Constructor
ngon ...
Properties
<NGon>.radius Float default: 25.0 -- animatable
The NGon radius.
<NGon>.scribe Integer default: 0
Sets whether the NGon is:
0- Circumscribed (Radius is measured from the center to the sides of the NGon)
1- Inscribed (Radius is measured from the center to the corners of the NGon)
<NGon>.sides Integer default: 6 -- animatable
Number of sides and vertices used by the NGon.
<NGon>.corner_Radius Float default: 0.0 -- animatable
Degree of rounding to apply to the corners of the NGon. A setting of 0 specifies a standard unrounded corner.
<NGon>.circular Boolean default: true -- animatable
When on, specifies a circular NGon.
<NGon>.steps Integer default: 6
The number of divisions between each vertex.
<NGon>.optimize Boolean default: true
When on, removes unneeded steps from straight segments in the spline.
<NGon>.adaptive Boolean default: false
When on, adaptive sets the number of steps for each spline to produce a smooth curve. Straight segments always receive 0 steps.
<NGon>.angle Float default: 0.0 -- animatable
The rotational position of the cross-section in the renderer.
<NGon>.radius Float default: 1.0 -- animatable
<NGon>.thickness Float default: 1.0 -- animatable
Radius of the rendered spline.
<NGon>.sides Float default: 12.0 -- animatable
Sets the number of sides for the spline mesh in the renderer. A value of 4 will give you a square cross section, for example.
<NGon>.viewport_thickness Float default: 1.0
Diameter of the viewport spline.
<NGon>.viewport_sides Integer default: 12
Sets the number of sides for the spline mesh in the viewports. A value of 4 will give you a square cross section, for example.
<NGon>.viewport_angle Float default: 0.0
The rotational position of the cross-section in the viewports.
<NGon>.DisplayRenderMesh Boolean default: false
When on, displays the mesh generated by the spline in the viewports.
<NGon>.UseViewportSettings Boolean default: false
When on, displays the mesh generated by the Viewport settings.
<NGon>.DisplayRenderSettings Boolean default: true
When on, displays the mesh generated by the render settings.
<NGon>.renderable Boolean default: true
When on, the spline is displayed in the rendered scene.
<NGon>.mapCoords Boolean default: false
Turn this on to apply mapping coordinates. The U coordinate wraps once around the thickness of the spline; the V coordinate is mapped once along the length of the spline.
See also
Spline Shape Common Properties, Operators, and Methods
Shape Common Properties, Operators, and Methods
Node Common Properties, Operators, and Methods