Constructor
capsule ...
Properties
<Capsule>.radius Float default: 15.0 -- animatable
The radius of the capsule.
<Capsule>.height Float default: 25.0 -- animatable
The height of the capsule.
<Capsule>.heighttype Integer default: 1
Set what .height specifies:
0- Overall
1- Centers (not including domed caps)
<Capsule>.sides Integer default: 24 -- animatable
Sets the number of sides around the capsule. Higher numbers shade and render as true circles with Smooth on. Lower numbers create regular polygonal objects with Smooth off.
<Capsule>.heightsegs Integer default: 1 -- animatable; alias: height_segments
The number of divisions along the capsule's major axis.
<Capsule>.smooth Boolean default: true -- animatable
When on, blends the faces of the capsule, creating a smooth appearance in rendered views.
<Capsule>.smooth_on Integer default: 1 -- animatable
Smooth_on is an integer alias of smooth:
0- off
1- on
<Capsule>.sliceon Boolean default: falseùanimatable
Turns on/off the Slice function.
<Capsule>.slice_on Integer default: 0 -- animatable
Slice_on is an integer alias of sliceon:
0- off
1- on
<Capsule>.slicefrom Float default: 0.0 -- animatable, angle; alias: slice_from
Sets the starting angle (on the local Z-axis) for slicing.
<Capsule>.sliceto Float default: 0.0 -- animatable, angle; alias: slice_to
Sets the angle (on the local Z-axis) to slice to.
<Capsule>.mapCoords Boolean default: false
When on, sets up the required coordinates for applying mapped materials to the capsule.
See also
GeometryClass Common Properties, Operators, and Methods
Node Common Properties, Operators, and Methods