PX006 In order to move, it must say MOVEMENT MODE in the Text box under the Action Window.\n\n :\n ~1.@ Press the Spacebar.\n\n : If you have a three-button mouse, you can enter or exit Movement Mode by clicking the middle mouse button.\n\n : You cannot enter Movement Mode during a movie sequence or a conversation. PX007 Walking is the basic form of movement in the game.\n\n :\n ~1.@ While in Movement Mode, push, pull or slide the mouse in the direction you want to go.\n\n The mouse reacts very similar to a joystick. Moving the mouse forward or back will MOVE you in a forward or reverse direction. Moving the mouse left or right will ROTATE you left or right.\n\n When you first enter movement mode you are standing still and the mouse is in its ZERO (or starting) position. To move slowly, move the mouse a small distance from the ZERO position. To move more quickly, move the mouse a greater distance from the ZERO position. You can STOP by returning the mouse to the ZERO position, by clicking the right mouse button, or by exiting movement mode.\n\n : Revving the mouse will not increase the speed.\n\n : Once you're moving, you do not need to move the mouse, except to change direction. PX008 Running allows you to cover ground more quickly than walking.\n\n :\n ~1.@ While in Movement Mode, push, pull or slide the mouse in the direction you want to go.\n ~2.@ While moving, press and hold down the R key.\n\n : Releasing the key will slow you to a walking pace. PX009 The Tilt option allows you to tilt the view up and down.\n\n :\n ~1.@ While in the Movement mode, press the up arrow key on the keyboard until you reach the desired angle.\n\n :\n ~1.@ While in the Movement mode, press the down arrow key on the keyboard. Hold the key down until you reach the desired angle.\n\n : You can move with the tilt on.\n\n : Pressing the key will return the view angle to level.\n\n : On the Configuration screen under Preferences, the keys to tilt up/down can be reversed. You can also reverse the keys while in VR by pressing F8 (F7 restores them to the default settings). PX010 The Slide option allows you to move laterally (sideways).\n\n :\n ~1.@ While in the Movement mode, click and hold the left mouse button.\n ~2.@ Move the mouse to the left.\n\n :\n ~1.@ While in the Movement mode, click and hold the left mouse button.\n ~2.@ Move the mouse to the right. PX011 The Rotate option allows you to make a 360 degree turn from a stationary position.\n\n :\n ~1.@ While in the Movement mode, click the right mouse button. This will bring you to a stop.\n ~2.@ When you have reached a full stop, move the mouse to the left or right. PX012 The Up/Down option allows you to adjust the height of your eye level, from standing on tip-toes to lying flat on the floor.\n\n :\n ~1.@ While in the Movement mode, press and hold the Left SHIFT key until you reach the desired height.\n\n :\n ~1.@ While in the Movement mode, press and hold the CTRL key until you reach the desired height.\n\n : You can move around at any eye level.\n\n : Pressing the 'E' key will return the view to normal EYE level. PX013 The Climb option allows you to walk up and down stairs or climb up and down ladders. To climb stairs, simply walk onto them and continue moving. The eye level will automatically raise or lower in relation to where you are on the stairs. To climb a ladder, move close to the ladder then click 'yes' if you want to climb the ladder.\n\n : You can stop, turn, tilt, slide or run up stairs. PX014 There are three ways to stop your movement.\n\n :\n ~1.@ Click the right mouse button \n ~2.@ Return the mouse to its ZERO position. (See WALKING)\n\n :\n ~1.@ Press the Spacebar.\n\n : If you have a three-button mouse, you can stop and exit Movement Mode by clicking the middle mouse button. PX015 In this game, the only time you are taken through a doorway automatically is when you are standing very close to the door when you open it. Otherwise, you need to move into the doorway to pass through it. PX016 The Travel System is not related to the type of movement discussed in this section. For information and/or instructions, see How to Travel in the Help Menu. PX017 Located directly beneath the Action window is the Command Display (i.e. Look, Get, Move, Open, Talk, On/Off). In order to use these commands, you must be in INTERACTIVE Mode (not Movement Mode).\n\n :\n ~1.@ Press the Spacebar.\n\n : If you have a three-button mouse, you can enter or exit Interactive Mode by clicking the middle mouse button.\n\n : You cannot enter Interactive Mode during a movie sequence or a conversation. PX018 The LOOK COMMAND allows you to LOOK at an object. Whenever the cursor is positioned over an important object, LOOK will light up in the Command Display. If another command is available such as GET, MOVE, etc., it will also light up.\n\n :\n ~1.@ While in the Interactive Mode, position the cursor over the object you want to LOOK at.\n \n ~2.@ To CHANGE CURSORS, click the RIGHT MOUSE BUTTON.\n ~3.@ When the MAGNIFYING GLASS cursor is displayed, click the LEFT MOUSE BUTTON.\n\n L=LOOK G=GET M=MOVE O=OPEN T=TALK F=ON/OFF PX019 The GET COMMAND allows you to PICK UP an object and add it to your INVENTORY. Whenever the cursor is positioned over a GETTABLE object, GET will light up in the Command Display (Along with Look).\n\n :\n ~1.@ While in the Interactive Mode, position the cursor over the object you want to GET.\n \n ~2.@ To CHANGE CURSORS, click the RIGHT MOUSE BUTTON.\n ~3.@ When the GRASPING HAND cursor is displayed, click the LEFT MOUSE BUTTON.\n\n L=LOOK G=GET M=MOVE O=OPEN T=TALK F=ON/OFF PX020 The MOVE COMMAND allows you to MOVE an object. Whenever the cursor is positioned over a MOVEABLE object, MOVE will light up in the Command Display (Along with Look).\n\n :\n ~1.@ While in the Interactive Mode, position the cursor over the object you want to MOVE.\n \n ~2.@ To CHANGE CURSORS, click the RIGHT MOUSE BUTTON.\n ~3.@ When the HAND MOVING A CHESS PIECE cursor is displayed, click the LEFT MOUSE BUTTON.\n\n L=LOOK G=GET M=MOVE O=OPEN T=TALK F=ON/OFF PX021 The OPEN COMMAND allows you to OPEN objects such as doors, safes, drawers, etc. Whenever the cursor is positioned over an OPENABLE object, OPEN will light up in the Command Display (Along with Look).\n\n :\n ~1.@ While in the Interactive Mode, position the cursor over the object you want to OPEN.\n \n ~2.@ To CHANGE CURSORS, click the RIGHT MOUSE BUTTON.\n ~3.@ When the OPENING/SHUTTING DOOR cursor is displayed, click the LEFT MOUSE BUTTON.