An Interval class represents an interval of time. It has two time value components, start and end. The time values can be numbers or Times, numbers being interpreted as frame counts.
Constructor
interval <start_time> <end_time>
Properties
<interval>.start : Time
<interval>.end : Time
Examples
t = animationRange.start + 5
orig_anim_range=animationRange -- store original animation range
animationRange=interval 0 100000 -- set real long animation range
-- assign script controller, controllers range is the current
-- animation range
ControlObj.scale.controller=scale_script()
-- assign a script to the controller
ControlObj.scale.controller.script = controlscript
-- reset animationRange back to original value
animationRange=orig_anim_range
Some of the examples above refer to system global variables. See 3ds max System Globals for more details.