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GameStar Special 2002 April
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animsounds.cfg
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Text File
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2002-02-28
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6KB
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127 lines
// Place UPPERSOUNDS or LOWERSOUNDS on a block of sounds
// To deviate from this will court disaster the likes of which have never before been
// seen
//
// RECORD STRUCTURE :
// Animation enum/name
// Frame into sequence where sound should start
// sound file
// starting number (if there are variations of the name: laser1laser2laser3)
// ending number
// probability sound will play
//
UPPERSOUNDS
{
BOTH_GESTURE1 30 sound/weapons/saber/saberspinoff.wav 0 0 0
BOTH_GESTURE1 37 sound/chars/tavion/misc/taunt1.mp3 0 0 0
BOTH_GESTURE1 41 sound/weapons/saber/saberspinoff.wav 0 0 0
BOTH_GESTURE1 47 sound/weapons/saber/saberspinoff.wav 0 0 0
BOTH_GESTURE1 52 sound/weapons/saber/saberspinoff.wav 0 0 0
BOTH_GESTURE1 56 sound/weapons/saber/saberspinoff.wav 0 0 0
BOTH_GESTURE1 59 sound/weapons/saber/saberspinoff.wav 0 0 0
BOTH_GESTURE1 62 sound/weapons/saber/saberspinoff.wav 0 0 0
BOTH_GESTURE1 65 sound/weapons/saber/saberspinoff.wav 0 0 0
BOTH_GESTURE1 68 sound/weapons/saber/saberspinoff.wav 0 0 0
BOTH_GESTURE1 72 sound/weapons/saber/saberspinoff.wav 0 0 0
BOTH_RIGHTHANDCHOPPEDOFF 25 sound/chars/tavion/misc/death%d.wav 1 3 30
BOTH_RIGHTHANDCHOPPEDOFF 64 sound/chars/tavion/misc/death%d.wav 1 3 0
BOTH_RIGHTHANDCHOPPEDOFF 88 sound/chars/tavion/misc/death%d.wav 1 3 30
BOTH_RIGHTHANDCHOPPEDOFF 100 sound/chars/tavion/misc/death%d.wav 1 3 30
BOTH_RIGHTHANDCHOPPEDOFF 110 sound/player/roll1.wav 0 0 0
BOTH_ATTACK_BACK 3 sound/weapons/saber/saberhup%d.wav 4 6 0
BOTH_ATTACK_BACK 14 sound/weapons/saber/saberhup%d.wav 4 6 0
BOTH_CROUCHATTACKBACK1 8 sound/weapons/saber/saberhup%d.wav 4 6 0
BOTH_CROUCHATTACKBACK1 22 sound/weapons/saber/saberhup%d.wav 4 6 0
BOTH_FORCELEAP2_T__B_ 22 sound/weapons/saber/saberhup%d.wav 7 9 0
BOTH_A2_STABBACK1 12 sound/weapons/saber/saberhup%d.wav 1 3 0
BOTH_A2_STABBACK1 31 sound/weapons/saber/saberhup%d.wav 1 3 0
BOTH_BUTTERFLY_LEFT 9 sound/weapons/saber/saberhup%d.wav 1 3 0
BOTH_BUTTERFLY_LEFT 16 sound/weapons/saber/saberhup%d.wav 4 6 0
BOTH_BUTTERFLY_LEFT 22 sound/weapons/saber/saberhup%d.wav 1 3 0
BOTH_BUTTERFLY_LEFT 29 sound/weapons/saber/saberhup%d.wav 7 9 0
BOTH_BUTTERFLY_RIGHT 9 sound/weapons/saber/saberhup%d.wav 1 3 0
BOTH_BUTTERFLY_RIGHT 16 sound/weapons/saber/saberhup%d.wav 4 6 0
BOTH_BUTTERFLY_RIGHT 22 sound/weapons/saber/saberhup%d.wav 1 3 0
BOTH_BUTTERFLY_RIGHT 29 sound/weapons/saber/saberhup%d.wav 7 9 0
BOTH_FJSS_TL_BR 16 sound/weapons/saber/saberhup%d.wav 4 6 0
BOTH_FJSS_TL_BR 27 sound/weapons/saber/saberhup%d.wav 1 3 0
BOTH_FJSS_TL_BR 54 sound/weapons/saber/saberhup%d.wav 7 9 0
BOTH_FJSS_TR_BL 16 sound/weapons/saber/saberhup%d.wav 4 6 0
BOTH_FJSS_TR_BL 27 sound/weapons/saber/saberhup%d.wav 1 3 0
BOTH_FJSS_TR_BL 54 sound/weapons/saber/saberhup%d.wav 7 9 0
}
LOWERSOUNDS
{
//walk1
BOTH_WALK1 6 sound/player/footsteps/boot%d.wav 1 4 0