\n\n L=LOOK G=GET M=MOVE O=OPEN T=TALK F=ON/OFF PX022 The TALK COMMAND allows you to INITIATE A CONVERSATION with a character. Whenever the cursor is positioned over a CHARACTER you can talk to, TALK will light up in the Command Display (Along with Look).\n\n :\n ~1.@ While in the Interactive Mode, position the cursor over the CHARACTER.\n \n ~2.@ To CHANGE CURSORS, click the RIGHT MOUSE BUTTON.\n ~3.@ When the TALKING MOUTH cursor is displayed, click the LEFT MOUSE BUTTON.\n\n L=LOOK G=GET M=MOVE O=OPEN T=TALK F=ON/OFF PX023 The ON/OFF COMMAND allows you to TURN THINGS ON or OFF (i.e computers, etc.). Whenever the cursor is positioned over an appropriate object, ON/OFF will light up in the Command Display (Along with Look).\n\n :\n ~1.@ While in the Interactive Mode, position the cursor over an appropriate object.\n \n ~2.@ To CHANGE CURSORS, click the RIGHT MOUSE BUTTON.\n ~3.@ When the SWITCH TURNING ON AND OFF cursor is displayed, click the LEFT MOUSE BUTTON.\n\n L=LOOK G=GET M=MOVE O=OPEN T=TALK F=ON/OFF PX024 Often, conversations will start immediately when you enter a room. In other instances, you need to initiate the conversation by using the TALK command.\n\n :\n ~1.@ While in the Interactive Mode, position the cursor over the character you want to talk to.\n ~2.@ Click the RIGHT MOUSE BUTTON until the TALKING MOUTH cursor is displayed.\n ~3.@ Click the LEFT MOUSE BUTTON to enter Conversation Mode.\n\n L=LOOK G=GET M=MOVE O=OPEN T=TALK F=ON/OFF PX025 There are two types of conversation in the game. The first is called interactive conversation, which means you choose how Tex responds to the character he is talking to. The second is like a movie scene, where you watch the conversation play out without influencing the outcome.\n\n During an interactive conversation, you will have to choose from three possible responses at each juncture in the conversation. These choices are displayed in the three Response Attitude (A,B,C) boxes located in the lower right corner of the screen.\n\n :\n When the character you are talking to finishes his/her opening line, click the A, B or C button or (A,B,C) on the key board to have Tex respond according to the Response Attitude. PX026 With most of the characters in the game, you can reach a point where they are willing to answer questions. At this point, ASK ABOUT will appear as an A, B, or C response and the ASK ABOUT LIST will be displayed.\n\n :\n ~1.@ When you reach the point in a conversation where the character is willing to cooperate, choose the ASK ABOUT response. This will bring up the ASK ABOUT LIST.\n ~2.@ In the ASK ABOUT LIST, click on the topic you want to ASK ABOUT and the character will automatically respond.\n\n : If there are more topics in the LIST than can be displayed on screen, the UP and DOWN ARROW BUTTONS will become active. Click the Up or Down buttons to page up or down. PX027 Some of the characters you meet in the game will not cooperate until you GIVE THEM SOMETHING from your INVENTORY.\n\n :\n ~1.@ When you reach the point in a conversation where the character is willing to accept something, choose the OFFER FROM INVENTORY response. This will bring up the INVENTORY LIST.\n ~2.@ In the INVENTORY LIST, click on the item you want to OFFER. A picture of the object will appear.\n ~3.@ Click the OFFER FROM INVENTORY response. The character will automatically respond to your offer.\n\n : If there are more items in the LIST than can be displayed on screen, the UP and DOWN ARROW BUTTONS will become active. Click the Up or Down buttons to page up or down. PX028 There are two ways to end a conversation. First, you may offend the character you're talking to and get booted out (or killed in extreme cases). The other way requires that you continue the conversation until END CONVERSATION appears as a response. This will normally happen at the ASK ABOUT or OFFER FROM INVENTORY point.\n\n :\n ~1.@ When the conversation reaches the ASK ABOUT or OFFER FROM INVENTORY point, click the END CONVERSATION response.\n\n PX029 SAVING BEFORE STARTING A CONVERSATION is a good idea for several reasons. First, if the conversation doesn't progress the way you would like, you can resume play at the point immediately before the conversation and talk to the same character again. Second, you may see an intriguing Response Attitude that you are curious to hear, but feel that you should use a different attitude. Saving before the conversation allows you to go back and see all the different possibilities. PX030 Using the GET COMMAND allows you to pick up an object and add it to your Inventory.\n\n :\n ~1.@ While in the Interactive Mode, position the cursor over the object you want to pick up.\n ~2.@ Click the RIGHT MOUSE BUTTON until the GRASPING HAND cursor is displayed.\n ~3.@ Click the LEFT MOUSE BUTTON to pick up the object. PX031 Once an object has been added to the Inventory you can--and should--EXAMINE it to see if it contains hidden objects or information.\n\n :\n ~1.@ Click the Inventory button. This will display the INVENTORY LIST.\n ~2.@ Click on the ITEM in the INVENTORY LIST to highlight it.\n ~3.@ Click the EXAMINE BUTTON. PX032 In many instances throughout the game, two or more inventory items need to be COMBINED to create a new inventory item.\n\n :\n ~1.@ Click the COMBINE BUTTON. This will take you into COMBINE MODE, and the inventory items will be displayed in the Action window.\n ~2.@ Move the cursor over one of the items you want to combine and CLICK on it.\n ~3.@ Now move the cursor over the other item and CLICK again. If the items can combine, they will, otherwise nothing will happen.\n ~4.@ To release the original item, click the right mouse button.\n\n : TO EXIT the Combine Mode, click the Resume button in the Action window. If the window is full of objects the up/down arrow buttons become active so that you can scroll through the objects. PX033 Most of the inventory items need to be USED at some point in the game. For example you may have to use a KEY on a LOCKED DOOR.\n\n :\n ~1.@ Click the INVENTORY BUTTON. This will display the INVENTORY LIST.\n ~2.@ In the Inventory List, click on the ITEM to highlight it.\n ~3.@ Click the USE BUTTON.\n ~4.@ Move the cursor into the Action window. The cursor will appear as the ITEM you selected.\n ~5.@ Move the cursor over the RECIPIENT OBJECT in the Action window, and click the LEFT MOUSE BUTTON. PX034 Some of the characters you meet in the game will not cooperate until you GIVE THEM SOMETHING from your INVENTORY.