PointCacheWSM - superclass: SpacewarpModifier; super-superclass:MAXWrapper - 7:0 - classID: #(567311073, 1221790701)
Constructor
PointCacheWSM ...
Properties
<PointCacheWSM>.time Float default: 0.0 -- float
<PointCacheWSM>.start_time Float default: 0.0 -- float
The frame number at which the cached animation starts playing back. Using decimal fractions lets you start at a sub-frame setting when using a Frame:Ticks time display. Default=0.0.
Sets the first frame for recording the vertex animation.
<PointCacheWSM>.end_time Float default: 100.0 -- float
Sets the last frame for recording the vertex animation.
<PointCacheWSM>.samples Integer default: 1 -- integer
<PointCacheWSM>.cache_file UndefinedClass default: undefined -- string
Loads a vertex animation from a cache file on disk into the Point Cache modifier. If number of vertices in the cache file does not match the number of vertices in the object, a warning appears, but no error occurs.
<PointCacheWSM>.relativeOffset BooleanClass default: false -- boolean; Relative_Offset
Makes the Strength setting available. This enables offsetting the animated vertex positions relative to their positions as recorded. Default=off.
Note: When you turn on Use Relative Offsets and play back a cached animation with the modifiers turned on, the cached vertex positions are calculated relative to their positions as calculated by the modifiers. For example, if you record a Bend animation to a cache file, and then play it back with both Use Relative Offsets and the Bend modifier turned on and Strength=1.0, all vertex positions are doubled, resulting in exaggerated motion.
<PointCacheWSM>.strength Float default: 1.0 -- animatable; float
Affects the motion relative to the original animation. Available only when Use Relative Offsets is turned on. Default=1.0. Range=-10.0 to 10.0.
At 1.0, the animation plays back the same as recorded. With strengths between 0 and 1, the animation is relatively restrained. At strengths greater than 1, the animation is exaggerated. With negative Strength settings, the motion is reversed.
See also