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GameStar Special 2002 April
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GSSH42002.iso
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MODS
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JK2
/
sp_tavion.exe
/
TAVION
/
TAVION.pk3
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ui
/
newgame.menu
Wrap
Text File
|
2002-05-25
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16KB
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718 lines
// NEWGAME MENU
{
menuDef
{
name "newgameMenu"
visible 0
fullScreen 1 // MENU_TRUE
rect 0 0 640 480 // Size and position of the menu
focusColor 1 1 1 1 // Focus color for text and items
appearanceIncrement 75 // In miliseconds
descX 375
descY 425
descScale .8
descColor .235 .882 .847 1 // Focus color for text and items
descAlignment ITEM_ALIGN_CENTER
onESC
{
play "sound/weapons/saber/saberoff.mp3" ;
close newgameMenu ;
open mainMenu ;
}
onOpen
{
setcvar g_spskill 1 ;
setcvar cg_crosshairForceHint 1 ;
setcvar handicap 100
hide diff1_frame
show diff2_frame
hide diff3_frame
hide diff4_frame
setitemcolor easygame_button forecolor 0.64 0.65 1 1
setitemcolor mediumgame_button forecolor 1 1 1 1
setitemcolor hardgame_button forecolor 0.64 0.65 1 1
setitemcolor veryhardgame_button forecolor 0.64 0.65 1 1
}
//----------------------------------------------------------------------------------------------
//
// MENU BACKGROUND
//
//----------------------------------------------------------------------------------------------
itemDef
{
name frame_pic
group none
style WINDOW_STYLE_SHADER
rect 0 0 640 480
background "gfx/menus/menu1" // Frame
forecolor 1 1 1 1
visible 1
decoration
}
// The saber glow on the left
itemDef
{
name saberglow
group none
style WINDOW_STYLE_SHADER
rect 30 0 90 480
background "gfx/menus/menu3" // Frame
forecolor 0.8 0.8 0.8 1
visible 1
decoration
}
// The starwars logo on the top
itemDef
{
name starwars
group none
style WINDOW_STYLE_SHADER
rect 143 12 470 93
background "gfx/menus/menu4" // Frame
forecolor 1 1 1 1
visible 1
decoration
}
// The saber halo on the left
itemDef
{
name saberhalo
group none
style WINDOW_STYLE_SHADER
rect -425 -185 1000 1000
background "gfx/menus/menu2" // Frame
forecolor 0.5 0.5 0.5 1
visible 1
decoration
}
itemDef
{
name logomodel
group none
type ITEM_TYPE_MODEL
rect -123 48 400 400
model_angle 90
model_rotation 3.5
asset_model "models/map_objects/bespin/jk2logo.md3"
// model_fovx 37
// model_fovy 34
// model_origin 100 100 100
visible 1
decoration
}
// The saber halo on the left
itemDef
{
name saberhalo2
group none
style WINDOW_STYLE_SHADER
rect -225 15 600 600
background "gfx/menus/menu2b" // Frame
forecolor 0.25 0.25 0.25 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
//
// TOP MAIN MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// Big button "NEW"
itemDef
{
name newgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 115 115 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
decoration
}
itemDef
{
name newgamebutton
group toprow
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 115 115 130 24
text @MENUS1_NEW
descText @MENUS1_START_A_NEW_GAME
font 3
textscale 0.9
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
forecolor 1 1 1 1
visible 1
decoration
mouseEnter
{
show newgamebutton_glow
}
mouseExit
{
hide newgamebutton_glow
}
}
// Big button "LOAD"
itemDef
{
name loadgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 245 115 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
// appearance_slot 1
decoration
}
itemDef
{
name loadgamebutton
group toprow
text @MENUS1_LOAD
descText @MENUS1_LOAD_A_SAVED_GAME
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
rect 245 115 130 24
textaligny 0
font 3
textscale 0.9
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
forecolor 0.64 0.65 1 1
visible 1
mouseEnter
{
show loadgamebutton_glow
}
mouseExit
{
hide loadgamebutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open loadgameMenu