\n\n :\n ~1.@ When you reach the point in a conversation where the character is willing to accept something, choose the OFFER FROM INVENTORY response. This will bring up the INVENTORY LIST.\n ~2.@ In the INVENTORY LIST, click on the item you want to OFFER. A picture of the object will appear.\n ~3.@ Click the OFFER FROM INVENTORY response. The character will automatically respond to your offer.\n\n : If there are more items in the LIST than can be displayed on screen, the UP and DOWN ARROW BUTTONS will become active. Click the Up or Down buttons to page up or down. PX037 The Hint System is designed to Allow you to get a hint anytime you are stuck in the game.\n\n :\n ~1.@ Click the HINT button. This will display the HINT DIRECTORY screen. The topics listed are unresolved puzzles. This a level 1 hint and costs 1 point.\n ~2.@ FIND THE PUZZLE you want a hint for and CLICK ON IT. This will display the STEPS COMPLETED FOR ... screen. This screen displays how many steps must be completed, and how many have already been completed. This is a level 2 hint and is free.\n ~3.@ If you want a hint, click the button next to the blank line highest on the screen. A hint will appear, which will cost 4 points.\n\n : When you ask for a hint, the line appears in green and will stay green until you have completed the step. All completed steps appear in blue. You cannot ask for another hint until you have accomplished the action for the previous hint.\n\n : The game uses a Point System in which you earn points by solving cases, getting objects, etc. Points are displayed at the top of the screen during normal play. Each time you click the hint button you are penalized 1 point. If ask for a level 3 hint, you are penalized another 4 points. In order to earn a perfect score of 1000 points, you will need to complete the game without using hints.\n If you would rather run the program without using hints, you can prevent access to the Hint System.\n\n :\n ~1.@ Click the Auxiliary Panel button. This will display the Auxiliary Panel.\n ~2.@ Click the Config button. This will display the Configuration screen.\n ~3.@ On the Configuration screen, go to where it says Hints and click in the On or Off box. PX039 There are many paths that take you to the end of the story, and there is a great deal to see and do in the game. To encourage you to investigate thoroughly, we have included a point system. Each time you solve a case or pick up an object, you are awarded a certain number of points. If you do everything possible in the game (and don't ask for any hints), you can reach a perfect score of 1000 points.\n Your point total is displayed during game play at the top of the screen. When you enter the Hint System, it is displayed in the upper right corner of the screen. PX042 You are free to modify your configuration at any time. The configuration for the program is displayed on a Configuration screen, which is easily accessible.\n\n :\n ~1.@ Click the Auxiliary Panel button. This will display the Auxiliary Panel.\n ~2.@ Click the Config button. This will display the Configuration screen. PX043 The CD-ROM tab is designed to allow users with multiple drives or CD changers to make use of the extra devices when playing the game.\n\n \n Drive Assignments are not necessary for the Pandora Directive Demo, since it comes on a single CD-ROM that should always be placed in the first CD-ROM drive letter. Nevertheless the final version of the game will let you assign each of the 6 CD's to a different drive letter if you have multiple CD-ROM drives or a CD changer.\n\n \n These are the two most important performance characteristics of CD-ROM drives. Transfer rate is the rate at which data comes off the disc into the internal buffer. Burst rate is the rate at which data is sent to the CPU from the internal buffer. Transfer rates below 300 KB/sec may cause poor display performance, especially if associated with a slow video card. Press the TEST button to test the performance of the indicated drive.\n\n : To reconfigure this setting, you must go to the CD-ROM tab on the Configuration screen. PX044 The Memory section (in the upper right corner of the Configuration screen) reports the amount of extended memory available while the program is running.\n\n If the available extended memory is below 16000 KB (16 MB), the graphics for the VR scenes (movement mode) will automatically scale to fit into the available space. The lower this value (below 16000 KB), the more scaling that occurs and the more blocky the appearance of the scene.\n\n You may be able to increase the amount of extended memory available by removing or reducing the size of DISC CACHES, RAM DRIVES, etc. If you are running under Windows 95 you should consider booting to DOS, since more memory will be available for the game.\n\n PX045 The video tab reports (the rate at which video images can be placed on the screen). This is a function of both the speed of the VIDEO CARD and the speed of the CPU and has a significant effect on the playback of the movie sequences. Very slow video may cause the playback to be choppy and may cause the sound to break up. Values below 10000 k/s are considered slow. Values above 15000 k/s are considered fast. We have also included a Contrast/Gamma test screen to help adjust your monitor correctly. \n\n PX046 Although configuring your sound device is often the most difficult and frustrating part of setting up a game, we have tried to make it as easy and as flexible as possible.\n\n To begin the process, click the button in the lower left corner of the Configuration screen. Read the instructions carefully. There are two devices that must be set up, the DIGITAL SOUND DEVICE and the MIDI MUSIC DEVICE. Each setup screen has instructions to assist in the process.\n\n : If the values in the I/O PORT, INTERRUPT, or DMA CHANNEL boxes do not match values for your card, you may enter the appropriate numbers directly by clicking in the box, typing in the value, and pressing ENTER. PX047 ON to print TEXT along with digital speech.\n\n OFF to make the HINTS UNAVAILABLE during play.\n\n \n\n \n\n \n Normal: Cursor Up = UP Cursor Down = DOWN\n Reverse: Cursor Up = DOWN Cursor Down = UP\n\n \n The size of the display window while in movement mode can be adjusted to any of 10 different sizes. Click the box next to the size you want or press the corresponding HOT KEY (1-0) during play.