The Main Game

(1) Escape the goblin caves

You start in [Room 1, Level 1] in a goblin prison cell. Your first task is to escape the cell.

  • Talk to Kultar.

  • Get close to the metal bars leading to the Prison Cell annex [Room 1a]. Remove the stone bricks blocking the metal bars on the floor and activate the metal bars to bend them.

  • Pick up the bone and equip it as a weapon.

  • Kill the patrolling goblin.

  • Open KultarÆs cell (he will be very helpful later).

  • Break the wooden trap [Room 2, Level 1] by hitting it and then jump down the hole.

  • YouÆll land in an abandoned area [Room 1, Level 2].

  • Get the torch, the leather leggings, another bone, and the sleeping bag from the corpse.

  • Find your first runes and check out the corpse in the abandoned fire camp [Room 6, Level 2].

  • In the elevator room [Room 12, Level 2], go through the secret passage by transferring the stones from the pad theyÆre laying on to the other pad. There you will find the key to the store room.

  • Take the rope from the barrel in the abandoned room [Room 5, Level 2] and use it on the broken elevator mechanism. Use the elevator to gain access to the upper part of the room.

  • Get the dagger [Room 13, Level 2], being careful of the rats.

  • Go to [Room 14, Level 2] and fight the goblin lord. Kultar appears if you opened his cell, and will help to kill the lord.

  • Unlock the supply room [Room 17, Level 2] and take the stairs [Room 16, Level 2].

  • At this point, you can either choose to kill all aggressive goblins in this level, or sneak past them into the large corridor [Room 10, Level 1] to reach the human guard post. (To sneak past them, drop a plate on the table in the guard bedroom [Room 9, Level 1] to start a fight between the two lords.)

  • You can open PolsiusÆ cell [Room 6, Level 1] if you managed to get rid of the lord. (HeÆll be helpful later.)

  • Take the blank papers in the Goblin guard room [Room 13, Level 1] without waking up the sleeping lord. Get the key on the table (It opens the door in the guard post managerÆs office [Room 13, Level 1].)

  • In this room, behind the secret door, youÆll also find the key to the weapon room [Room 11, Level 1].

LEVEL 0 >>

(2) Guard post

  • Talk to Ortiern in the guard post [Room 38, Level 0] and receive the gem dealer license.

  • Ortiern will also place a cross on the playerÆs map ([Room 35, Level 2]).

  • You can go to the tavern [Room 41, Level 0], and learn about Arx background, or play a game to earn money.

  • Polsius is in the tavern if the player has opened his cell. If you are aware of the written authorization that youÆll need, you can give him the blank papers now.

  • Go back down to the goblin area through the stairs in goblin customs [Room 42, Level 0].

(3) Access the castle of the king

  • Talk to the guard [Room 12, Level 1].

  • Ask Polsius to sign the fake authorization (he can be in the tavern if you opened his cell earlier).

  • Show gem dealer license and written authorization to the lord [Room 12, Level 1]. If Polsius is dead, the player can bribe the lord. (Give him 300GP.)

  • Take the stairs [Room 35, Level 2] up to the caves [Room 35, Level 0].

  • Talk to Lord Lunshire in the throne room [Room 24, Level 0]. Receive a note from Lunshire.

  • Buy as many goblin-mine shares as you can at the bank [Room 10, Level 0]: they are very cheap at this point in the game due to the trollÆs strike. You can also visit MariaÆs Pawn Shop [Room 5, Level 0]. At this point, the Weapons & Armors Shop is closed. [Room 9, Level 0].

(4) Ask for help from Pog, King of the Trolls

  • Go back down to the troll area through the stairs [Room 35, Level 0].

  • Show LunshireÆs note to the troll [Room 36, Level 2].

  • Talk to Pog in the Hall of Trolls [Room 37, Level 2] and give him Lord LunshireÆs note.

  • Talk to Izak the goblin at the entrance to the Troll encampment [Room 36, Level 2].

  • Talk to the guard [Room 27, Level 2] to access the supply room. You wonÆt get in yet.

  • Put some wine in the cake flour located in the kitchen [Room 25, Level 2] and wait for the cook to take the cakes to the king. (Poison wonÆt work: the cook will notice and make another cake from scratch.)

