Constructor
text ...
Properties
<text>.font String default: "Arial"
Choose from a list of all fonts available to 3ds max.
<text>.italic Boolean default: false
Turn on/off italicized text.
<text>.underline Boolean default: false
Turn on/off underlined text.
<text>.alignment Integer default: 1
Sets the alignment of text:
1- Align Left (Aligns text to the left side of its bounding box.)
2- Center (Aligns text to the center of its bounding box.)
3- Align Right (Aligns text to the right side of its bounding box.)
4- Justify (Spaces all lines of text to fill the extents of the bounding box.)
<text>.size Float default: 100.0 -- animatable
Te text height where the height measuring method is defined by the active font.
<text>.kerning Float default: 0.0 -- animatable
The kerning (the distance between letters).
<text>.leading Float default: 0.0 -- animatable
The leading (the distance between lines).
<text>.text String default: "3ds max Text"
The text displayed in the viewport.
<text>.steps Integer default: 6
The number of divisions between each vertex.
<text>.optimize Boolean default: true
When on, removes unneeded steps from straight segments in the spline.
<text>.adaptive Boolean default: false
When on, adaptive sets the number of steps for each spline to produce a smooth curve. Straight segments always receive 0 steps.
<text>.angle Float default: 0.0 -- animatable
The rotational position of the cross-section in the renderer.
<text>.thickness Float default: 1.0 -- animatable
Radius of the rendered spline.
<text>.sides Float default: 12.0 -- animatable
Sets the number of sides for the spline mesh in the renderer. A value of 4 will give you a square cross section, for example.
<text>.viewport_thickness Float default: 1.0
Diameter of the viewport spline.
<text>.viewport_sides Integer default: 12
Sets the number of sides for the spline mesh in the viewports. A value of 4 will give you a square cross section, for example.
<text>.viewport_angle Float default: 0.0
The rotational position of the cross-section in the viewports.
<text>.DisplayRenderMesh Boolean default: false
When on, displays the mesh generated by the spline in the viewports.
<text>.UseViewportSettings Boolean default: false
When on, displays the mesh generated by the Viewport settings.
<text>.DisplayRenderSettings Boolean default: true
When on, displays the mesh generated by the render settings.
<text>.renderable Boolean default: true
When on, the spline is displayed in the rendered scene.
<text>.mapCoords Boolean default: false
Turn this on to apply mapping coordinates. The U coordinate wraps once around the thickness of the spline; the V coordinate is mapped once along the length of the spline.
Notes
The Manual Update and Alignment properties are not accessible to MAXScript in 3ds max 4.
In 3DS VIZ, the default value for property Text is "VIZ Text"
See also
Spline Shape Common Properties, Operators, and Methods
Shape Common Properties, Operators, and Methods
Node Common Properties, Operators, and Methods