\n\n \n Select HIGH, MED or LOW quality. The rendering speed for high quality is slowest while the rendering speed for low quality is fastest. You can also use the HOT KEYS F2/F3/F4\n\n \n\n Activate this option to return to full size in INTERACTIVE mode even if movement mode is set to a small size.\n\n \n\n This option should only be used if you experience choppy video scenes. If this option is enabled it will play video in a lower resolution mode (VGA) which helps slower video cards to keep up with the frame rate.\n\n : To reconfigure this setting, you must go to the Preference tab on the Configuration screen. PX048 This function is not operational. PX049 Two types of sound can be played in the program: Digital and MIDI. Depending on the hardware in your computer you may be using one, both, or neither of these.\n\n :\n ~1.@ Click the Auxiliary Panel button. This will display the Auxiliary Panel.\n ~2.@ Click the Config button. This will display the Configuration screen.\n ~3.@ In the Sound section, there are two separate volume controls,\n one under Digital Sound Device and another under MIDI Music Device.\n ~4.@ Click the up or down arrow keys to raise or lower the volume.\n\n : Use the Test button(s) to check the volume level before returning to the program. PX050 Captioning can be displayed in the Text box under the Action window, which allows the hearing impaired to enjoy the program. To those who don't need to read the text, it may be something of a distraction.\n\n :\n ~1.@ Click the text button in VR.\n ~2.@ Check the ON/OFF box for Captioning on the Preference tab in the Configuration screen.\n ~3.@ Or toggle the captioning by pressing F5 or X anytime. PX051 There are ten different sizes for the movement mode display, ranging from small (240x180) to full-screen (640x480).\n\n : The smaller the window size, the faster the movement will be. If you have a less powerful computer, you will probably want to use a smaller window when walking around. You can, however, resize the Action window at any time, even while moving. We recommend that users with slower computers use a smaller window when in Movement Mode.\n\n \n ~1.@ Click on the Configuration button in the main menu. This will display the Configuration screen.\n ~2.@ Click on the Preference tab. This will bring the Preference Screen to the foreground.\n ~3.@ In the Movement Mode section click the box next to the screen size you want.\n ~4.@ Click the OK button to return to the program.\n\n : You can also resize the screen by pressing one of the ten number keys (1-0) on the keyboard while you are in VR. PX052 :\n ~1.@ Click the Auxiliary Panel button to open the Auxiliary Panel.\n ~2.@ Click the Save button. The Ready to Save a Game screen will be displayed.\n ~3.@ Click the Increment File Name and Save button. The Add Comment box will be displayed.\n ~4.@ If you choose to add comments to the saved game file (such as who you've talked to and what you've found out), type them in.\n ~5.@ Click the OK button. PX053 Player Name displays the name under which the saved game will be stored.\n\n : All saved games are filed under players' names (i.e. Bob.001, Bob.002, etc.) PX054 The Day information refers to where you are chronologically in the program. Since the action in The Pandora Directive is divided into 10 days, the Day number will be 1, 2, 3, 4, 5, 6, 7, 8, 9, or 10. PX055 The Location information refers to your current physical location in the program (i.e. Tex's Office). PX056 The File Name displayed is that of your last saved game. Whichever saved game file is highlighted in the Game File Names box (below) is displayed in the File Name box.\n\n : If you want to save over the saved game file displayed in the File Name box, you should click the Save button (below). If you do not wish to overwrite any of the saved game files, and want to create a new saved game file, click the Increment File Name and Save button. PX057 The Date information comes from your computer's internal calendar and displays the current date. PX058 The Time information comes from your computer's internal clock and displays the current time. PX059 The Info buttons are located to the immediate left of each entry in the Game File Names box. Clicking any of these buttons will display the Player Name, Day, Location, File Name, Date and Time for the corresponding saved game file. It also displays any comment you append to a saved game file (see 'Add Comment button' below).\n\n : You must click and hold down the Info buttons in order to display the information and comments. PX060 The Game File Names box contains all the games saved by the current player. The games are listed chronologically, with the first game file you saved at the top of the list, and the most recent at the bottom. The most recent saved game file will also be highlighted automatically.\n\n : If there are more saved game files than can be displayed at once in the Game File Names box, use the scroll bar to locate the saved game file you're looking for. PX061 The Increment File Name and Save button is the most-used button in this system. Since there is no practical limit on the number of saved game files you can accumulate, there is no reason to ever save over a previously saved game. Clicking this button will simply create a new saved game file with the numerical extension increased by one (i.e. BOB.001 TO BOB.002). The Player Name, Day, Location, File Name, Date and Time information will automatically be included. PX062 :\n ~1.@ In the Game File Names box, click the saved game file you want to delete. This will highlight the saved game file.\n ~2.@ Click the Delete Game File button. A warning box will be displayed.\n ~3.@ Verify that the saved game file is correct, then click the Yes button. PX064 Clicking the Cancel button will return you to the Auxiliary Panel. PX065 :\n ~1.@ In the Game file Names box on the Ready to Save a Game screen, click the saved game you want to overwrite. This will highlight the saved game file.\n ~2.@ Click the save button. A warning box will be displayed.\n ~3.@ Verify that the saved game file is correct, then click the Yes button. PX066 :\n ~1.@ In the Game file Names box on the Ready to Save a Game screen, click the saved game file you want to delete. This will highlight the saved game file.\n ~2.@ Click the Delete Game File button. A warning box will be displayed.\n ~3.@ Verify that the saved game file is correct, then click the Yes button. PX067 :\n ~1.