  • After eating the cakes with wine [Room 20, Level 2], King Alotar will get up and run to his bedroom [Room 21, Level 2]. Follow him there and ask for his authorization to open the supply room. (To speak to the Goblin King, you can also steal the key to his throne room from one of the guards.)

  • Go to the supply room [Room 28, Level 2]. You can take everything you want in this room but donÆt forget to close the door so that the Goblin Lord guard doesnÆt see you. Lockpick the chest if you have enough skill or take the key hidden under a pillow in AtokÆs room [Room 26bis, Level 2]. (Do not show this key to Atok: he will attack you.)

  • Atok comes in and attacks when the chest is opened.

  • Bring the idol back to Pog.

  • As the trolls go back to work, Pog will send some of them to free the path near the guard post.

  • You can now go back to the kingdom of Arx or access Level 3.

LEVEL 1 >>

 

(5) Go back to the kingdom to investigate the rituals and learn your destiny

  • Go back to the human throne room and talk to the king about the trollÆs quest. Receive the key to your bedroom [Room 32, Level 0].

  • Talk to Felnor [Room 19, Level 0] and receive a note from Falan Orbiplanax. Read it to get the secret code.

  • Open the chest in FalanÆs bedroom hidden behind the curtains [Room 27, Level 0].

  • Enjoy the council meeting cut-scene.

(6) Find the temple entrance

  • Talk to Erzog in the prison of the castle [Room 15, Level 0]. He will give location of the secret temple and the password to access it.

  • Go to the castle exit, see the cinematic of Lunshire being threatened by the snake women.

  • Leave the castle, and meet with Chinkashh in town who will show you how to use the teleporters.

  • Go to the tavern [Room 41, Level 0], give the password to the Ylsides (behind the metal door) and go down to the temple.

(7) Enter the temple to destroy the statue

  • Kill all the hostile priests. One is blind and wonÆt attack. He can be useful for information.

  • The goal is to access the Meteor Chamber [Room 37, Level 1] in order to destroy the meteor. The only way to do this is to unset the security system and activate the bridge [Room 22, Level 1]. ItÆs an anti-magic zone so the levitate spell canÆt be used.

  • There are three levers to activate: [Room 26, Level 1], [Room 27, Level 1], and [Room 28, Level 1].

  • Dispel the energy field [Room 29, Level 1] using a scroll of dispel or by casting the dispel field spell.

  • Go to the Golem Room [Room 34, Level 1] and kill the golem to retrieve his golem heart. You can also get a golem heart from one of the high priestsÆ bodies.

  • Go to the high priestÆs bedroom [Room 31, Level 1], kill the high priest and take the code from his corpse.

  • In the golem riddle room [Room 26a, Level 1], use the golem heart on the golem and attract him onto the pressure pad in the nearby room [Room 26b, Level 1]. This will grant access to lever #1 [Room 26, Level 1].

  • Enter the code from the dead priest and activate lever #2 [Room 28, Level 1]. A golem will be released when the lever is activated.

  • Activate lever #3 [Room 27, Level 1]. There is a little trick: to open the second door of the corridor, the first one must be closed.

  • IMPORTANT : Find three magic rocks of Akbaa (out of 5), this will be useful to finish the game.

  • There is a lich with some goodies in the tomb [Room 35, Level 1]. Defeating it is optional; you should try to kill it later on, when stronger.

  • Go to the Meteor Chamber [Room 37, Level 1]. Kill the demon, free the woman and touch the statue.

  • Go back to the human castle. You can use the teleporter [Room 18, Level 1] as it avoids a long trip.

  • See the Mini-cinematic of Erzog dying on your way back to the castle.

LEVEL 2 >>

 

 

(8) Find a solution to destroy AkbaaÆs statue

  • Talk to Lord Lunshire. Felnor is here; learn about Krahoz, Zohark, and the anti-mana drain.

  • At this point, you can do the Krahoz quest or the Zohark quest in any order.

(9) Find Krahoz

  • Go to the tavern and talk to Enoil Calpale. (This is optional.)

  • Go to the Underground Lake [Room 14, Level 3] two levels below and talk to Alia.

  • After the cinematic, you can choose to act in two different ways:

(9.1) Accept AliaÆs deal and get her shield back from the crypt

  • Go back to the kingdom [Room 36, Level 0] and get the key to the crypts from Carlo or lockpick the portcullis leading to the crypt.

