The following classes are used to represent objects in the scene for which the plug-in defining the object class is missing. An example of this is if you load a scene containing a Biped, but you do not have the Character Studio plugins, the biped objects will be retained in the scene, and the object's class will be shown as the appropriate missing object class. These classes are not creatable by MAXScript and do not have any properties or methods.
Standin for missing Atmospheric class objects.
Standin for missing Camera class objects.
Standin for missing Float controller class objects.
Standin for missing Geometry object class objects.
Standin for missing Helper object class objects.
Standin for missing Light object class objects.
Standin for missing Matrix3 controller class objects.
Standin for missing Morph controller class objects.
Standin for missing Material class objects.
Standin for missing Object Space Modifier class objects.
Standin for missing Point3 controller class objects.
Standin for missing Position controller class objects.
Standin for missing Reference Target class objects.
Standin for missing Render Effect class objects.
Standin for missing Rotation controller class objects.
Standin for missing Scale controller class objects.
Standin for missing Shape class objects.
Standin for missing System class objects.
Standin for missing TextureMap class objects.
Standin for missing UVGen class objects.
Standin for missing World Space Modifier class objects.
Standin for missing World Space Modifier Object class objects.
Standin for missing XYZGen class objects.