A ModifierArray represents the modifiers present on a scene node as an array. As such, you can access a modifier by index, iterate over the modifiers, and apply mapped functions to the modifiers. See also Modifiers. ModifierArray values are mappable.
Constructors
<node>.modifiers
Properties
<modifierarray>.count : Integer, read-only
Returns the number of modifiers in the modifier array.
Operators
<modifierarray>[<integer>]
Retrieves indexed modifier. Index is 1-based with 1 being the modifier on the top of the modifier stack.
<modifierarray>[( <name> | <string> )]
Retrieves named modifier using modifier name as string or name.