  • Read the tombstones [Room 35, Level 3]. A tomb says that Achanta was a vampire. Get the ritual bloodletting device.

  • Use the ritual bloodletting device in front of AchantaÆs statue [Room 36, Level 3].

  • Get the key [Room 39, Level 3].

  • Solve the statue puzzle in the Tomb of Heroes [Room 32, Level 3] by activating the sword of the statue in the north-east corner of the room to open the portcullis. Go down to the next level.

  • There are two major obstacles in this level. The first is the portcullis in the KeeperÆs Room [Room 1, Level 4].

  • Pull the two levers in the KeeperÆs Room [Room 1, Level 4] after putting a weight on the pressure pad.

  • Open the other portcullis [Room 12, Level 4] by pushing the two hidden buttons in the corridors.

  • Go to the unfinished tomb [Room 11, Level 4] and take three stones. Put them on the three pressure pads [Room 14, Level 4].

  • Access the next level with the stairs [Room 13, Level 4].

  • Open either of the tomb doors ([Room 7, Level 5] or [Room 8, Level 5]). Both lead to the same room. The lever in one room opens the door in the opposite room.

  • Jump over the pressure pad at the entrance of the rooms or the mechanism will be reset.

  • When you get to the pit room [Room 14, Level 5], itÆll be too large to jump over. Throw something on the pressure pad on the other side of the pit and walk across on the metal grids that appear.

  • Pick up each of the six element stones you find in the crypts (in a tomb in [Room 35, Level 3], on a corpse [Room 37, Level 3 ], on a corpse in [Room 6, Level 4], on a corpse in [Room 11, Level 4], in a tomb in [Room 6, Level 5], in a tomb in [Room 2, Level 5]).

  • Solve the Elder puzzle leading to the treasure [Room 11, Level 5].

LEVEL 3 >>

 

(1) Each wheel stands for a room:

  • Wheel A = Room 3

  • Wheel B = Room 4

  • Wheel C = Room 5

  • Wheel D = Room 6

  • Wheel E = Room 7

  • Wheel F = Room 8

Inside each of the rooms, youÆll see symbols on the ground. The goal of this riddle is to turn the wheel in order to get the symbol to match from the appropriate room, facing the big direction arrow.

Exit
**********        ***********
*                                                  *
*          Wheel E  Wheel F          *
*                                                  *
*Wheel C                    Wheel D *
*                                                  *
*          Wheel A  Wheel B         *
*                                                  *
*                                                  *
*                                                  *
***********       ***********
Entrance

  • Turn Wheel A five times

  • Turn Wheel B three times

  • Turn Wheel C four times

  • Turn Wheel D twice

  • Turn Wheel E once

  • Turn Wheel F three times

(2) Now put each element stone on the appropriate pillar. (The stone symbol must match the second symbol that appears on each wheel.)

  • Take the Shield [Room 12, Level 5].

  • Beware of the liches [Room 2, Level 5] on the way back. Exit the crypt via the secret passage [Room 3, Level 5]. To open it, use the orb you found [Room 6, Level 5] on the little hole.

  • Bring the shield back to Alia.

(9.2) Steal Krahoz

  • Go to the entrance to the rebel camp [Room 16, Level 3] and open the door.

  • Go to the food storage area [Room 24, Level 3]. Here, a guard is patrolling. Wait until the guard has turned back, then follow him silently to reach the barrels.

  • Hide behind the barrels and wait until the guard has reached the corridorÆs entrance. Enter the next room [Room 25, Level 3].

  • Another way to pass this guard is to poor some poison or sedative into the wine bucket heÆs drinking from.

  • Beware of the pressure pads on the floor. If activated, they will activate traps.

  • Remember to throw objects to attract guards.

  • For the next guard, the player must follow him silently until he has reached the guardÆs turning back point. Wait for the guard to go back near the previous room [Room 25, Level 3] and then enter the second part of the corridors.

  • The player has limited time to open the treasure room, steal Krahoz and close the door back.

  • The player can activate 3 levers in this room. Lever A will simply ring the alarm bell. Lever B will open the portcullis leading to the treasure room (but a pressure pad behind it will ring the bell). Lever C will open a secret passage leading directly to the treasure room.

  • Take the same way back, avoiding the same traps, and leave the rebel camp.

