Helix : Shape

Constructor

helix ...

Properties

<Helix>.radius1        Float      default: 35.0  -- animatable

The radius for the Helix start.

<Helix>.radius2           Float      default: 15.0  -- animatable

The radius for the Helix end.

<Helix>.height         Float      default: 25.0  -- animatable

The height of the Helix.

<Helix>.turns          Float      default: 2.0   -- animatable

The number of turns the Helix makes between its start and end points.

<Helix>.bias           Float      default: 0.0   -- animatable

Forces the turns to accumulate at one end of the helix. A bias of -1.0 forces the turns towards the start of the helix, a bias of 0.0 evenly distributes the turns between the ends, and a bias of 1.0 forces the turns towards the end of the helix.

<Helix>.direction      Integer    default: 0

Set the direction the helix turns:

0- Clockwise

1- Counterclockwise

<Helix>.angle       Float      default: 0.0   --  animatable

The rotational position of the cross-section in the renderer.

<Helix>.thickness   Float      default: 1.0   --  animatable

Diameter of the rendered spline.

<Helix>.sides      Float      default: 12.0  --  animatable

Sets the number of sides for the spline mesh in the renderer. A value of 4 will give you a square cross section, for example.

<Helix>.viewport_thickness Float      default: 1.0   

Diameter of the viewport spline.

<Helix>.viewport_sides      Integer    default: 12    

Sets the number of sides for the spline mesh in the viewports. A value of 4 will give you a square cross section, for example.

<Helix>.viewport_angle      Float      default: 0.0   

The rotational position of the cross-section in the viewports.

<Helix>.DisplayRenderMesh   Boolean   default: false

When on, displays the mesh generated by the spline in the viewports.

<Helix>.UseViewportSettings   Boolean    default: false   

When on, displays the mesh generated by the Viewport settings.

<Helix>.DisplayRenderSettings   Boolean    default: true   

When on, displays the mesh generated by the render settings.

<Helix>.renderable Boolean   default: true

When on, the spline is displayed in the rendered scene.

<Helix>.mapCoords Boolean   default: false

Turn this on to apply mapping coordinates. The U coordinate wraps once around the thickness of the spline; the V coordinate is mapped once along the length of the spline.

See also