@ Click the Auxiliary Panel button to open the Auxiliary Panel.\n ~2.@ Click the Load Game button. The Ready to Resume a Saved Game box will be displayed.\n ~3.@ In the Saved Game Display box, find the saved game file you want the comments for and click it to highlight it.\n ~4.@ Click and hold down the Info (?) button to the left of the saved game file. An Info box will be displayed, containing the Player Name/Game File Name/Date/Time/Location, with Comments at the bottom (if you added them when you saved the game). PX068 :\n ~1.@ Click the Auxiliary Panel button to open the Auxiliary Panel.\n ~2.@ Click the Load button. The Ready to Resume a Saved Game box will be displayed.\n ~3.@ All saved games are filed under Players' Names. In the Player Names box, click the name under which the saved game is filed. The name will appear in the Player Name box on the left, and all the saved games filed under that name will be displayed in the Saved Game Display box below.\n ~4.@ In the Saved Game Display box, find the saved game file you want to load and click it to highlight it.\n ~5.@ Click the Resume button.\n\n : If there are more saved games than can be viewed at once in the Saved Game Display box, use the scroll bar to the right of the box.\n PX069 :\n ~1.@ Click the Auxiliary Panel button to open the Auxiliary Panel.\n ~2.@ Click the Load Game button. The Ready to Resume a Saved Game box will be displayed.\n ~3.@ In the Saved Game Display box, find the saved game file you want to delete and click it to highlight it.\n ~4.@ Click the Delete button. A warning box will be displayed.\n ~5.@ Verify that the saved game file is correct, then click the Yes button. PX070 :\n ~1.@ Click the Auxiliary Panel button to open the Auxiliary Panel.\n ~2.@ Click the Load Game button. The Ready to Resume a Saved Game box will be displayed.\n ~3.@ In the Player Names box, click the name you want to delete to highlight it.\n ~4.@ Click the Delete button. A warning box will be displayed.\n ~5.@ Verify that the Player Name is correct, then click the Yes button.\n\n : You cannot delete a Player Name if the game is currently being played under that name. PX071 The Player Name box displays the name of the person currently playing the game (or who was last playing). PX072 The Player Names box displays all the names people have played the game under.\n\n : If there are more names in the Name List box than can be displayed at once, use the scroll bar on the right side of the box to scroll through the list. PX073 The Game File Name box displays the last game file saved under the name in the Player Name box. PX074 The Info buttons are used to display additional information about the saved game files in the Saved Games Display box. Clicking and holding down the Info (?) button directly to the left of a saved game file will display an Information box, containing the Player Name/Game File Name/Date/Time/Day/Location, with Comments at the bottom (if you added them when you saved the game). PX075 The box that takes up the bottom half of the Ready to resume a Saved Game screen is called the Saved Games display box. The first column in the Saved Games Display box (Date) displays the actual date on which you saved the game file. The second column (Time) displays what time it was when you saved the game file. The third column (Day) displays which Day it is in the game. Since the story in The Pandora Directive unfolds over seven days, this column will display Day 1 through Day 7. The fourth column (Location), displays where you were physically in the game when you saved (i.e. Tex's Office).\n\n : The date and time information is dependent upon your computer's internal clock. PX076 When you have determined which saved game you want to resume, click the Resume button to load the saved game. PX077 When you want to delete a saved game from the Saved Games Display box, click the saved game file to highlight it, then click the Delete Game button. PX078 When you want to delete a player name from the Player Names box, click the name to highlight it, then click the Delete Player Game button. PX079 The first time you play The Pandora Directive, you will be asked to enter your name, and you will then play a game under that name. If you wish to restart at any time, follow the instructions below:\n\n :\n ~1.@ Click the Auxiliary Panel button to open the Auxiliary Panel.\n ~2.@ Click the New Game button. The Ready to Start a New Game box will be displayed.\n ~3.@ If the correct Player Name is displayed in the Player Name box, go on to step ~4.@ To use a player name from the Name List box, click the name to highlight it.\n ~4.@ Click the OK button. A new game will automatically start. PX080 :\n ~1.@ Click the Auxiliary Panel button to open the Auxiliary Panel.\n ~2.@ Click the New Game button. The Ready to Start A new Game box will be displayed.\n ~3.@ Click in the Player Name box.\n ~4.@ Press the Backspace key to delete the name in the Player Name box. This will not delete the player from the Name List box.\n ~5.@ Type in the name of the new player.\n ~6.@ Click the OK button. A new game will automatically start. PX081 :\n ~1.@ Click the Auxiliary Panel button to open the Auxiliary Panel.\n ~2.@ Click the New Game button. The Ready to Start a New Game box will be displayed.\n ~3.@ In the Name List box, click the name you want to delete to highlight it.\n ~4.@ Click the Delete button. A warning box will be displayed.\n ~5.@ Verify that the Player Name is correct, then click the Yes button.\n\n : You cannot delete a Player Name if the game is currently being played under that name.\n\n : Deleting a Player Name will simultaneously delete all the saved game files and settings saved under that name. PX082 The Player Name box displays the name of the person currently playing the game PX083 The Player Names box displays all the names people have played the game under.\n\n : If there are more names in the Name List box than can be displayed at once, use the scroll bar on the right side of the box to scroll through the list. PX084 When you have determined under whose name you're going to start a new game, click the OK button to start the new game. PX085 When you want to delete a player from the Name List box, click the name to highlight it, then click the Delete button. PX086 :\n ~1.@ Click the Auxiliary Panel button. This will display the Auxiliary Panel.\n ~2.@ Click the Exit Game button. A warning box will be displayed, asking if you're sure.\n ~3.