  • You can give Krahoz back to Alia if that pleases you (she will give you money in return), or you can keep it.

LEVEL 4 >>

(10) Find Zohark

  • Talk to the gate keeper of the snake women [Room 34, Level 5].

  • Talk to Zalnashh in her throne chamber [Room 35, Level 5]. The player will receive a key to the Temple of Illusion.

  • Go to the Temple of Illusion [Room 15, Level 5].

  • Activate the lever hidden behind the retractable tapestry [Room 16, Level 5].

  • Go through the secret passage to a hidden room [Room 27, Level 5].

  • Retrieve the real golden snake after having shot at the eye in the poster [Room 17, Level 5].

  • In the room with the missing lever [Room 17, Level 5] , cast the ôRevealö spell (or use a reveal scroll) to see and activate the lever that leads to a hall [Room 18, Level 5].

  • To open the portcullis here [Room 18, Level 5], the player must solve the puzzle of the Golden Snake room [Room 19, Level 5]. Activate the six levers placed in the six little rooms [Room 19, Level 5] in the correct sequence. Drop objects in each little room to recognize them and activate the orb in the center of the room to see which lever to activate next.

  • Ignore the joke room[Room 21, Level 5], as it is only here to fool the player.

  • Go to the mirror room [Room 22, Level 5] and approach the mirror, turn your back, then fight with the reflection that comes out of the mirror.

  • Cross the mirror and open a door in the back of the room.

  • Walk through the wall to a teleporter room [Room 23, Level 5].

  • There is a trick to using this teleporter. Walk backward until teleported, then turn again in the opposite direction (dropping objects on the floor might be useful to stay oriented).

  • In this corridor [Room 18, Level 5], it seems to be infinite. There is a hidden button on the wall that opens a secret passage to skip the teleporters and go to the Room of Truth [Room 25, Level 5].

  • Place the real golden snake in the bowl. This will reveal Zohark to the player and, as he grabs it, lead him to the final test.

  • You will be teleported back to the Temple of Illusion entrance [Room 15, Level 5]. The snake women statues will turn into real snake women. Kill them to finish the Temple of Illusions.

  • Activate the teleporter on this level [Room 36, Level 5].

LEVEL 5 >>

 

(11) Go back to AkbaaÆs temple to destroy the statue for good

  • This time, the statue is protected by a few Ylside. You can avoid them if they are still too tough for you.

  • Equip Krahoz and Zohark and touch the meteor. It will disintegrate this time. Receive some rock of Koltk powder in order to make a super-weapon.

  • Return to the castle of Lunshire.

(12) Set Lord Lunshire free from the Ylsides

  • Shopkeepers locked themselves in their shops, Ylsides have invaded the place.

  • Everybody is dead at the guard post.

  • Meet a dying guard in  the caves [Room 35, Level 0] or the town entrance [Room 1, Level 0] who will tell you that the castle has been invaded by the Ylsides.

  • You must go to the prison [Room 15, Level 0]. Try stealth if facing the Ylside warriors is too tough.

  • From the castleÆs corridor, surrounding the throne chamber, use the secret passage leading to the kitchen [Room 17, Level 0].

  • Cross the corridor to reach the secret passage leading close to the weapon room [Room 14, Level 0], avoiding any contact with the two Ylside warriors patrolling. In this room, the player must wait until the Ylside has passed the corner, then open the door leading to the prison [Room 15, Level 0].

  • Watch the cinematic with KultarÆs intervention. Receive the Ylside armor.

  • Open the sewers and go down [Room 8, Level 0].

  • Once you exit the sewers, Iserbius recalls his Ylsides warriors and everything will be back to normal again. Shops are open, guards are roving, etc.

LEVEL 6 >>

 

(13) Super-weapon quest

  • Talk to the king and Felnor.

  • Go to the dwarfÆs level. YouÆll have to first go back to the snake woman level since itÆs the only way to access the next level.

  • Go to Level 6, through entrance to the ratmenÆs lair [Room 41, Level 5], and defeat the ratmen. Make your way deeper [Room 20, Level 6].

  • Fight the giant worm.

  • Go down to Level 7 using the stairs after the giant worm.

  • Enter the dwarfÆs level [Room 8, Level 7]. Note that there are signs saying it is impossible to cast magic in this zone.

