Assigning this texture is equivalent to setting a texture to "None" in the Material Editor. Setting a texture to the value undefined is also equivalent to setting the texture to "None" in the Material Editor. For example:
$box01.material.bumpmap=noTexture()
or
$box01.material.bumpmap=undefined
Constructor
noTexture ...
Properties
There are no additional properties associated with NoTexture.
See also
TextureMap Common Properties, Operators, and Methods
Material Common Properties, Operators, and Methods