Constructor
blend ...
Properties
<blend>.map1 Material default: Standard -- alias: Map_1
The first material to be blended.
<blend>.map1Enabled Boolean default: true -- alias: Map_1_Enable
Turn on/off the use of the first material in the blend.
<blend>.map2 Material default: Standard -- alias: Map_1
the second material to be blended.
<blend>.map2Enabled Boolean default: true -- alias: Map_2_Enable
Turn on/off
<Blend>.mask TextureMap default: undefined
Selects a map to use as a mask. The two materials will blend in greater or lesser degree according to the intensity of the map. Lighter (whiter) areas of the mask show Material 1. Darker (blacker) areas of the mask show Material 2.
<blend>.maskEnabled Boolean default: true -- alias: MaskEnable
Enable/disable the use of the map mask.
<blend>.interactive Integer default: 0
Selects which of the two materials is displayed on object surfaces in viewports by the interactive renderer:
Material 1
Material 2
<blend>.mixAmount Float default: 0.0 -- animatable; percentage
The proportion of the blend (percentage). 0 means only Material 1 is visible on the surface; 100 means only Material 2 is visible.
<blend>.useCurve Boolean default: false
Determines whether the Mixing Curve affects the mix.
<blend>.upper Float default: 0.75 -- animatable
<blend>.lower Float default: 0.25 -- animatable
These values adjust the level of the Upper and Lower limits. If the two values are the same, the two materials meet at a definite edge. Wider ranges give more gradual blending from one sub-material to the other. The mixing curve displays the effect of changing these values.
See also
Material Common Properties, Operators, and Methods