  • Go to the dwarf entrance [Room 12, Level 7], then to the kitchen [Room 13, Level 7].

  • The black beast will fall from the roof, making it collapse, preventing you from returning to the entrance [Room 12, Level 7]. The black beast will grunt for a second. DonÆt try to fight it; itÆs certain death.

  • Run out quickly, close the door behind you in order to slow down the monster a bit.

  • Run to the lava pit [Room 24, Level 7], jump on the remaining platforms to cross the lava pit and leave the black beast on the other side of the pit.

  • Find the key, a power stone and some dwarf flesh in a corpse down the stairs.

  • Now walk back up the stairs. The black beast is here waiting for you.

  • Open the door with the key (without panicking) and run through the corridor to the smelting room [Room 15, Level 7].

  • Combine the Power Stone with the generator to activate the crusher.

  • Jump up the ladder and relax once at the second floor. You can see the monster from above trying to jump and reach you.

  • Activate the lever; you will hear a machine starting. Jump down where the monster is and attract it under the crusher. Time this right or die, either crushed by the crusher or eaten by the monster. While upstairs, you can also drop a piece of dwarf flesh on the ground to attract the black beast under the crusher.

  • Once itÆs dead, take the sword mold and also take the key in the office [Room 16, Level 7]. Activate the lever that will release the one opening lava pit [Room 15, Level 7]. Go back to the corridor [Room 14, Level 7]. The black beast will come back from the alcove.

  • Run back to the lava pit [Room 15, Level 7] and open the lava trap at the right time to finally get rid of the monster.

  • Go to one of the bedrooms[Room 18, Level 7]. Find a sword mold, a key, and a power stone.

  • Get the power stone from the next bedroom [Room 19, Level 7].

  • Read the book there [Room 19, Level 7]: it gives instructions on how to forge an object.

  • Leave the dwarf hall [Room 20, Level 7] to enter the mines. Turn right; youÆll find a power stone blocked behind a piece of wood near the cave wall.

  • YouÆll find another power stone on a corpse [Room 21, Level 7].

  • Go to the Transfer Room [Room 26, Level 7], climb the beams to the top of the room and use a pickaxe on the mithril in the wall to retrieve a chunk of mithril. Go downstairs and place the mithril under the pod. Put a power stone in the teleporter and activate it.

  • Go back to the smelting room [Room 15, Level 7]. Put a new power stone in the generator, take back the chunk of mithril and place it under the crusher. Activate the crusher. Get the four chunks of mithril.

  • Go to the forge [Room 23, Level 7] and create the weapon doing the following: Place two chunks of mithril and the koltk powder in the oven. Use another power stone and activate the machine. Get the koltk-mithril ingot. Face the other machine; place one of the mold on the left side and the ingot in the hole on top of the forge. Use the last power stone and activate the machine to obtain the super-weapon.

  • Cross the gap [Room 16, Level 1] using a levitation spell.

  • Shoot a fireball at the stalactite in the cave [Room 18, Level 1] and levitate to the stalactite.

  • Jump around or use levitation scrolls to find your way to the Ice Dragon cave entrance [Room 19, Level 1].

  • Melt the ice block leading to the Ice DragonÆs lair [Room 20, Level 1].

  • Talk to the dragon. Bring him enough gold to buy his egg. The price is equal to the number of scales that the dragon has. (This number can be found in a book in the human library.)

  • If you canÆt pay the dragon, fight it and get an egg.

LEVEL 7 >>

 

(13.1) Enchant the weapon the nasty way

  • Go back to the snake woman temple [Room 40, Level 5] and talk to Zalnashh near the transmutation altar.

  • Drop the egg and the weapon on the altar and then talk to Zalnashh to give her the rebelÆs hideout location. Watch the ritual, wait for the snake women to leave, and then get the ultimate weapon from the altar.

  • (Note that you can also sell the rebels to the snake women after dropping the egg and the weapon on the altar by using the dissidentÆs hideout key on Zalnashh.)

(13.2) Enchant the weapon yourself

  • Drop the egg on the floor, along with the super-weapon, and cast the enchant object spell or use a scroll (some can be found in the snake women reservation).

