Constructor
cylinder ...
Properties
<Cylinder>.radius Float default: 15.0 -- animatable
The radius of the cylinder.
<Cylinder>.height Float default: 25.0 -- animatable
Height along the central axis. Negative values create the cylinder below the construction plane.
<Cylinder>.heightsegs Integer default: 1 -- animatable, alias: Height_Segments
The number of divisions along the cylinder's major axis.
<Cylinder>.capsegs Integer default: 1 -- animatable, alias: Cap_Segments
The number of concentric divisions around the center of the cylinder's top and bottom.
<Cylinder>.sides Integer default: 24 -- animatable
The number of sides around the cylinder. With Smooth on, higher numbers shade and render as true circles. With Smooth off, lower numbers create regular polygonal objects.
<Cylinder>.smooth Boolean default: true -- animatable
When on, the faces of the cylinder are blended together, creating a smooth appearance in rendered views.
<Cylinder>.slice Boolean default: false -- animatable, alias: sliceon
Turns on/off slice function.
<Cylinder>.Slice_On Integer default: 0
Integer alias for .slice:
0- off
1- on
<Cylinder>.sliceFrom Float default: 0.0 -- animatable, angle, alias: Slice_From
Sets the starting angle (on the local Z-axis) for slicing.
<Cylinder>.sliceTo Float default: 0.0 -- animatable, angle, alias: Slice_To
Sets the angle (on the local Z-axis) to slice to.
<Cylinder>.mapCoords Boolean default: false
When on, sets up the required coordinates for applying mapped materials to the cylinder.
See also
GeometryClass Common Properties, Operators, and Methods
Node Common Properties, Operators, and Methods