Constructor
optimize ...
Properties
<optimize>.renderLOD Integer default: 0
You can store two different optimization settings for the renderer, in two separate levels; L1 & L2. Set the level of display for the default scanline renderer:
0- L1
1- L2
<optimize>.viewLOD Integer default: 0
You can store two different optimization settings for the viewport, in two separate levels; L1 & L2. Set the level of display for the viewport:
0- L1
1- L2
<optimize>.facethreshold1 Float default: 4.0 -- animatable, angle, alias: Face_Threshold_L1
The threshold angle used to determine which faces are collapsed. Low values produce less optimization but better approximations of the original shape. Higher values improve optimization, but are more likely to result in faces that render poorly.
<optimize>.edgethreshold1 Float default: 1.0 -- animatable, angle, alias: Edge_Threshold_L1
Sets a different threshold angle for open edges (those that bound only one face). A low value preserves open edges. At the same time you can apply a high face threshold to get good optimization.
<optimize>.bias1 Float default: 0.1 -- animatable, alias: Bias_L1
Helps eliminate the skinny or degenerate triangles that occur during optimization, which can cause rendering artifacts. Higher values keeps triangles from becoming degenerate. The default of 0.1 is enough to eliminate the skinniest triangles.
<optimize>.Max_Edge_Length_1 Float default: 0.0 -- animatable
The maximum length, beyond which an edge cannot be stretched when optimized. When Max_Edge_Length_1 is 0, it has no effect. Any value greater than 0 specifies the maximum length of the edges.
<optimize>.preservemat1 Boolean default: false
When on, prevents face collapse across material boundaries.
<optimize>.preservesmooth1 Boolean default: false
When turned on, allows only faces that share at least one smoothing group to collapse.
<optimize>.facethreshold2 Float default: 4.0 -- animatable, angle, alias: Face_Threshold_L2
The threshold angle used to determine which faces are collapsed. Low values produce less optimization but better approximations of the original shape. Higher values improve optimization, but are more likely to result in faces that render poorly.
<optimize>.edgethreshold2 Float default: 1.0 -- animatable, angle, alias: Edge_Threshold_L2
Sets a different threshold angle for open edges (those that bound only one face). A low value preserves open edges. At the same time you can apply a high face threshold to get good optimization.
<optimize>.bias2 Float default: 0.1 -- animatable, alias: Bias_L2
Helps eliminate the skinny or degenerate triangles that occur during optimization, which can cause rendering artifacts. Higher values keeps triangles from becoming degenerate. The default of 0.1 is enough to eliminate the skinniest triangles.
<optimize>.Max_Edge_Length_2 Float default: 0.0 -- animatable
The maximum length, beyond which an edge cannot be stretched when optimized. When Max_Edge_Length_2 is 0, it has no effect. Any value greater than 0 specifies the maximum length of the edges.
<optimize>.preservemat2 Boolean default: false
When on, prevents face collapse across material boundaries.
<optimize>.preservesmooth2 Boolean default: false
When turned on, allows only faces that share at least one smoothing group to collapse.
<optimize>.manualUpdate Boolean default: false
When on, enables the Update button. When turned off, Optimize works as it does by default, updating the viewport display dynamically.
<optimize>.autoedge Boolean default: false
When on, turns edges on and off following optimization. Turns on any open edges. Turns off any edges between faces whose normals are within the face threshold; such edges beyond the threshold are not turned on.
Notes
The Manual Update property is not accessible to MAXScript in 3ds max 4.
See also
Modifier Common Properties, Operators, and Methods