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Text File  |  2002-02-28  |  6KB  |  127 lines

  1. // Place UPPERSOUNDS or LOWERSOUNDS on a block of sounds
  2. // To deviate from this will court disaster the likes of which have never before been 
  3. // seen 
  4. //
  5. // RECORD STRUCTURE :
  6. // Animation enum/name
  7. // Frame into sequence where sound should start
  8. // sound file
  9. // starting number (if there are variations of the name: laser1laser2laser3)
  10. // ending number
  11. // probability sound will play
  12. //
  13.  
  14.  
  15. UPPERSOUNDS 
  16. {
  17.     BOTH_GESTURE1 30    sound/weapons/saber/saberspinoff.wav 0 0 0
  18.     BOTH_GESTURE1 37    sound/chars/tavion/misc/taunt1.mp3 0 0 0
  19.     BOTH_GESTURE1 41    sound/weapons/saber/saberspinoff.wav 0 0 0
  20.     BOTH_GESTURE1 47    sound/weapons/saber/saberspinoff.wav 0 0 0
  21.     BOTH_GESTURE1 52    sound/weapons/saber/saberspinoff.wav 0 0 0
  22.     BOTH_GESTURE1 56    sound/weapons/saber/saberspinoff.wav 0 0 0
  23.     BOTH_GESTURE1 59    sound/weapons/saber/saberspinoff.wav 0 0 0
  24.     BOTH_GESTURE1 62    sound/weapons/saber/saberspinoff.wav 0 0 0
  25.     BOTH_GESTURE1 65    sound/weapons/saber/saberspinoff.wav 0 0 0
  26.     BOTH_GESTURE1 68    sound/weapons/saber/saberspinoff.wav 0 0 0
  27.     BOTH_GESTURE1 72    sound/weapons/saber/saberspinoff.wav 0 0 0
  28.     BOTH_RIGHTHANDCHOPPEDOFF 25    sound/chars/tavion/misc/death%d.wav 1 3 30
  29.     BOTH_RIGHTHANDCHOPPEDOFF 64    sound/chars/tavion/misc/death%d.wav 1 3 0
  30.     BOTH_RIGHTHANDCHOPPEDOFF 88    sound/chars/tavion/misc/death%d.wav 1 3 30
  31.     BOTH_RIGHTHANDCHOPPEDOFF 100    sound/chars/tavion/misc/death%d.wav 1 3 30
  32.     BOTH_RIGHTHANDCHOPPEDOFF 110    sound/player/roll1.wav 0 0 0
  33.     BOTH_ATTACK_BACK        3 sound/weapons/saber/saberhup%d.wav 4 6 0
  34.     BOTH_ATTACK_BACK        14 sound/weapons/saber/saberhup%d.wav 4 6 0
  35.     BOTH_CROUCHATTACKBACK1    8 sound/weapons/saber/saberhup%d.wav 4 6 0
  36.     BOTH_CROUCHATTACKBACK1    22 sound/weapons/saber/saberhup%d.wav 4 6 0
  37.     BOTH_FORCELEAP2_T__B_    22 sound/weapons/saber/saberhup%d.wav 7 9 0
  38.     BOTH_A2_STABBACK1        12 sound/weapons/saber/saberhup%d.wav 1 3 0
  39.     BOTH_A2_STABBACK1        31 sound/weapons/saber/saberhup%d.wav 1 3 0
  40.     BOTH_BUTTERFLY_LEFT    9  sound/weapons/saber/saberhup%d.wav 1 3 0
  41.     BOTH_BUTTERFLY_LEFT    16  sound/weapons/saber/saberhup%d.wav 4 6 0
  42.     BOTH_BUTTERFLY_LEFT    22  sound/weapons/saber/saberhup%d.wav 1 3 0
  43.     BOTH_BUTTERFLY_LEFT    29  sound/weapons/saber/saberhup%d.wav 7 9 0
  44.     BOTH_BUTTERFLY_RIGHT    9  sound/weapons/saber/saberhup%d.wav 1 3 0
  45.     BOTH_BUTTERFLY_RIGHT    16  sound/weapons/saber/saberhup%d.wav 4 6 0
  46.     BOTH_BUTTERFLY_RIGHT    22  sound/weapons/saber/saberhup%d.wav 1 3 0
  47.     BOTH_BUTTERFLY_RIGHT    29  sound/weapons/saber/saberhup%d.wav 7 9 0
  48.     BOTH_FJSS_TL_BR        16 sound/weapons/saber/saberhup%d.wav 4 6 0
  49.     BOTH_FJSS_TL_BR        27 sound/weapons/saber/saberhup%d.wav 1 3 0
  50.     BOTH_FJSS_TL_BR        54 sound/weapons/saber/saberhup%d.wav 7 9 0
  51.     BOTH_FJSS_TR_BL        16 sound/weapons/saber/saberhup%d.wav 4 6 0
  52.     BOTH_FJSS_TR_BL        27 sound/weapons/saber/saberhup%d.wav 1 3 0
  53.     BOTH_FJSS_TR_BL        54 sound/weapons/saber/saberhup%d.wav 7 9 0
  54. }
  55.  
