PathDeform : Modifier

Constructor

pathDeform ...

Properties

<PathDeform>.path                   Node     default: undefined

The selected path object.

<PathDeform>.Percent_along_path     Float    default: 0.0 -- animatable, percentage

Moves the object along the gizmo path based on a percentage of the path length.

<PathDeform>.Stretch                Float    default: 1.0 -- animatable

Scales the object along the gizmo path, using the object's pivot point as the base of the scale.

<PathDeform>.rotation               Float    default: 0.0 -- animatable, angle

Rotates the object about the gizmo path.

<PathDeform>.Twist                  Float    default: 0.0 -- animatable, angle

Twists the object about the path. The twist angle is based on the rotation of one end of the overall length of the path. Typically, the deformed object takes up only a portion of the path, so the effect can be subtle.

<PathDeform>.axis                   Integer  default: 2

The axus if the gizmo object which is aligned with the corresponding local axis of the path object:

0- X

1- Y

2- Z

<PathDeform>.Flip_deformation_axis  Integer  default: 0

When on, reverses the gizmo path 180 degrees about the specified axis.

0- Don't flip

1- Flip

<PathDeform>.gizmo                   SubAnim

At this sub-object level, you can transform and animate the gizmo like any other object, altering the effect of the modifier. The PathDeform gizmo is a representation of the deforming path object, so transforming it determines which part of the path affects the modified object.

<PathDeform.Gizmo>.position  Point3  default: [0,0,0]        -- animatable

The position of the pathdeform gizmo.

<PathDeform.Gizmo>.rotation  Quat    default: (quat 0 0 0 1) -- animatable

The rotation of the pathdeform gizmo.

<PathDeform.Gizmo>.scale     Point3  default: [1,1,1]        -- animatable

The scale of the pathdeform gizmo.

See also