}
}
// Big button "CONTROLS"
itemDef
{
name controlsbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 375 115 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
// appearance_slot 1
decoration
}
itemDef {
name controlsbutton
group toprow
text @MENUS0_CONTROLS2
descText @MENUS0_CONFIGURE_GAME_CONTROLS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 375 115 130 24
font 3
textscale 0.9
textaligny 0
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
backcolor 0 0 0 0
forecolor 0.64 0.65 1 1
visible 1
mouseEnter
{
show controlsbutton_glow
}
mouseExit
{
hide controlsbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open controlsMenu ;
}
}
// Big button "SETUP"
itemDef
{
name setupbutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 505 115 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
// appearance_slot 1
decoration
}
itemDef {
name setupbutton
group toprow
text @MENUS0_SETUP
descText @MENUS0_CONFIGURE_GAME_SETTINGS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
textstyle 3
rect 505 115 130 24
font 3
textscale 0.9
textaligny 0
textalign ITEM_ALIGN_CENTER
textalignx 65
backcolor 0 0 0 0
forecolor 0.64 0.65 1 1
visible 1
mouseEnter
{
show setupbutton_glow
}
mouseExit
{
hide setupbutton_glow
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open setupMenu ;
}
}
itemDef
{
name header_line
group toprow
style WINDOW_STYLE_SHADER
rect 125 136 500 4
background "gfx/menus/menu_line" // Frame
forecolor 1 1 1 1
visible 1
decoration
}
//----------------------------------------------------------------------------------------------
//
// OTHER MAIN MENU BUTTONS
//
//----------------------------------------------------------------------------------------------
// Credits hidden button
itemDef
{
name creditsbutton
group othermain
// text @CREDITS
descText @MENUS0_SHOW_GAME_CREDITS
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 51 284 52 60
font 2
textscale 1
textaligny 0
textalign ITEM_ALIGN_CENTER
textalignx 46
backcolor 0 0 0 0
forecolor 0.65 0.65 1 1
visible 0
mouseEnter
{
setitemcolor saberhalo2 forecolor 0.7 0.7 0.7 1
}
mouseExit
{
setitemcolor saberhalo2 forecolor 0.25 0.25 0.25 1
}
action
{
play "sound/interface/button1.wav" ;
close all ;
open creditsMenu
}
}
// EXIT button in lower left corner
itemDef
{
name exitgamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 115 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
// appearance_slot 1
decoration
}
itemDef
{
name exitgamebutton
group othermain
text @MENUS0_EXIT
descText @MENUS1_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 115 444 130 24
font 3
textscale 1
textalign ITEM_ALIGN_CENTER
textstyle 3
textalignx 65
textaligny -1
forecolor 0.65 0.65 1 1
visible 1
mouseEnter
{
show exitgamebutton_glow
}
mouseExit
{
hide exitgamebutton_glow
}
action
{
play "sound/weapons/saber/saberoff.mp3";
close all ;
open quitMenu
}
}
//----------------------------------------------------------------------------------------------
//
// NEW GAME MENU specific stuff
//
//----------------------------------------------------------------------------------------------
// New Game title
itemDef
{
name newgame_title
group none
style WINDOW_STYLE_SHADER
background "gfx/menus/menu_blendbox"
text @MENUS2_NEW_GAME
rect 150 145 450 16
font 3
textscale 0.7
textalign ITEM_ALIGN_CENTER
textalignx 225
textaligny -1
forecolor 1 1 1 1
visible 1
// appearance_slot 2
decoration
}
itemDef
{
name diff1_frame
group none
style WINDOW_STYLE_SHADER
rect 250 200 250 40
background "gfx/menus/menu_buttonback" // Box around difficulty 1
forecolor 1 1 1 1
visible 0
// appearance_slot 10
decoration
}
// EASY difficulty button
itemDef
{
name easygame_button
group none
text @MENUS1_APPRENTICE
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
font 3
textscale 1
textalign ITEM_ALIGN_CENTER
textstyle 3
rect 250 200 250 40
textalignx 125
textaligny 8
forecolor 0.64 0.65 1 1
visible 1
// appearance_slot 3
descText @MENUS1_EASY_GAME_SETTINGS
action
{
