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readme.txt
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1995-07-24
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Important information about SKYBORG: Into the Vortex
27 July 1995
From SkyBox International
Developed by: Fringe Multimedia
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MINIMUM SYSTEM REQUIREMENTS
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486/25 DX, 13" VGA monitor, 256 colors, 4MB available RAM, 2MB of free
hard drive space, 2X CD-ROM drive, and QuickTime 2.0.1 for Windows (the
latter is included on the CD-ROM; see "General Setup" for installation
information).
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GENERAL SETUP
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Take the following steps to ensure that the game runs properly.
(1) In the File Manager, run the SETUP.EXE program found in the same
directory on the CD-ROM drive as this README.TXT file. This will
create a new Program group called "SkyBorg-Into the Vortex".
(2) Switch to the Program Manager and open up the "SkyBorg-Into
the Vortex" program group. Run "QuickTime for Windows" to install
Apple Computer's QuickTime For Windows, version 2.0.1. (You should
only need to do this once.)
(3) Make sure your monitor is running 256 colors. You can inspect
(and alter) this in the "Windows Setup" application. (Under
"Options" choose "Change System Settings" and then pick a 256-color
display that matches your video card and preferred screen size, e.g.,
"Super VGA (640 x 480, 256 colors)". If your PC has a special
utility or setup program for video settings, use that instead.
After you exit the game, use the same technique to switch back to your
original settings, if desired.
(4) To start the game, return to the "SkyBorg-Into the Vortex" group
in Program Manger and run the "SkyBorg" application.
Note about Sound and Video Cards:
If you have sound or video problems when you run the games, check that
your PC system has the most current drivers for your sound and video
cards. You can obtain an update by contacting the card vendor. Some
vendors also make current drivers available on popular bulletin boards
and online services.
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GAME OVERVIEW
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Goal
----
Your goal is to locate the planet╒s manual power override station and
turn it on.
Playing the Game
----------------
*Movement*
Click on the screen to move. The cursor indicates the direction of
available movement. Some objects have close-ups which are not indicated
by the cursor.
*Cards*
When you see an person in a stasis field (a card), click on them to
learn more. Move your cursor over the cards to discover items that have
additional information or may be taken. Double-click or click and drag
objects to your control screen to take them. New weapons appear in the
lower right control screen window, while other objects appear in your
inventory arm.
*Inventory (Left) Arm*
This contains inventory items that you╒ve collected from cards or
locations in the world. Arrows scroll through the inventory and clicking
on an object selects it. Analyze shows a description of the selected
item. To use an object, drag it from your inventory arm and drop it
where you╒d like to use it. If it is unusable there, it will
automatically return to your inventory. Some objects may be worn. To
wear an object, select it and click ╘wear╒ or ╘remove╒ in its inventory
window.
*Weapon (Right) Arm*
This arm holds your weapons. To fire, hold down the Option (Macs) or Alt
key (PC╒s) and click on the target. Though different weapons may be
selected using the scroll arrows in the lower right corner of your
control screen, they are not implemented in this demo. If you are fired
at and hit, the display in the lower left corner of the control screen
will indicate the type of damage. Don╒t worry though, you cannot be
killed in this demo.
*Programs*
Are inserted in slots in your inventory arm. They are not implemented in
this demo. They are turned on and off using the program button on the
control screen.
*Status*
In the demo, this shows information about the game. In the release
version, this will tell you important information like your energy level
and the strength of your weapons and shields.
Story
-----
The year is 2025. The world╒s resources are straining to support the
world╒s ever-increasing population. One man, Dr. Sinclair Barton, has a
solution -- the microcosm. With the support of the World Council of
Governments, he has learned to create tiny, micro-universes, complete
with suns and habitable planets. It is hoped that these microcosms will
provide a relief valve for earth╒s enormous population pressures.
The initial tests are complete. Thousands of volunteers have been
injected onto eight habitable planets in a toroidal microcosm created by
Dr. Barton. Because of time acceleration in the microcosm, in a few
short days a whole new generation of microcosm inhabitants were born.
Now, six months later, twenty generations have lived and died, leaving
them with little memory of the outside world.
Despite elaborate security precautions, someone or something has
escaped from the microcosm, kidnapped Dr. Barton, and fled back into the
microcosm. Dr. Barton managed to throw the microcosm into stasis just
before his abduction, thus freezing all the inhabitants where they
stand.
You are SkyBorg, the half-machine, half-human creation of Dr.
Barton. Normally, you assist him in monitoring and maintaining the
microcosm. Now, your mission is to find and rescue Dr. Barton. As the
story unfolds, you find that someone has been tampering with the
microcosm╒s power grid, and you need that power to reach Dr. Barton. In
this demo, you find yourself having just landed on a microcosm planet,
Merika, with a non-operative power grid station
Your task is locating and turning on the planet╒s power station. And so
it begins....
