Constructor
particle_mblur ...
Note: This class is not available in 3D Studio VIZ.
Properties
<Particle_MBlur>.color1 Color default: (color 255 255 255) -- animatable, alias: Color_1
A particle approaches this color as it reaches its slowest speed. By default, this color is white to provide the opaque end of the range for an opacity map.
<Particle_MBlur>.color2 Color default: (color 0 0 0) -- animatable, alias: Color_2
A particle approaches this color as it speeds up. As a default, this color is black to provide transparency in an opacity map.
<Particle_MBlur>.sharp Float default: 2.0 -- animatable, alias: Sharpness
Controls the transparency, relative to the speed. If Sharpness is set to 0, the entire particle is blurry and transparent, no matter how slow it is traveling. The default works well in many cases.
See also
TextureMap Common Properties, Operators, and Methods
Material Common Properties, Operators, and Methods