@ Click the Yes button. PX087 \n Before you call, .\n\n We have tried to answer as many questions as possible regarding playability and technical problems in the manual. If you think your problem is a technical one, read chapters 1, 12, and 14 carefully before calling.\n\n \n If you have any questions regarding this product, we offer three different ways to get help:\n ~1.@ Call our toll-free Support Hotline at 1-800-793-8324 from Monday through Friday between the hours of 7:30 a.m. and 8:30 p.m., Mountain Time Zone.\n\n Before you call, determine if the problem is a how to play question or a technical question. If the problem is technical, try to compile as much information about your system as possible and have it handy for reference as you talk to the support technician. Information such as the type and speed of your CPU, how much RAM you have, the brand and speed of your CD-ROM, and the brand of your sound card will help a lot in solving your problem. A printout of your CONFIG.SYS and AUTOEXEC.BAT files would also be very useful. The more you can tell him or her, the faster the problem can be diagnosed and solved.\n\n If you are a computer novice and don't know how to get the above information, don't worry. Just call us, and our courteous technicians will help you through it. It will just take a little longer.\n\n Try to be at the computer as you call.\n\n ~2.@ If you have a modem, you can use our Bulletin Board System (BBS). The number is 1-801-364-7449 and is open 24 hours every day. There are three 14,400 Baud modems accessible on the BBS (8-N-1).\n\n ~3.@ On-Line users can get help on ACCESS products though the following On-Line services:\n \n America On-Line--Linkspro1----Industry Connection\n CompuServe------72662,61---GO GAMBPUB\n Prodigy-----------GBVV20A--E-mail\n Genie-------------XKY98115---Scorpia Game Conference\n Delphi-------------Linkspro1----Custom 119\n\n ~4.@ Internet users can contact us at our web site or by e-mail:\n \n The phone number for technical support is (801) 359-1294\n\n \n For technical support, contact Virgin Interactive Entertainment at:\n ~Phone:@ (0)171-368-2266\n ~Fax :@ (0)171-468-2003\n Our European distributor is\n Virgin Interactive Entertainment\n 2 Kensington Square London W8 5RB ENGLAND PX094 The Head Turn option allows you to turn your head to alter the view \n\n \n Press and hold the following keys:\n\n KEY ACTION\n A Look LEFT 30 degrees\n S Look RIGHT 30 degrees\n Z Look to the REAR\n Q Look LEFT 90 degrees\n W Look RIGHT 90 degrees\n D Look DOWN 30 degrees\n F Look UP 30 degrees\n\n :\n While holding down one or more head turn keys, double click the LEFT MOUSE BUTTON or switch into INTERACTIVE MODE. PX095 Several times during your investigations, you will come across which must be assembled.\n\n :\n ~1.@ Click on the INVENTORY button to bring up the Inventory List.\n ~2.@ Click on the scraps, shreds, etc. to highlight them.\n ~3.@ Click on the EXAMINE button.\n ~4.@ Move the cursor over one of the note scraps and then press and hold the left mouse button.\n ~5.@ Drag the note scraps to the new location and release the button.\n\n : Some note scraps may need to be rotated.\n\n \n ~1.@ Move the cursor over one of the note scraps.\n ~2.@ Press and hold the left mouse button.\n ~3.@ Press the left or right cursor key (on the keyboard). PX096 On the street where you live (Chandler Avenue), you can walk to a new location, open a door and go inside. \n\n \n When you start playing The Pandora Directive, there are no travel destinations.\n\n \n ~1.@ Walk to the front of the Brew & Stew.\n ~2.@ Pick up the newspaper on the sidewalk.\n ~3.@ In the Inventory, examine the newspaper.\n ~4.@ Read the article titled \n ~5.@ Click the right mouse button to exit from the newspaper article.\n ~6.@ Click the Resume button to exit the Examine screen.\n ~7.@ If you choose Travel, the Police Station will now appear on the Travel Screen.\n\n\n \n\n \n ~1.@ Click the Travel Button. This will display the Travel Screen in the Action window.\n ~2.@ On the Travel Screen, click the location you want to travel to. The button will flash yellow.\n ~3.@ Click the button.\n\n Some locations, such as the street on which Tex lives, are made up of multiple locations (i.e. the Pawnshop, the Electronics Shop, etc.). These multiple locations are called sub-locations.\n\n ~1.@ Click the Travel button. This will display the Travel Screen in the Action window.\n ~2.@ On the Travel Screen, click the location you want to travel to. The
will appear on the of the lower window. Any (you've gone to) will appear on the of the lower window.\n ~3.@ Click the button for the sub-location you want to travel to. The button will flash yellow.\n ~4.@ Click the button.\n\n : Sub-locations do not appear in the Travel System until you have gone to them once. PX098 KEY = FUNCTION\n\n \n = Bring up the HELP SYSTEM\n = Display the movement mode graphics in HIGH Resolution.\n = Display the movement mode graphics in MED Resolution.\n = Display the movement mode graphics in LOW Resolution.\n = Turn Captioning (Text) On or Off\n = Set the Tilt Control to NORMAL (Up Arrow key tilts up and the Down Arrow key tilts down)\n = Set the Tilt Control to REVERSE (Up Arrow key tilts down and the Down Arrow key tilts up) (as in most flight simulators)\n = Set SLOW walking speed\n = Set MED walking speed\n = Set FAST walking speed\n = Switch between MOVEMENT mode and INTERACTIVE mode.\n = Bypass a movie sequence or voice over.\n

= Pause a movie sequence or voice over. Press Spacebar to continue.\n\n \n = Bring up the HINT SYSTEM\n = Bring up the TRAVEL SYSTEM\n = Activate the INVENTORY SYSTEM\n = Go to the PREVIOUS PAGE of Inventory Items or Ask About Topics\n = Go to the NEXT PAGE of Inventory Items or Ask About Topics\n <=> = Bring up the COMBINE SCREEN (Inventory must be active)\n = EXAMINE an inventory item (Inventory must be active)\n = Go to the PREVIOUS PAGE of text in the TEXT WINDOW.\n = Go to the NEXT PAGE of text in the TEXT WINDOW.\n\n \n

