Constructor
helix ...
Properties
<Helix>.radius1 Float default: 35.0 -- animatable
The radius for the Helix start.
<Helix>.radius2 Float default: 15.0 -- animatable
The radius for the Helix end.
<Helix>.height Float default: 25.0 -- animatable
The height of the Helix.
<Helix>.turns Float default: 2.0 -- animatable
The number of turns the Helix makes between its start and end points.
<Helix>.bias Float default: 0.0 -- animatable
Forces the turns to accumulate at one end of the helix. A bias of -1.0 forces the turns towards the start of the helix, a bias of 0.0 evenly distributes the turns between the ends, and a bias of 1.0 forces the turns towards the end of the helix.
<Helix>.direction Integer default: 0
Set the direction the helix turns:
0- Clockwise
1- Counterclockwise
<Helix>.angle Float default: 0.0 -- animatable
The rotational position of the cross-section in the renderer.
<Helix>.thickness Float default: 1.0 -- animatable
Diameter of the rendered spline.
<Helix>.sides Float default: 12.0 -- animatable
Sets the number of sides for the spline mesh in the renderer. A value of 4 will give you a square cross section, for example.
<Helix>.viewport_thickness Float default: 1.0
Diameter of the viewport spline.
<Helix>.viewport_sides Integer default: 12
Sets the number of sides for the spline mesh in the viewports. A value of 4 will give you a square cross section, for example.
<Helix>.viewport_angle Float default: 0.0
The rotational position of the cross-section in the viewports.
<Helix>.DisplayRenderMesh Boolean default: false
When on, displays the mesh generated by the spline in the viewports.
<Helix>.UseViewportSettings Boolean default: false
When on, displays the mesh generated by the Viewport settings.
<Helix>.DisplayRenderSettings Boolean default: true
When on, displays the mesh generated by the render settings.
<Helix>.renderable Boolean default: true
When on, the spline is displayed in the rendered scene.
<Helix>.mapCoords Boolean default: false
Turn this on to apply mapping coordinates. The U coordinate wraps once around the thickness of the spline; the V coordinate is mapped once along the length of the spline.
See also
Spline Shape Common Properties, Operators, and Methods
Shape Common Properties, Operators, and Methods
Node Common Properties, Operators, and Methods