Constructor
star ...
Properties
<Star>.radius1 Float default: 25.0 -- alias: Radius_1
The radius of the inner vertices of the star.
<Star>.radius2 Float default: 12.0 -- alias: Radius_2
The radius of the outer vertices of the star.
<Star>.points Integer default: 6 -- alias: numPoints
The number of points on the star. The valid range is from 3 to 100.
<Star>.distort Float default: 0.0 -- alias: Distortion
Rotates the outer vertices about the center of the star. This produces a saw-tooth affect.
<Star>.fillet1 Float default: 0.0
Rounds the inner vertices (the valleys) of the star.
<Star>.fillet2 Float default: 0.0
Rounds the outer vertices (the points) of the star.
<Star>.steps Integer default: 6
The number of divisions between each vertex.
<Star>.optimize Boolean default: true
When on, removes unneeded steps from straight segments in the spline.
<Star>.adaptive Boolean default: false
When on, adaptive sets the number of steps for each spline to produce a smooth curve. Straight segments always receive 0 steps.
<Star>.angle Float default: 0.0 -- animatable
The rotational position of the cross-section in the renderer.
<Star>.thickness Float default: 1.0 -- animatable
Radius of the rendered spline.
<Star>.sides Float default: 12.0 -- animatable
Sets the number of sides for the spline mesh in the renderer. A value of 4 will give you a square cross section, for example.
<Star>.viewport_thickness Float default: 1.0
Diameter of the viewport spline.
<Star>.viewport_sides Integer default: 12
Sets the number of sides for the spline mesh in the viewports. A value of 4 will give you a square cross section, for example.
<Star>.viewport_angle Float default: 0.0
The rotational position of the cross-section in the viewports.
<Star>.DisplayRenderMesh Boolean default: false
When on, displays the mesh generated by the spline in the viewports.
<Star>.UseViewportSettings Boolean default: false
When on, displays the mesh generated by the Viewport settings.
<Star>.DisplayRenderSettings Boolean default: true
When on, displays the mesh generated by the render settings.
<Star>.renderable Boolean default: true
When on, the spline is displayed in the rendered scene.
<Star>.mapCoords Boolean default: false
Turn this on to apply mapping coordinates. The U coordinate wraps once around the thickness of the spline; the V coordinate is mapped once along the length of the spline.
Notes
The Fillet_Radius_1 and Fillet_Radius_2 properties are not accessible to MAXScript in 3ds max 4.
In order to access the points property for Star, you need to access the property via the baseobject property of the node. This is because points is also a property name for all nodes, and conflicts with the Star's points property. For example:
MyStar.baseobject.points=10 -- set number of Star points to 10
See also
Spline Shape Common Properties, Operators, and Methods
Shape Common Properties, Operators, and Methods
Node Common Properties, Operators, and Methods