= Open the AUXILIARY PANEL\n = Close the AUXILIARY PANEL\n = EXIT GAME\n\n \n = Select Response Attitude A\n = Select Response Attitude B\n = Select Response Attitude C\n\n \n <1> = Size the Action window to 240x180\n <2> = Size the Action window to 320x240\n <3> = Size the Action window to 400x300\n <4> = Size the Action window to 428x324\n <5> = Size the Action window to 480x360\n <6> = Size the Action window to 560x420\n <7> = Size the Action window to 640x480\n <8> = Size the Action window to 640x240\n <9> = Size the Action window to 240x420\n <0> = Size the Action window to 280x480\n\n \n = Select the LOOK command if available\n = Select the GET command if available\n = Select the MOVE command if available\n = Select the OPEN command if available\n = Select the TALK command if available\n = Select the ON/OFF command if available\n\n \n = Look LEFT 30 degrees\n = Look RIGHT 30 degrees\n = Look to the REAR\n = Look LEFT 90 degrees\n = Look RIGHT 90 degrees\n = Look DOWN 30 degrees\n = Look UP 30 degrees\n\n : The above VIEW KEYS do not alter the walking direction but simply act as a Head Turn as long as the key is held down. When the key is released, the view will return to forward view. TO CHANGE YOUR WALKING DIRECTION to match the current view, DOUBLE CLICK the LEFT MOUSE BUTTON or SWITCH into INTERACTIVE MODE. PX099 KEY = FUNCTION\n\n \n = Bring up the HELP SYSTEM\n = Display the movement mode graphics in HIGH Resolution.\n = Display the movement mode graphics in MED Resolution.\n = Display the movement mode graphics in LOW Resolution.\n = Turn Captioning (Text) On or Off\n = Set the Tilt Control to NORMAL (Up Arrow key tilts up and the Down Arrow key tilts down)\n = Set the Tilt Control to REVERSE (Up Arrow key tilts down and the Down Arrow key tilts up) (as in most flight simulators)\n = Set SLOW walking speed\n = Set MED walking speed\n = Set FAST walking speed\n = Switch between MOVEMENT mode and INTERACTIVE mode.\n = Bypass a movie sequence or voice over.\n

= Pause a movie sequence or voice over. Press Spacebar or Any Mouse Button to continue.\n\n \n = Bring up the HINT SYSTEM\n = Bring up the TRAVEL SYSTEM\n = Activate the INVENTORY SYSTEM\n = Go to the PREVIOUS PAGE of Inventory Items or Ask About Topics\n = Go to the NEXT PAGE of Inventory Items or Ask About Topics\n <=> = Bring up the COMBINE SCREEN (Inventory must be active)\n = EXAMINE an inventory item (Inventory must be active)\n <-> = Go to the PREVIOUS PAGE of text in the TEXT WINDOW.\n <+> = Go to the NEXT PAGE of text in the TEXT WINDOW.\n\n \n

= Open the AUXILIARY PANEL\n = Close the AUXILIARY PANEL\n = Start a NEW GAME\n = LOAD A SAVED GAME and RESUME play\n = SAVE A GAME\n = Go to the CONFIGURATION SCREEN\n = Run the INTRO SEQUENCE\n = Run the CREDITS\n = EXIT GAME\n\n \n = Select Response Attitude A\n = Select Response Attitude B\n = Select Response Attitude C\n\n \n <1> = Size the Action window to 240x180\n <2> = Size the Action window to 320x240\n <3> = Size the Action window to 400x300\n <4> = Size the Action window to 428x324\n <5> = Size the Action window to 480x360\n <6> = Size the Action window to 560x420\n <7> = Size the Action window to 640x480\n <8> = Size the Action window to 640x240\n <9> = Size the Action window to 240x420\n <0> = Size the Action window to 280x480\n\n \n = Select the LOOK command if available\n = Select the GET command if available\n = Select the MOVE command if available\n = Select the OPEN command if available\n = Select the TALK command if available\n = Select the ON/OFF command if available\n\n \n = Look LEFT 30 degrees\n = Look RIGHT 30 degrees\n = Look to the REAR\n = Look LEFT 90 degrees\n = Look RIGHT 90 degrees\n = Look DOWN 30 degrees\n = Look UP 30 degrees\n\n : The above VIEW KEYS do not alter the walking direction but simply act as a Head Turn as long as the key is held down. When the key is released, the view will return to forward view. TO CHANGE YOUR WALKING DIRECTION to match the current view, DOUBLE CLICK the LEFT MOUSE BUTTON or SWITCH into INTERACTIVE MODE. PX104 \n Sounds in the game are stored in two separate formats and each format is used for a different purpose. All speech, digitized music and sound effects are stored in Digital format while the background music is stored in MIDI Music format. The Digital format is played by the Digital Sound Device and the MIDI Music format is played by the MIDI Music Device.\n\n The Sound tab (located in the Configuration screen) contains the information for the Digital Sound Device and the MIDI Music Device. Both devices have a Test button, Volume control and On/Off check boxes.\n\n To Turn the Sound On or Off:--Click in one of the check boxes.\n To Test the Sound:------------Click the TEST button.\n To Adjust the Volume:---------Click the Up or Down Arrow buttons.\n\n : In addition to the other options there is a Reverse Stereo selection that will swap the left and right channels.\n\n : Since the Digital Sound and the MIDI Music often play simultaneously, adjust the volume levels so the music won't drown out the speech.\n\n :\n Click on the Set Sound Device button. This will bring up the sound setup screen. (Refer to the section on Configuring the Sound, below.)\n\n \n Most sound cards can function as both the Digital Sound Device and the MIDI Music Device and can play both formats simultaneously. Therefore, setting up your sound system normally involves identifying which card you have and finding the correct hardware configuration (I/O Ports, Interrupt, and DMA channel).\n\n : To Hear All The Sounds In The Game, You Must Set Both Devices. The Digital Sound Device is required. The MIDI Music Device is not required, but recommended.\n\n (must be set)\n Click OK if necessary to bring up the screen that says Digital Format. This is where you select the Digital Sound Device. Highlight your device (card) in the Device List by clicking on it. If you do not know which device or which settings to use, click the AUTO DETECT button (See below). Use the UP or DOWN arrow buttons to change the I/O Port, Interrupt and DMA channel settings. If the correct number is not available through the arrow keys you can enter it by clicking into the appropriate box (Hit enter to exit the box).\n\n Test the device by clicking the SOUND TEST button. If you hear digitized speech then the test was successful and you should click OK to continue. If you do not hear any speech, the test was not successful. You may want to try other I/O, Interrupt and DMA settings, or you may want to try AUTO DETECT again.\n\n (should be set)\n\n : This option will only be available if your machine has 5.3 MB of memory free to the game. You can verify how much memory is free to the game by checking the Extended Memory Available Box in the Configuration screen.