)
T))
(1 ;; count down blink time until zero then blow up
(if (< blink_time 1)
(go_state 2)
(progn
(if (or (< blink_time 10)
(and (< blink_time 18) (eq (mod blink_time 2) 0))
(and (< blink_time 30) (eq (mod blink_time 3) 0))
(and (< blink_time 50) (eq (mod blink_time 4) 0)))
(progn
(play_sound TICK_SND 127 (x) (y))
(next_picture)))
(setq blink_time (- blink_time 1))
T)))
(2 ;; blow up
(let ((oldy (y)))
(set_y (- (y) (/ (picture_height) 2)))
(do_explo 40 (get_ability jump_yvel))
(set_y oldy))
nil)))
(def_char BOMB
(funs (ai_fun bomb_ai)
(constructor bomb_cons))
(abilities (jump_yvel 30))
(range 150 150)
(vars blink_time)
(fields ("blink_time" "blink time"))
(states "art/chars/mine.spe"
(stopped '("abomb0001.pcx" "abomb0002.pcx"))))
(def_char BIG_BOMB
(funs (ai_fun bomb_ai)
(constructor bomb_cons))
(abilities (jump_yvel 400))
(range 150 150)
(vars blink_time)
(fields ("blink_time" "blink time"))
(states "art/chars/mine.spe"
(stopped '("abomb0001.pcx+" "abomb0002.pcx+"))))
(defun block_ai ()
(if (<= (hp) 0)
(if (eq (state) dieing)
(next_picture)
(progn
(play_sound CRUMBLE_SND 127 (x) (y))
(set_state dieing)
T))
T))
(def_char BLOCK
;block has only 1 frame now will have block blowing up
(funs (ai_fun block_ai))
(flags (can_block T)
(hurtable T))
(abilities (start_hp 30))
(states "art/chars/block.spe"
(stopped "block.pcx")
(dieing (seq "bexplo" 1 7))))
(defun trap_door_ai ()
(if (> (total_objects) 0)
(select (aistate)
(0 ;; wait for switch to go off
(if (not (eq (with_object (get_object 0) (aistate)) 0))
(progn
(set_state running)
(go_state 1))))
(1 ;; wait for animation
(if (next_picture) T
(progn
(set_state blocking)
(set_aistate 2))))
(2 ;; just stay here
T)))
T)
(defun strap_door_ai ()
(general_sdoor_ai nil))
(def_char TRAP_DOOR2
(funs (ai_fun strap_door_ai))
(flags (can_block T))
(abilities (start_hp 30))
(states "art/chars/tdoor.spe"
(stopped "tdor0001.pcx")
(running (seq "tdor" 1 7))
(walking (seq "tdor" 7 1))
(blocking "tdor0007.pcx")))
(def_char TRAP_DOOR3
(funs (ai_fun strap_door_ai))
(flags (can_block T))
(abilities (start_hp 30))
(states "art/chars/tdoor.spe"
(stopped "cdor0001.pcx")
(running (seq "cdor" 1 7))
(walking (seq "cdor" 7 1))
(blocking "cdor0007.pcx")))
(defun lightin_ai ()
(if (or (eq (total_objects) 0) (not (eq (with_object (get_object 0) (aistate)) 0)))
(select (aistate)
(0 ;; delay
(if (< (state_time) (* (aitype) 2)) (set_state stopped)
(progn
; (hurt_radius (x) (y) 40 30 nil 30)
(set_state running)
(play_sound ELECTRIC_SND 127 (x) (y))
(go_state 1))))
(1 ;; next picture
(if (next_picture) T
(set_aistate 0)))))
T)
(def_char LIGHTIN
(funs (ai_fun lightin_ai))
(flags (can_block T))
(fields ("aitype" "flash_speed 0..9"))
(states "art/chars/lightin.spe"
(running (seq "lite" 1 9))
(stopped "lite0001.pcx")))
(def_particle 'LAVA_PART "art/chars/lavap.spe")
(defun lava_ai ()
(if (and (touching_bg) (eq (mod (state_time) 10) 0))
(do_damage 6 (bg)))
(select (aistate)
(0 (if (eq (random 100) 0)
(progn
(play_sound LAVA_SND 64 (x) (y))
; (add_panim LAVA_PART (x) (y) (direction))
(set_aistate 1)))
(next_picture))
(1 (next_picture)
(if (eq (state_time) 5)
(progn
(hurt_radius (x) (y) 20 20 nil 10)
(set_aistate 0)))))
T)
(def_char LAVA
(funs (ai_fun lava_ai))
(states "art/chars/lava.spe"
(stopped (seq "lava" 1 15))))
(defun tp2_ai ()
(if (> (total_objects) 0)
(select (aistate)
(0 ;; wait for player to activate
(if (touching_bg)
(progn
(show_help telep_msg)
(if (with_object (bg) (pressing_action_key))
(progn
(link_object (bg))
(set_state running)
(play_sound TELEPORTER_SND 127 (x) (y))
(set_aistate 1))))))
(1 ;; wait for animation
(if (next_picture)
(let ((x (x))
(y (- (y) 16))
(fade (if (< (current_frame) 16) (current_frame) 15)))
(with_object (get_object 1)
(progn
(set_x x)
(set_y y)
(user_fun SET_FADE_COUNT fade)
(setq is_teleporting 1)
)))
(let ((x (with_object (get_object 0) (x)))
(y (with_object (get_object 0) (- (y) 16))))
