Preserve : Modifier

Constructor

preserve ...

Properties

<Preserve>.iterations            Integer  default: 25   -- animatable

The number of calculations toward the solution. The higher this number, the closer the object comes to matching the original object and the slower the process. When this is set to zero, the original object has no effect, as if the Preserve modifier were never applied.

<Preserve>.Edge_Length_Weight    Float    default: 1.0  -- animatable

The relative importance of the edge length.

<Preserve>.Face_Angle_Weight     Float    default: 0.3  -- animatable

The relative importance of the face angle.

<Preserve>.Volume_Weight         Float    default: 0.3  -- animatable

The relative importance of the volume.

<Preserve>.Apply_To_Whole_Mesh   Integer  default: 0

When on, applies Preserve to the entire object, regardless of the selection passed from previous levels of the stack:

0- Off

1- On

<Preserve>.Selected_Verts_Only   Integer  default: 0

When on, uses previous sub-object vertex selections. Note that it doesn't matter if the Vertex sub-object level is active in a previous stack item. As long as vertices have been selected, Preserve will use that selection.

0- Off

1- On

<Preserve>.Invert_Selection      Integer  default: 0

When on, inverts the selection passed up the stack.

0- Off

1- On

Notes

There is no way to specify the "Original" object using MAXScript in 3ds max 4.

See also