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GameStar Special 2002 April
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GSSH42002.iso
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EDITOREN
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JK2
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JK2EditingTools.exe
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base
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shaders
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common.shader
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2002-02-21
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2KB
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94 lines
textures/common/glass
{
qer_editorimage textures/common/glass2.tga
q3map_tesssize 48
qer_trans 0.5
surfaceparm nonopaque
surfaceparm trans
q3map_nolightmap
{
map textures/common/glass2
blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
}
{
map textures/common/glass2
blendFunc GL_ONE GL_ONE
tcGen environment
}
}
textures/common/glass_no_tess
{
qer_editorimage textures/common/glass2.tga
qer_trans 0.5
surfaceparm nonopaque
surfaceparm trans
q3map_nolightmap
{
map textures/common/glass2
blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
}
{
map textures/common/glass2
blendFunc GL_ONE GL_ONE
tcGen environment
}
}
textures/common/glass_reflective
{
qer_editorimage textures/common/glass2.tga
q3map_tesssize 48
qer_trans 0.5
surfaceparm nonopaque
surfaceparm forcefield
surfaceparm trans
q3map_nolightmap
{
map textures/common/glass2
blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
}
{
// tcMod scale 3 3
map textures/common/glass2
blendFunc GL_ONE GL_ONE
tcGen environment
}
}
textures/common/glass_reflective_double-sided
{
qer_editorimage textures/common/glass2.tga
q3map_tesssize 48
qer_trans 0.5
surfaceparm nonopaque
surfaceparm forcefield
surfaceparm trans
q3map_nolightmap
cull disable
{
map textures/common/glass2
blendFunc GL_ZERO GL_ONE_MINUS_SRC_COLOR
}
{
map textures/common/glass2
blendFunc GL_ONE GL_ONE
tcGen environment
}
}
models/players/stormtrooper/caps
{
q3map_nolightmap
{
map textures/common/caps
}
{
map textures/common/caps_glow
blendFunc GL_ONE GL_ONE
rgbGen wave noise 1 0.5 0 2
}
}