\n\n Click OK or CONTINUE if necessary to bring up the screen that says MIDI Music Format. Here you will select the MIDI Music Device. Usually, the same card you selected as the Digital Sound Device can function as the MIDI Music Device. If so, it will already be highlighted in the Device List. You can keep this device or select another device by clicking on it. Then use the UP or DOWN arrow buttons to set the I/O Port. If the correct number is not available through the arrow keys you can enter it by clicking into the box (Hit enter to exit the box). Now Test the device by clicking the SOUND TEST button. If you hear music, then the test was successful and you should click OK to continue. If you do not hear music, the test was not successful. You may want to try other I/O Port settings.\n\n (Digital Sound Device only):\n If you do not remember which sound card you have (a common problem) or which settings to use for the Digital Sound Device (a very common problem), you can ask the Sound Module to find out for you. This feature is called AUTO DETECT and works as follows: The program has a list of sound cards and it knows how each card is supposed to respond when interrogated. Starting with the most common card, the program checks to see if it is out there. If there is no response, then the next most common card is checked and so on. If the card does respond, then the appropriate settings are retrieved and the program pauses and displays the name of the card and the settings. At this point you can click the ACCEPT button to stop the AUTO DETECT process or click the CONTINUE button to keep trying.\n\n --- Lock Ups\n Some sound cards do not react well to the interrogation process and may lock up the computer. If this happens, press CTRL+ALT+DELETE and try AUTO DETECT again. The program keeps track of combinations which cause a lock up (during Auto Detect) and will not try that combination again. If you install a new sound card, be sure to click the button before using AUTO DETECT.\n\n --- Phantom Detections\n Some sound cards can be mistaken for other cards. This produces what is called Phantom Detections. The AUTO DETECT process appears to find a card that really isn't there and the SOUND TEST doesn't work (of course). In this case you should try AUTO DETECT again and select CONTINUE rather than ACCEPT when the program pauses on the phantom card.\n\n : To reconfigure this setting, you must go to the Sound tab on the configuration screen. PX105 The Hint System is designed to allow you to get a hint anytime you are stuck in the game.\n\n :\n ~1.@ Click the HINT button. This will display the HINT DIRECTORY screen. The topics listed are unresolved puzzles.\n ~2.@ FIND THE PUZZLE you want a hint for and CLICK ON IT. This will display the STEPS COMPLETED FOR ... screen. This screen displays how many steps must be completed, and how many have already been completed.\n ~3.@ If you want a hint, click the button to the left of the next blank line. A hint will appear.\n\n : When you ask for a hint, the line appears in green and will stay green until you have completed the step. All completed steps appear in blue.\n\n PX106 There are ten different sizes for the movement mode display, ranging from small (240x180) to full-screen (640x480).\n\n : The smaller the window size, the faster the movement will be. If you have a less powerful computer, you will probably want to use a smaller window when walking around. You can, however, resize the Action window at any time, even while moving. We recommend that users with slower computers use a smaller window when in Movement Mode.\n\n \n ~1.@ Click the Configuration button on the Main Menu.\n ~2.@ Click the Preference tab.\n ~3.@ In the Movement Mode section click the box next to the screen size you want.\n ~4.@ Click the OK button to return to the program.\n\n : You can also resize the screen by pressing one of the ten number keys (1-0) on the keyboard while you are in VR. PX107 Two types of sound can be played in the program: Digital and MIDI. Depending on the hardware in your computer you may be using one, both, or neither of these.\n\n :\n ~1.@ Click the Configuration button on the Main Menu.\n ~2.@ Under the Sound tab, there are two separate volume controls,\n one under Digital Sound Device and another under MIDI Music Device.\n ~3.@ Click the up or down arrow keys to raise or lower the volume.\n\n : Use the Test button(s) to check the volume level before returning to the program. PX108 In order to move, it must say MOVEMENT MODE in the Text box under the Action Window.\n\n :\n ~1.@ Press the Spacebar.\n\n : If you have a three-button mouse, you can enter or exit Movement Mode by clicking the middle mouse button. PX109 Located directly beneath the Action window is the Command Display (i.e. Look, Get, Move, Open, Talk, On/Off). In order to use these commands, you must be in INTERACTIVE Mode (not Movement Mode).\n\n :\n ~1.@ Press the Spacebar.\n\n : If you have a three-button mouse, you can enter or exit Interactive Mode by clicking the middle mouse button. PX110 \n\n \n If you have any questions regarding this product, we offer different ways to get help:\n\n ~1.@ Call our toll-free Support Hotline at 1-800-793-8324 from Monday through Friday between the hours of 7:30 a.m. and 8:30 p.m., Mountain Time Zone.\n\n If your problem is technical, please try to have the following information ready when you call: type and speed of your CPU, how much RAM you have, the brand and speed of your CD-ROM, and the brand of your sound card.\n\n Try to be at the computer when you call.\n\n ~2.@ If you have a modem, you can use our Bulletin Board System (BBS). The number is 1-801-364-7449 and is open 24 hours every day. There are three 14,400 Baud modems accessible on the BBS (8-N-1).\n\n ~3.@ On-Line users can get help on ACCESS products though the following On-Line services:\n \n America On-Line--Linkspro1----Industry Connection\n CompuServe------72662,61---GO GAMBPUB\n Prodigy-----------GBVV20A--E-mail\n Genie-------------XKY98115---Scorpia Game Conference\n Delphi-------------Linkspro1----Custom 119\n\n ~4.@ Internet users can contact us at our web site or by e-mail:\n \n The phone number for technical support is (801) 359-1294\n\n \n For technical support, contact Virgin Interactive Entertainment at:\n ~Phone:@ (0)171-368-2266\n ~Fax :@ (0)171-468-2003\n Our European distributor is\n Virgin Interactive Entertainment\n 2 Kensington Square\n London W8 5RB ENGLAND\n\n ~5.@ A strategy guide is available from Prima Publishing. To order, call 1-800-531-2343. It is also available at bookstores and multimedia outlets nationwide.