MAXScript uses two types of numbers:
single precision floating point
32 bit signed integers
These number types correspond to the two number types (Integer and Float) used internally in 3ds max. The syntax for numbers is:
[-]{<digit>}[.{<digit>}[(e | E)[+ | -]{<digit>}+] -- decimal number
0x{<hex_digit>}+ -- hexadecimal number
Examples:
123
123.45
-0.00345
1.0e-6
0x0E
.1
See also