Constructor
MapScaler ...
Properties
<MapScaler>.scale Float default: 100.0 -- animatable
The size of one repeat of the texture pattern. Size is measured in current scene units. Repeats occur across the object in the U direction.
<MapScaler>.channel Integer default: 1
The map channel used.
<MapScaler>.Wrap_Texture Integer default: 1
When on, Map Scaler attempts to wrap the texture evenly around the object. This option requires more computing, but usually produces the most satisfactory results.
0- Off
1- On
<MapScaler>.Up_Direction Integer default: 1
Sets the map alignment:
0- World Z Axis (Aligns the map with the Z axis of the world.)
1- Local Z Axis (Aligns the map with the local Z axis of the object.)
See also
Modifier Common Properties, Operators, and Methods