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ABOUT FRINGE MULTIMEDIA
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Corporate Overview
------------------
Fringe Multimedia aims to become the premiere creator of interactive
multimedia in the industry. A formidable goal, to be sure, but Fringe╒s
great success in a short period of time prove the goal is achievable.
Since being founded in May of 1994, Fringe Multimedia has produced
titles and content for a variety of titles, including National
Geographic╒s Picture Atlas of the World, and SkyBox International╒s
SkyBorg: Into the Vortex, and Ventana Press╒ entire series of
books-on-CD-ROM.
Fringe has two divisions: Business Services and Edutainment. Our
Business Services division provides multimedia CD-ROMs for corporate
training and promotions; as well as traditional programming-for-hire
services in C and C++. Fringe╒s Edutainment division produces the
highest-quality entertainment titles in the industry.
Fringe is staffed by a number of eclectic multimedia professionals.
Backgrounds include film and television, commercial art, programming,
game design, and traditional business.
Fringe╒s relaxed environment encourages creativity. Fringe staffers are
encouraged to explore the realms of computers and multimedia, and much
of this exploration has borne fruit in the form of code libraries that
can be used to enhance a client╒s project.
All of this is balanced against a strong business background and a
strict project management model. Fringe has never missed a project
deadline, and Fringe projects have always arrived on budget.
Technologies and Tools
----------------------
Fringe targets all the work it produces for multiple platforms,
including Windows, Macintosh, and gaming machines. Our programming
staff is versed in highly leveraged environments, such as Director,
ScriptX, Apple Media Toolkit, Visual Basic, and FaceSpan, as well as
low-level programming in Pascal, C and C++. Fringe is a member of the
Apple Developer program, the Macromedia Developer Program, Kaleida╒s
ScriptX Developer program, and is a beta test site for Apple╒s Sk8
multimedia environment.
Fringe╒s art staff produces animation and rendered 3D output using a
variety of hardware and software. Experience in this group ranges from
3D Studio and Strata Pro on Pentium and PowerPC-class machines up
through Alias and Softimage on Silicon Graphics workstations. Other
skills include Photoshop image manipulation
Fringe brings strong video and film experience as well. One of Fringe╒s
founding partners has a degree in film-making and has worked in
Hollywood; other staffers have worked for television stations and
shows. From 35mm/16mm film, to 1╙ video, BetaSP and Hi8, Fringe has
experience turning film and video content into the highest-quality
digital video.
Fringe╒s LegacyCode is a library of routines designed to leverage
man-years of experience in the multimedia world. Proprietary Fringe
code includes internet access from CD-ROMs, Portable Documents
technology, and 3D/Virtual Reality code. This library makes production
cycles shorter and production costs smaller.
Fringe keeps a large contractor base in the area. The Research Triangle
Park area is located in the heart of North Carolina and is bordered by
three large research universities (Duke University, the University of
North Carolina, and North Carolina State University). These provide a
number of highly skilled technology workers with which Fringe is able
to staff up quickly for any particular project.
VirtualSpot
Fringe has developed core routines to implement a seamless rendered
virtual space on a PC CD-ROM. Based on low-level routines in Fringe╒s
proprietary library, VirtualSpot can be used to create a wide range of
gaming experiences. These components of the technology allow us to
create a Myst-like adventure with Doom-style action. Our first game
using this code, SkyBorg: Into the Vortex, will be shipping this fall
from SkyBox International.
VirtualSpot features:
- First-person point of view
- Player can move through an environment and rotate
- Mixes modeless interaction (player exploring a world) along with modal
interactions (player being attacked and fighting back)
- 3D Opponents allow integration of interactive elements, such as
fighting robots, with the static worlds.
Internet Connectivity
Part of Fringe╒s low-level code is a series of routines that allow
integration of CD-ROM-based multimedia content with the internet. This
code allows standard high-level internet connections╤such as internet
mail, network news, and the World-Wide Web╤as well as
application-specific low-level TCP/IP communication╤such as you╒d use
for a multiplayer game. Fringe designed this code to allow our
interactive multimedia to talk to the outside world.
---
It╒s not just games that need interaction with the wider world. Portions
of this technology are being used in Ventana Press╒ WebWalker Pro series
of books-on-CD-ROMs, so books can be instantly updated with new
information.
Imagine CD-ROMs that lets users communicate with each other. Whether
it╒s gardening, bridal showers, or car repair, the crucial element of
human interaction is what add depth to a product.
Fringe Multimedia, Inc.
100 Europa Drive -- Suite 180
Chapel Hill, NC 27514
(919) 932-6554
fringem@aol.com