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PC Gamer 11
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1995-10_Disc_11.iso
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heretic
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story.txt
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1995-07-17
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38 lines
___CASTLE OF DEATH___
THE STORY:
You are the most trusted warrior of your King, King Shafter. Your most hated
enemies, the Liqers, have stolen the sacred Rod of Trust. Shafter has devised
a plan to regain the Rod, and it involves you. The plan is dangerous, but you
must regain the honor of your kingdom, so you take it. You must allow yourself
to be captured by the Liqers, and taken into their palace for torture and
execution. Before you (and your friends in co-op) are killed, you break out
of your cage and kill the guard. You are now loose in the palace, and you
must find the Rod, and uncover the secrets which will eventually end in your
capture of the rod, and escape of the palace. If you leave the palace without
the Rod, you will be executed by your own people for dishonoring them further
by failing the King's mission. Fight your way through the palace, get the keys,
overcome the many obstacles, kill the Lord of the Liqers, and get out!
THE ENEMIES:
Sabreclaws: These creatures are the Liqers main guards and protectors. You will
find them very often.
Golems: Usually slaves of the Liqers, they are sometimes given magical powers
and used to defend the palace. If you see them in cages, they are not any
friendlier, so be sure to kill them.
Gargoyles: Just the Liqers best friend, they are nothing more than pets with
an attitude.
Mages: Very powerful protectors of the magical artifacts of the Liqerian
Palace. They attack in groups.
Ophidians: There are just two in the level, they are guards in the torture
chamber.
Weredragons: Big, stupid oafs that do the job of killing every escaped prisoner
and intruder.