Constructor
torus ..
Properties
<Torus>.segs Integer default: 24 -- animatable, alias: segments
The number of radial divisions around the torus. By reducing this number, you can create polygonal rings instead of circular ones.
<Torus>.radius1 Float default: 25.0 -- animatable, alias: Radius_1
The distance from the center of the torus to the center of the cross-sectional circle. This is the radius of the torus ring.
<Torus>.radius2 Float default: 10.0 -- animatable, alias: Radius_2
The radius of the cross-sectional circle.
<Torus>.tubeRotation Float default: 0.0 -- animatable, angle
The degree of rotation. Vertices are uniformly rotated about the circle running through the center of the torus ring. Positive and negative values for this setting "roll" the vertices in either direction over the surface of the torus.
<Torus>.tubeTwist Float default: 0.0 -- animatable, angle, alias: Twist
The degree of twist. Cross sections are progressively rotated about the circle running through the center of the torus. Beginning with twist, each successive cross section is rotated until the last one has the number of degrees specified.
<Torus>.sides Integer default: 12 -- animatable
The number of sides on the cross-sectional circle of the torus. By reducing this number, you can create prism-like cross sections instead of circular ones.
<Torus>.smooth Integer default: 0 -- animatable
Select the level of smoothing:
0- None (Turns off smoothing entirely, producing prism-like facets on the torus.)
1- Sides (Smoothes the edges between adjacent segments, producing smooth bands running around the torus.)
2- All (Produces complete smoothing on all surfaces of the torus.)
3- Segments (Smoothes each segment individually, producing ring-like segments along the torus.)
<Torus>.slice Boolean default: falseùanimatable
When on, creates a portion of a sliced torus rather than the entire 360 degrees.
<Torus>.sliceFrom Float default: 0.0 -- animatable, angle, alias: Slice_From
The angle where the torus slice begins.
<Torus>.sliceTo Float default: 0.0 -- animatable, angle, alias: Slice_To
The angle where the torus slice ends.
<Torus>.mapCoords Boolean default: false
When on, sets up required coordinates for applying mapped materials to the torus.
See also
GeometryClass Common Properties, Operators, and Methods
Node Common Properties, Operators, and Methods