Constructor
sphere ...
Properties
<Sphere>.radius Float default: 25.0 -- animatable
The radius of the sphere.
<Sphere>.segs Integer default: 16 -- animatable, alias: segments
The number of polygonal divisions for the sphere.
<Sphere>.smooth Boolean default: true -- animatable
When on, blends the faces of the sphere, creating a smooth appearance in rendered views.
<Sphere>.hemisphere Float default: 0.0 -- animatable
Increasing values progressively "cut off" the sphere, starting at the base, to create a partial sphere. Values range from 0.0 to 1.0. The default is 0.0, producing a full sphere. A setting of 0.5 produces a hemisphere, and 1.0 reduces the sphere to nothing.
<Sphere>.chop Integer default: 0
Sets whether the hemisphere is 'chopped' or 'squashed':
0- Chop (Reduces the number of vertices and faces in the sphere by "chopping" them out as the hemisphere is cut off.)
1- Squash (Maintains the number of vertices and faces in the original sphere, "squashing" the geometry into a smaller and smaller volume toward the top of the sphere. Since the geometry is maintained, you can use different versions of a squashed sphere for morph objects.)
<Sphere>.slice Boolean default: false
When on, uses the From and To angles to create a partial sphere. The effect is similar to lathing a semicircular shape fewer than 360 degrees.
<Sphere>.sliceFrom Float default: 0.0 -- animatable, angle, alias: Slice_From
The start angle (on the local Z-axis) for slicing.
<Sphere>.sliceTo Float default: 0.0 -- animatable, angle, alias: Slice_To
The stop angle (on the local Z-axis) for slicing.
<Sphere>.recenter Boolean default: false
When on, moves a sphere upward along its local Z axis so the pivot point is at its base. When off, the pivot point is on the construction plane at the center of the sphere.
<Sphere>.mapCoords Boolean default: false
When on, generates coordinates for applying mapped materials to the box.
See also
GeometryClass Common Properties, Operators, and Methods
Node Common Properties, Operators, and Methods