(14) Find the entrance to the YlsideÆs bunker and destroy Iserbius

  • Go to the entrance of the YlsideÆs bunker [Room 13, Level 3]. On the way youÆll see the wrap-up of AliaÆs quest; there are many endings according to what you have done in the past.

  • Dispel the energy field closing the path to the bunker [Room 13, Level 3].

  • Fight the two Ylside warriors guarding the gate, or avoid them.

  • Go to the secret bunkerÆs entrance [Room 15, Level 4].

  • Get a stone of Akbaa from a priest [Room 16, Level 4]

  • Get a stone of Akbaa from IserbiusÆ room [Room 20, Level 4]: Use a candle on the skull on the table (the one with no candle). It will open some kind of secret ôchestö in the bed of Iserbius. Inside this chest you will find a key to open the big chest on the ground. The rock is inside.

  • Go to AkbaaÆs puzzle room [Room 21, Level 4] and put the stones in the puzzle of Akbaa.

  • Draw AkbaaÆs sign in spell casting mode.

  • Enter the praying room [Room 22, Level 4] to fight Iserbius merged with Akaa.

  • Watch the end cinematic.

Subquests and Fun Things to Do

Oliver, the Dead Hermit treasure hunt (XP 1000)

  • Read the inscription on the wall of the tavern [Room 41, Level 0].

  • Read the note on the corpse [Room 8, Level 3].

  • In this room, combine an emerald on the chest to unlock it.

  • Read the note in the chest.

  • Remove all the stones in the mining zone [Room 42, Level 2] and read the note.

  • Cast ôRevealö in the abandoned area [Room 4, Level 2] and read the sign on the wall.

  • Go to the spider room [Room 30, Level 5]. Use a shovel in the zone and read the note.

  • Go on the island in the teleport room [Room 11, Level 7] and read the public notice in the mud.

  • Use a shovel in the spider cave [Room 32, Level 2] to retrieve a little key that opens the chest in the dead hermitÆs room. Inside the chest is a ring that gives +1 to all the main characteristics.

Steal the snake women reservation

Find the note under the coffin on the bed near the twinÆs shop [Room 24, Level 4]. It will add a marker to your map showing a secret access to the snake womenÆs lair. Go there [Room 1, Level 3] by jumping on the platforms. Find your way through the cornices and exit to Level 5.

When you sneak inside the snake woman reservation, be very prudent: If you leave this room by the ôenergy shield door,ö try not to be seen by the snake woman patrolling or she will attack you.

Shany kidnapped by the cult (XP 1,000)

  • This quest starts when Carlo breaks into the conversation between the king and yourself after the trollÆs quest.

  • Talk to Maria [Room 5, Level 0].

  • Enter the cult memberÆs bedroom [Room 7, Level 0], open the little chest, and read the note.

  • Go to the snake pillar room [Room 10, Level 3] and hide behind the snake column before the appointment takes place.

  • Follow the group of cultist without being seen or heard.

  • Once in the cultÆs secret room [Room 7, Level 3], kill the priests and free Shany. (Beware: if you wait too long, Shany will be killed by the priest.)

Finishing the game being nasty to everybody

ItÆs important to note that the game can be finished even if the player decides not to follow the quests and the path given by the King or other NPCs. This choice is not the easiest, and it should make the player feel very uncomfortable.

  • Escape from the prison, kill everything you can, even humans from the guard post. Retrieve the gem dealer badge that is on OrtiernÆs corpse.

  • Show the badge to the goblin lord and give him 300 GP to open the portcullis, then kill him to get your money back.

  • Kill everything in order to get enough experience and skill to face the stronger monsters.

  • Go to the temple (by lockpicking the tavern door or getting the key from the bartender corpse).

  • Free Alia, meet her down at the lake, kill her, and take the key.

  • Steal Krahoz from the rebelÆs camp.

  • Go to the snake women outpost, kill Zalnashh and take her key to the Temple of Illusion.

  • Solve the Temple of Illusion and grab Zohark.

  • Equip Zohark and Krahoz, and return to the temple of Akbaa to destroy the meteor.

  • Go to the human castle where the Ylsides have settled and kill everything. Once in the jail, Kultar appears and attacks you. You canÆt take his super-armor because it dies with Kultar, but there is a key on his corpse thatÆll open a chest in the YlsidesÆ forge where youÆll be able to find a brand new super-armor. (ItÆs important to finish the game.)

