Particle_MBlur : TextureMap

Constructor

particle_mblur ...

Note: This class is not available in 3D Studio VIZ.

Properties

<Particle_MBlur>.color1   Color  default: (color 255 255 255) -- animatable, alias: Color_1

A particle approaches this color as it reaches its slowest speed. By default, this color is white to provide the opaque end of the range for an opacity map.

<Particle_MBlur>.color2   Color  default: (color 0 0 0) -- animatable, alias: Color_2

A particle approaches this color as it speeds up. As a default, this color is black to provide transparency in an opacity map.

<Particle_MBlur>.sharp    Float  default: 2.0  -- animatable, alias: Sharpness

Controls the transparency, relative to the speed. If Sharpness is set to 0, the entire particle is blurry and transparent, no matter how slow it is traveling. The default works well in many cases.

See also