(with_object (get_object 1)
(progn
(set_x x)
(set_y y)
(setq is_teleporting 0)
(user_fun SET_FADE_COUNT 0)
))
(remove_object (get_object 1))
(set_aistate 0))))))
T)
(def_char TELE2
(funs (ai_fun tp2_ai))
(flags (can_block T))
(states "art/chars/teleport.spe"
(stopped "close")
(running (seq "elec" 1 15))))
(defun bolder_ai ()
(if (or (eq (total_objects) 0) (not (eq (with_object (get_object 0) (aistate)) 0)))
(if (eq (hp) 0)
(progn
(play_sound P_EXPLODE_SND 127 (x) (y))
(add_object EXPLODE1 (+ (x) (random 5)) (+ (y) (random 5)) 0)
(add_object EXPLODE1 (+ (x) (random 5)) (+ (y) (random 5)) 2)
(add_object EXPLODE1 (- (x) (random 5)) (- (y) (random 5)) 1)
(add_object EXPLODE1 (- (x) (random 5)) (- (y) (random 5)) 2)
(with_object (add_object SMALL_BOLDER (x) (y)) (progn (set_xvel -4) (set_yvel -8)))
(with_object (add_object SMALL_BOLDER (x) (y)) (progn (set_xvel 4) (set_yvel -9)))
(with_object (add_object SMALL_BOLDER (x) (y)) (progn (set_xvel 2) (set_yvel -5)))
(with_object (add_object SMALL_BOLDER (x) (y)) (progn (set_xvel -3) (set_yvel -5)))
(with_object (add_object SMALL_BOLDER (x) (y)) (progn (set_xvel -1) (set_yvel 2)))
(add_object EXP_LIGHT (x) (y) 100)
nil)
(progn
(next_picture)
(set_yvel (+ (yvel) 1))
(let ((old_yv (yvel))
(old_xv (xvel))
(old_x (x))
(old_y (y))
(status (float_tick)))
(let ((new_x (x))
(new_y (y))
(set_x old_x)
(set_y old_y))
(platform_push (- new_x (x)) (- new_y (y)))
(set_x new_x)
(set_y new_y))
(hurt_radius (x) (y) 19 30 (me) 15)
(if (not (eq status T));; T means we did not hit anything
(let ((block_flags (car status)))
(if (or (blocked_up block_flags) (blocked_down block_flags));; bounce up/down
(progn
(if (> (abs old_yv) 3)
(play_sound SBALL_SND 127 (x) (y)))
(set_xvel old_xv)
(if (> old_yv 1)
(set_yvel (- 2 old_yv))
(set_yvel (- 0 old_yv))))
(if (or (blocked_left block_flags) (blocked_right block_flags));; bounce left/right
(progn
(set_yvel old_yv)
(set_xvel (- 0 old_xv))))))))
T))
T))
(defun bolder_cons ()
(set_xvel -4)
(set_yvel 0))
(defun bold_dam (amount from hitx hity push_xvel push_yvel)
(add_object EXPLODE3 (+ (x) (- 10 (random 20))) (- (y) (random 30)) 0)
(damage_fun amount from hitx hity (/ push_xvel 10) (/ push_yvel 2)))
(def_char BOLDER
(funs (ai_fun bolder_ai)
(damage_fun bold_dam)
(constructor bolder_cons))
(flags (can_block T)
(add_front T)
(hurtable T))
(range 200 200)
(abilities (start_hp 40))
(fields ("xvel" "xvel")
("yvel" "yvel"))
(states "art/bold.spe"
(stopped '("bold0001.pcx" "bold0001.pcx" "bold0001.pcx"
"bold0002.pcx" "bold0002.pcx" "bold0002.pcx"
"bold0003.pcx" "bold0003.pcx" "bold0003.pcx"
"bold0004.pcx" "bold0004.pcx" "bold0004.pcx"))))
(defun bounce_move (left_stub right_stub up_stub down_stub nothing_stub)
(let ((old_yv (yvel))
(old_xv (xvel))
(status (float_tick)))
(if (not (eq status T)) ;; T means we did not hit anything
(let ((block_flags (car status)))
(if (blocked_up block_flags) ;; bounce up/down
(progn
(set_xvel old_xv)
(if (> old_yv 1)
(set_yvel (- 2 old_yv))
(set_yvel (- 0 old_yv)))
(eval up_stub))
(if (blocked_down block_flags)
(progn
(set_xvel old_xv)
(if (> old_yv 1)
(set_yvel (- 2 old_yv))
(set_yvel (- 0 old_yv)))
(eval down_stub))
(if (blocked_left block_flags)
(progn
(set_yvel old_yv)
(set_xvel (- 0 old_xv))
(eval left_stub))
(if (blocked_right block_flags)
(progn
(set_yvel old_yv)
(set_xvel (- 0 old_xv))
(eval right_stub)))))))
(eval nothing_stub))))
(defun small_rock_ai ()
(next_picture)
(set_yvel (+ (yvel) 1))
(bounce_move T T T
'(progn (add_object EXPLODE1 (+ (x) (random 10)) (- (+ (random 5) (y)) 10) 0)
(add_object EXPLODE1 (- (x) (random 10)) (- (- (y) (random 5)) 10) 2)
(play_sound P_EXPLODE_SND 127 (x) (y))
(hurt_radius (x) (y) 40 15 (if (> (total_objects) 0)
(get_object 0)
nil) 20)
nil) T))
(def_char SMALL_BOLDER
(funs (ai_fun small_rock_ai))
(flags (add_front T)
(unlistable T))
(states "art/bold.spe"
(stopped "bsmall")))