  • Get the egg from the Dragon. (DonÆt talk ù just kill him.)

  • Go down to the dwarf forge, killing all ratmen, the giant worm, and the black beast along the way.

  • Forge the super-weapon, enchanting it yourself with the enchant object spell. (The appropriate scrolls can be found in the snake woman reservation if you donÆt have the right runes.)

  • Go back to the Ylside Bunker and face Akbaa.

The ghost quest (XP 1,000)

  • In the tomb [Room 33, Level 3], talk to Queen FlorenceÆs ghost. The ghost gives information about the man who killed her.

  • Visit the tavern [Room 41, Level 0] and talk to Enoill Calpale (the one-eyed man). After talking to him, buy him a drink. He will go to the restroom, leaving his key on the stool.

  • Go to his house [Room 12, Level 0] and find the letters.

  • Go back to the tavern to show Enoill the evidence. He will claim that heÆs not the only one whoÆs guilty.

  • Find Carlo in the city and show him evidence.

Tracked down by a ratman assassin

After walkthrough point #5, Iserbius knows that you are The Guardian. Consequently, he sends an assassin to kill you. After youÆve left the council room, the assassin leaves a warning to the player. On his bed, the player will find a dead headless chicken. With blood, the sign of Akbaa has been drawn on the wall. From this moment, the player will see quick shadows on the walls. He will also hear rapid footstep sounds from the assassin. The player will see the assassin watching him closely. After this observation round, the assassin will attack. YouÆll see the assassin standing in front of you, 10 yards away. The assassin will throw two poisoned daggers and then disappear. You can easily evade the daggers with a strafe. The second encounter will be more deceitful. The player will hear the sound of incoming daggers. This time the assassin will be behind you. But, as you hear the daggers, you can evade this attack as well. The third attack will be more conventional as the assassin will engage the player in close combat. If you get the upper hand in combat, and the assassin loses more than 80 percent of his HP, he will jump back and throw a gas bomb at your feet, ninja style. The explosion will result in a lot of smoke but the gas is harmless and used only to evade combat. The fourth (and last) encounter will see the assassin attack you but not flee. Encounters # 3 and # 4 will take place in the galleries [Room 31, Level 5] as it is an inevitable route for the player to access the Order of the Ederneum sanctuary.

Here are some rooms where the player can see or hear the assassin: L0R35, L0R42, L0R44, L1R38, L2R33, L2R12, L3R1, L3R11, L4R28, L4R30.

If the assassin is killed, the player earns 1,600 XP.

PogÆs quest (XP 400)

  • You can give Pog a book of finance taken from a rebel bedroom [Room 21, Level 3].

  • The trolls will now sell gems on their own and Alotar will stop selling them. Be careful, though; goblins will attack you on sight.

Rob the goblins

  • Under the Goblin KingÆs bed [Room 21, Level 2], you will find a note with the code to open a secret wall mechanism in AlotarÆs throne room [Room 20, Level 2].

  • In this secret room youÆll find a lever to open the secret passage leading to the treasure room [Room 22, Level 2].

  • Grab everything you find in the treasure room but try not to be seen going through the secret passage and do not open the door while stealing!

  • You can also get into the treasure room by stealing the key off one of the goblin lords patrolling near the throne room.

Rob the bank (XP 2,000)

  • Go to AliciaÆs bedroom [Room 8, Level 0] and activate the timed lever behind the pot.

  • Run to GaryÆs apartment [Room 43, Level 0] and go through the sewers to the secret room [Room 8, Level 0].

  • Use some mud putty on the sealed key to make a mold out of it without being spotted by Alicia (mud putty can be found in GreuÆs room [Room 17, Level 1]).

  • Go to the dwarf forge [Room 23, Level 7] and create a bank key, using the bank key mold.

  • Go back to the bank, activate the button on the wall in the bank office [Room 11, Level 0] behind the counter. This will open the secret door, but make sure no one sees you.

  • Close the secret wall once on the other side. Unlock the door with the bank key.

  • Finally, take the gold bars making sure nobody sees you doing this. (The invisibility spell can help.)

  • ItÆs best to do this when the bank is closed. You can access either the bank office [Room 11, Level 0] or the bank [Room 10, Level 0] by lockpicking both doors or ôborrowingö the keys from GaryÆs inventory.

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