BOTH_WALK1 20 sound/player/footsteps/boot%d.wav 1 4 0
//walk1
BOTH_WALK2 5 sound/player/footsteps/boot%d.wav 1 4 0
BOTH_WALK2 18 sound/player/footsteps/boot%d.wav 1 4 0
//fastwalk (run)
BOTH_RUN1 8 sound/player/footsteps/boot%d.wav 1 4 0
BOTH_RUN1 20 sound/player/footsteps/boot%d.wav 1 4 0
//fastwalk (run)
BOTH_RUN2 8 sound/player/footsteps/boot%d.wav 1 4 0
BOTH_RUN2 20 sound/player/footsteps/boot%d.wav 1 4 0
//
BOTH_RUNBACK1 3 sound/player/footsteps/boot%d.wav 1 4 0
BOTH_RUNBACK1 8 sound/player/footsteps/boot%d.wav 1 4 0
//
BOTH_WALKBACK1 3 sound/player/footsteps/boot%d.wav 1 4 0
BOTH_WALKBACK1 10 sound/player/footsteps/boot%d.wav 1 4 0
//
BOTH_RUNBACK2 3 sound/player/footsteps/boot%d.wav 1 4 0
BOTH_RUNBACK2 8 sound/player/footsteps/boot%d.wav 1 4 0
//
BOTH_WALKBACK2 3 sound/player/footsteps/boot%d.wav 1 4 0
BOTH_WALKBACK2 10 sound/player/footsteps/boot%d.wav 1 4 0
//
BOTH_WALL_RUN_LEFT 5 sound/player/footsteps/boot%d.wav 1 4 0
BOTH_WALL_RUN_LEFT 9 sound/player/footsteps/boot%d.wav 1 4 0
BOTH_WALL_RUN_LEFT 13 sound/player/footsteps/boot%d.wav 1 4 0
BOTH_WALL_RUN_LEFT 17 sound/player/footsteps/boot%d.wav 1 4 0
//
BOTH_WALL_RUN_RIGHT 5 sound/player/footsteps/boot%d.wav 1 4 0
BOTH_WALL_RUN_RIGHT 9 sound/player/footsteps/boot%d.wav 1 4 0
BOTH_WALL_RUN_RIGHT 13 sound/player/footsteps/boot%d.wav 1 4 0
BOTH_WALL_RUN_RIGHT 17 sound/player/footsteps/boot%d.wav 1 4 0
//
BOTH_WALL_FLIP_BACK1 1 sound/player/footsteps/boot%d.wav 1 4 0
BOTH_WALL_FLIP_BACK1 3 sound/player/footsteps/boot%d.wav 1 4 0
BOTH_WALL_FLIP_BACK1 7 sound/player/footsteps/boot%d.wav 1 4 0
//
BOTH_DEATH1 13 sound/player/bodyfall_human%d.wav 1 3 0
BOTH_DEATH2 13 sound/player/bodyfall_human%d.wav 1 3 0
BOTH_DEATH3 15 sound/player/bodyfall_human%d.wav 1 3 0
BOTH_DEATH4 19 sound/player/bodyfall_human%d.wav 1 3 0
BOTH_DEATH5 19 sound/player/bodyfall_human%d.wav 1 3 0
BOTH_DEATH6 14 sound/player/bodyfall_human%d.wav 1 3 0
BOTH_DEATH7 13 sound/player/bodyfall_human%d.wav 1 3 0
BOTH_DEATH8 17 sound/player/bodyfall_human%d.wav 1 3 0
BOTH_DEATH9 21 sound/player/bodyfall_human%d.wav 1 3 0
BOTH_DEATH9 40 sound/player/bodyfall_human%d.wav 1 3 0
BOTH_DEATH10 26 sound/player/bodyfall_human%d.wav 1 3 0
BOTH_DEATH10 52 sound/player/bodyfall_human%d.wav 1 3 0
BOTH_DEATH11 19 sound/player/bodyfall_human%d.wav 1 3 0
BOTH_DEATH11 40 sound/player/bodyfall_human%d.wav 1 3 0
BOTH_DEATH12 14 sound/player/bodyfall_human%d.wav 1 3 0
BOTH_DEATH13 33 sound/player/bodyfall_human%d.wav 1 3 0
BOTH_DEATH14 24 sound/player/bodyfall_human%d.wav 1 3 0
BOTH_DEATH15 15 sound/player/bodyfall_human%d.wav 1 3 0
BOTH_DEATH15 43 sound/player/bodyfall_human%d.wav 1 3 0
BOTH_DEATH16 25 sound/player/bodyfall_human%d.wav 1 3 0
BOTH_DEATH17 56 sound/player/bodyfall_human%d.wav 1 3 0
BOTH_DEATH18 68 sound/player/bodyfall_human%d.wav 1 3 0
BOTH_DEATH19 68 sound/player/bodyfall_human%d.wav 1 3 0
BOTH_DEATH20 33 sound/player/bodyfall_human%d.wav 1 3 0
BOTH_DEATH21 34 sound/player/bodyfall_human%d.wav 1 3 0
BOTH_DEATH22 6 sound/player/bodyfall_human%d.wav 1 3 0
BOTH_DEATH23 6 sound/player/bodyfall_human%d.wav 1 3 0
BOTH_DEATH24 15 sound/player/bodyfall_human%d.wav 1 3 0
BOTH_DEATH25 15 sound/player/bodyfall_human%d.wav 1 3 0
}