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GameStar Special 2002 April
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GSSH42002.iso
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EDITOREN
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gmax
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gmaxinst_1-1.exe
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gmaxsetup11.cab
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msmooth.dlm
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2002-02-13
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77 lines
1 Parameters
2 Strength
3 Iterations
4 Relax
5 Eliminate Hidden Edges
8 Smoothness Filter
10 Smooth Output
11 Separate By Materials
12 Separate By Smoothing Group
13 MeshSmooth
14 MeshSmoothMod
15 Mesh smoothing modifier (Discreet)
17 MAX STANDARD
18 Apply To Whole Mesh
19 Quad Output
20 Triangles
21 Polygons
22 Update Options
23 Faces/Polygons Toggle
24 Control Vertex
25 Vertex %d Selected
26 %d Vertices Selected
27 Weight:
29 Vertex
30 Edge
31 Object Selected
33 Keep Input Faces Convex
34 Display Control Mesh
35 Use Render Iterations
36 Render Iterations
37 Vertex Properties
38 Edge Properties
39 Edge %d Selected
40 %d Edges Selected
42 No Vertices Selected
43 No Edges Selected
44 Change Weight
45 Project to Limit Surface
46 Use Render Smoothness
47 Render Smoothness
48 Vertex Weight %d, node %d
49 Vertex Weight %d
50 Edge Weight %d, node %d
51 Edge Weight %d
52 Vertex Offset %d, node %d
53 Vertex Offset %d
54 Settings
55 Subdivision Amount
56 Local Control
57 Resets
58 Soft Selection
59 Type of MeshSmooth
60 Face Type
61 Control Level
62 Old-style Mapping
63 Use Soft Selection
64 Use Edge Distance
65 Edge Distance
66 Affect Backfacing
67 Falloff
68 Pinch
69 Bubble
70 Subdivision Method
71 A mesh smooth modifer has been set to %d iterations. This modifier requires about %.3fMB of memory, but only %.3fMB is available. Should the mesh smooth modifier process the mesh?
1278 Loop Scheme
1293 Classic
1295 NURMS
1297 Quad Output
1303 Change Crease
1304 Reset
1306 Polygon
1401 Edge Crease %d
1402 Edge Crease %d, node %d
1407 Ignore Backfacing
1408 Select
1409 Paste Named Selection