play "sound/interface/button1.wav"
setcvar g_spskill 0
setcvar cg_crosshairForceHint 1
setcvar handicap 100
show diff1_frame
hide diff2_frame
hide diff3_frame
hide diff4_frame
setitemcolor easygame_button forecolor 1 1 1 1
setitemcolor mediumgame_button forecolor 0.64 0.65 1 1
setitemcolor hardgame_button forecolor 0.64 0.65 1 1
setitemcolor veryhardgame_button forecolor 0.64 0.65 1 1
}
}
itemDef
{
name diff2_frame
group none
style WINDOW_STYLE_SHADER
rect 250 240 250 40
background "gfx/menus/menu_buttonback" // Box around difficulty 2
forecolor 1 1 1 1
visible 1
// appearance_slot 10
decoration
}
// MEDIUM difficulty button
itemDef
{
name mediumgame_button
group none
text @MENUS1_JEDI
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
font 3
textscale 1
rect 250 240 250 40
textalignx 125
textaligny 8
textalign ITEM_ALIGN_CENTER
textstyle 3
forecolor 1 1 1 1
visible 1
// appearance_slot 4
descText @MENUS1_NORMAL_GAME_SETTINGS
action
{
play "sound/interface/button1.wav"
setcvar g_spskill 1
setcvar cg_crosshairForceHint 1
setcvar handicap 100
hide diff1_frame ;
show diff2_frame ;
hide diff3_frame ;
hide diff4_frame ;
setitemcolor easygame_button forecolor 0.64 0.65 1 1
setitemcolor mediumgame_button forecolor 1 1 1 1
setitemcolor hardgame_button forecolor 0.64 0.65 1 1
setitemcolor veryhardgame_button forecolor 0.64 0.65 1 1
}
}
itemDef
{
name diff3_frame
group none
style WINDOW_STYLE_SHADER
rect 250 280 250 40
background "gfx/menus/menu_buttonback" // Box around difficulty 3
forecolor 1 1 1 1
visible 0
// appearance_slot 10
decoration
}
// HARD difficulty button
itemDef
{
name hardgame_button
group none
text @MENUS2_JEDI_KNIGHT
font 3
textscale 1
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 250 280 250 40
textalignx 125
textaligny 8
textalign ITEM_ALIGN_CENTER
textstyle 3
forecolor 0.64 0.65 1 1
visible 1
// appearance_slot 5
descText @MENUS1_DIFFICULT_GAME_SETTINGS
action
{
play "sound/interface/button1.wav" ;
setcvar g_spskill 2 ;
setcvar cg_crosshairForceHint 0 ;
setcvar handicap 100
hide diff1_frame ;
hide diff2_frame ;
show diff3_frame ;
hide diff4_frame ;
setitemcolor easygame_button forecolor 0.64 0.65 1 1
setitemcolor mediumgame_button forecolor 0.64 0.65 1 1
setitemcolor hardgame_button forecolor 1 1 1 1
setitemcolor veryhardgame_button forecolor 0.64 0.65 1 1
}
}
itemDef
{
name diff4_frame
group none
style WINDOW_STYLE_SHADER
rect 250 320 250 40
background "gfx/menus/menu_buttonback" // Box around difficulty 4
forecolor 1 1 1 1
visible 0
// appearance_slot 10
decoration
}
// VERY HARD difficulty button
itemDef
{
name veryhardgame_button
group none
text @MENUS1_JEDI_MASTER
font 3
textscale 1
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 250 320 250 40
textalignx 125
textaligny 8
textalign ITEM_ALIGN_CENTER
textstyle 3
forecolor 0.64 0.65 1 1
visible 1
// appearance_slot 6
descText @MENUS1_EXTREMELY_DIFFICULT_GAME
action
{
play "sound/interface/button1.wav"
setcvar g_spskill 2
setcvar cg_crosshairForceHint 0
setcvar handicap 50
hide diff1_frame ;
hide diff2_frame ;
hide diff3_frame ;
show diff4_frame ;
setitemcolor easygame_button forecolor 0.64 0.65 1 1
setitemcolor mediumgame_button forecolor 0.64 0.65 1 1
setitemcolor hardgame_button forecolor 0.64 0.65 1 1
setitemcolor veryhardgame_button forecolor 1 1 1 1
}
}
// BEGIN button
itemDef
{
name begingamebutton_glow
group mods
style WINDOW_STYLE_SHADER
rect 435 444 130 24
background "gfx/menus/menu_buttonback" // Frame around button
forecolor 1 1 1 1
visible 0
// appearance_slot 1
decoration
}
itemDef
{
name newgame_begin
group none
text @MENUS2_BEGIN_GAME
descText @MENUS1_START_JEDI_KNIGHT_II
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
rect 435 444 130 24
font 3
textscale 1
textalignx 65
textaligny -1
textalign ITEM_ALIGN_CENTER
textstyle 3
forecolor 0.65 0.65 1 1
visible 1
// appearance_slot 9
action
{
exec "exec gamestart.cfg" // Start the new game
}
mouseEnter
{
show begingamebutton_glow
}
mouseExit
{
hide begingamebutton_glow
}
}
}
}