Constructor
fog ...
Properties
<Fog>.Fog_Color Color default: (color 255 255 255) -- animatable
<Fog>.Use_Color_Map Integer default: 0
Use_Color_Map = 0 - off; 1 - on
<Fog>.Use_Opacity_Map Integer default: 0
Use_Opacity_Map = 0 - off; 1 - on
<Fog>.Fog_Background Integer default: 1
Fog_Background = 0 - off; 1 - on
<Fog>.Fog_Type Integer default: 0
Fog_Type = 0 - Standard; 1 - Layered
<Fog>.Exponential Integer default: 0
Exponential = 0 - off; 1 - on
<Fog>.Near Float default: 0.0 -- animatable, percentage
<Fog>.Far Float default: 100.0 -- animatable, percentage
<Fog>.Top Float default: 100.0 -- animatable
<Fog>.Bottom Float default: 0.0 -- animatable
<Fog>.Density Float default: 50.0 -- animatable
<Fog>.falloff Integer default: 2
falloff = 0 - Top; 1 - Bottom; 2 - None
<Fog>.Horizon_Noise Integer default: 0
Horizon_Noise = 0 - off; 1 - on
<Fog>.size Float default: 20.0 -- animatable
<Fog>.angle Float default: 5.0 -- animatable, angle
<Fog>.phase Float default: 0.0 -- animatable
Notes
You currently cannot assign texture maps as the color and opacity maps using MAXScript. Once these texture maps have been assigned, they are accessible as subAnims of Fog.
See also
Atmospheric Effects Common Properties, Operators, and Methods