Constructor
noise ...
Properties
<Noise>.type Integer default: 0
Sets the type of noise:
0- Regular (Generates plain noise. Basically the same as fractal noise with levels at 1.)
1- Fractal (Generates noise using a fractal algorithm. levels sets the number of iterations for the fractal noise.)
2- Turbulence (Generates fractal noise with an absolute value function applied to it to make fault lines.)
<Noise>.size Float default: 25.0 -- animatable, alias: Noise_Size
Sets the scale of the noise function.
<Noise>.thresholdLow Float default: 0.0 -- animatable, alias: Low_Threshold
<Noise>.thresholdHigh Float default: 1.0 -- animatable, alias: High_Threshold
When the noise value is above the Low threshold and below the High threshold, the dynamic range is stretched to fill 0-1. This creates a smaller discontinuity (technically, 1st order instead of 0 order) at the threshold transition and produces less potential aliasing.
<Noise>.levels Float default: 3.0 -- animatable, alias: Noise_Levels
Determines how much fractal energy is used for the Fractal and Turbulence noise functions. You can set the exact amount of turbulence you want, and also animate the number of fractal levels.
<Noise>.phase Float default: 0.0 -- animatable
Controls the speed of the animation of the noise function. Use this option to animate the noise function.
<Noise>.color1 Color default: (color 0 0 0) -- animatable, alias: Color_1
Sets the first principal noise color.
<Noise>.map1 TextureMap default: undefined -- alias: Map_1
Map used in place of color1.
<Noise>.map1Enabled Boolean default: true -- alias: Map_1_Enable
When on, map1 is enabled.
<Noise>.color2 Color default: (color 255 255 255) -- animatable, alias: Color_2
Sets the second principal noise color.
<Noise>.map2 TextureMap default: undefined -- alias: Map_2
Map used in place of color2.
<Noise>.map2Enabled Boolean default: true -- alias: Map_2_Enable
When on, map2 is enabled.
<Noise>.coords StandardXYZGen -- alias: coordinates
See StandardXYZGen for the StandardXYZGen properties
<Noise>.output StandardTextureOutput
See TexOutputClass for the StandardTextureOutput properties
See also
TextureMap Common Properties, Operators, and Methods
Material Common Properties, Operators, and Methods