  56. LOWERSOUNDS 
  57. {
  58.     //walk1
  59.     BOTH_WALK1 6 sound/player/footsteps/boot%d.wav 1 4 0
  60.     BOTH_WALK1 20 sound/player/footsteps/boot%d.wav 1 4 0
  61.     //walk1
  62.     BOTH_WALK2 5 sound/player/footsteps/boot%d.wav 1 4 0
  63.     BOTH_WALK2 18 sound/player/footsteps/boot%d.wav 1 4 0
  64.     //fastwalk (run)
  65.     BOTH_RUN1 8    sound/player/footsteps/boot%d.wav 1 4 0
  66.     BOTH_RUN1 20    sound/player/footsteps/boot%d.wav 1 4 0
  67.     //fastwalk (run)
  68.     BOTH_RUN2 8    sound/player/footsteps/boot%d.wav 1 4 0
  69.     BOTH_RUN2 20    sound/player/footsteps/boot%d.wav 1 4 0
  70.     //
  71.     BOTH_RUNBACK1 3    sound/player/footsteps/boot%d.wav 1 4 0
  72.     BOTH_RUNBACK1 8    sound/player/footsteps/boot%d.wav 1 4 0
  73.     //
  74.     BOTH_WALKBACK1 3    sound/player/footsteps/boot%d.wav 1 4 0
  75.     BOTH_WALKBACK1 10    sound/player/footsteps/boot%d.wav 1 4 0
  76.     //
  77.     BOTH_RUNBACK2 3    sound/player/footsteps/boot%d.wav 1 4 0
  78.     BOTH_RUNBACK2 8    sound/player/footsteps/boot%d.wav 1 4 0
  79.     //
  80.     BOTH_WALKBACK2 3    sound/player/footsteps/boot%d.wav 1 4 0
  81.     BOTH_WALKBACK2 10    sound/player/footsteps/boot%d.wav 1 4 0
  82.     //
  83.     BOTH_WALL_RUN_LEFT 5    sound/player/footsteps/boot%d.wav 1 4 0
  84.     BOTH_WALL_RUN_LEFT 9    sound/player/footsteps/boot%d.wav 1 4 0
  85.     BOTH_WALL_RUN_LEFT 13    sound/player/footsteps/boot%d.wav 1 4 0
  86.     BOTH_WALL_RUN_LEFT 17    sound/player/footsteps/boot%d.wav 1 4 0
  87.     //
  88.     BOTH_WALL_RUN_RIGHT 5    sound/player/footsteps/boot%d.wav 1 4 0
  89.     BOTH_WALL_RUN_RIGHT 9    sound/player/footsteps/boot%d.wav 1 4 0
  90.     BOTH_WALL_RUN_RIGHT 13    sound/player/footsteps/boot%d.wav 1 4 0
  91.     BOTH_WALL_RUN_RIGHT 17    sound/player/footsteps/boot%d.wav 1 4 0
  92.     //
  93.     BOTH_WALL_FLIP_BACK1 1    sound/player/footsteps/boot%d.wav 1 4 0
  94.     BOTH_WALL_FLIP_BACK1 3    sound/player/footsteps/boot%d.wav 1 4 0
  95.     BOTH_WALL_FLIP_BACK1 7    sound/player/footsteps/boot%d.wav 1 4 0
  96.     //
  97.     BOTH_DEATH1    13    sound/player/bodyfall_human%d.wav 1 3 0
  98.     BOTH_DEATH2    13    sound/player/bodyfall_human%d.wav 1 3 0
  99.     BOTH_DEATH3    15    sound/player/bodyfall_human%d.wav 1 3 0
  100.     BOTH_DEATH4    19    sound/player/bodyfall_human%d.wav 1 3 0
  101.     BOTH_DEATH5    19    sound/player/bodyfall_human%d.wav 1 3 0
  102.     BOTH_DEATH6    14    sound/player/bodyfall_human%d.wav 1 3 0
  103.     BOTH_DEATH7 13    sound/player/bodyfall_human%d.wav 1 3 0
  104.     BOTH_DEATH8 17    sound/player/bodyfall_human%d.wav 1 3 0
  105.     BOTH_DEATH9 21    sound/player/bodyfall_human%d.wav 1 3 0
  106.     BOTH_DEATH9 40    sound/player/bodyfall_human%d.wav 1 3 0
  107.     BOTH_DEATH10 26    sound/player/bodyfall_human%d.wav 1 3 0
  108.     BOTH_DEATH10 52    sound/player/bodyfall_human%d.wav 1 3 0
  109.     BOTH_DEATH11 19    sound/player/bodyfall_human%d.wav 1 3 0
  110.     BOTH_DEATH11 40    sound/player/bodyfall_human%d.wav 1 3 0
  111.     BOTH_DEATH12 14    sound/player/bodyfall_human%d.wav 1 3 0
  112.     BOTH_DEATH13 33    sound/player/bodyfall_human%d.wav 1 3 0
  113.     BOTH_DEATH14 24    sound/player/bodyfall_human%d.wav 1 3 0
  114.     BOTH_DEATH15 15    sound/player/bodyfall_human%d.wav 1 3 0
  115.     BOTH_DEATH15 43    sound/player/bodyfall_human%d.wav 1 3 0
  116.     BOTH_DEATH16 25    sound/player/bodyfall_human%d.wav 1 3 0
  117.     BOTH_DEATH17 56    sound/player/bodyfall_human%d.wav 1 3 0
  118.     BOTH_DEATH18 68    sound/player/bodyfall_human%d.wav 1 3 0
  119.     BOTH_DEATH19 68    sound/player/bodyfall_human%d.wav 1 3 0
  120.     BOTH_DEATH20 33    sound/player/bodyfall_human%d.wav 1 3 0
  121.     BOTH_DEATH21 34    sound/player/bodyfall_human%d.wav 1 3 0
  122.     BOTH_DEATH22 6    sound/player/bodyfall_human%d.wav 1 3 0
  123.     BOTH_DEATH23 6    sound/player/bodyfall_human%d.wav 1 3 0
  124.     BOTH_DEATH24 15    sound/player/bodyfall_human%d.wav 1 3 0
  125.     BOTH_DEATH25 15    sound/player/bodyfall_human%d.wav 1 3 0
  126. }
  127.