Constructor
spindle ...
Properties
<Spindle>.radius Float default: 0.0 -- animatable
The radius of the spindle.
<Spindle>.height Float default: 0.0 -- animatable
The height of the spindle, along the central axis. Negative values create the spindle below the construction plane.
<Spindle>.Cap_Height Float default: 0.0 -- animatable
The height of the conical caps. The minimum value is 0.1; the maximum value is ╜ the absolute value of the Height setting.
<Spindle>.blend Float default: 0.0 -- animatable
When greater than 0, creates a bevel at the edge of the caps.
<Spindle>.sides Integer default: 12 -- animatable
The number of sides around the spindle. Higher numbers shade and render as true circles with Smooth on. Lower numbers create regular polygonal objects with Smooth off.
<Spindle>.Cap_Segments Integer default: 5 -- animatable
The number of concentric divisions along the center of the spindle's top and bottom.
<Spindle>.Height_Segments Integer default: 1 -- animatable
The number of divisions along the spindle's major axis.
<Spindle>.Smooth_On Integer default: 1 -- animatable
Turns on/off smooth:
0- off
1- on
<Spindle>.Slice_On Integer default: 0 -- animatable
Turn on/off slice:
0- off
1- on
<Spindle>.Slice_From Float default: 0.0 -- animatable, angle
The start angle (on the local Z-axis) for slicing.
<Spindle>.Slice_To Float default: 0.0 -- animatable, angle
The stop angle (on the local Z-axis) for slicing.
Notes
The Generate Mapping Coordinates property is not accessible to MAXScript in 3ds max 4.
See also
GeometryClass Common Properties, Operators, and Methods
Node Common Properties, Operators, and Methods