Tri Patch

Create panel > Geometry > Patch Grids > Tri Patch

Tri Patch creates a flat grid with 72 triangular faces. The face count remains at 72, regardless of its size. The faces become larger to fill the area as you increase the size of the grid.

Quad and Tri Patch

Procedures

To create a Tri Patch:

  1. On the Create panel > Geometry > Patch Grids> Object Type rollout, click Tri Patch.

  2. Drag over any viewport to create the patch.

To edit a Tri Patch:

  1. Select a Tri Patch.

  2. On the Modify panel, right click TriPatch in stack view and choose Editable Patch.

    The Tri Patch collapses to an Editable Patch.

  3. In the Editable Patch Selection rollout, click Vertex.

  4. In any viewport, select a vertex on the patch object and move the vertex to change the surface topology.

    Vertices and vectors can be animated at the Editable Patch level.

Interface

Name and Color rollout

The Name and Color rollout lets you rename objects and change their wireframe color.

Keyboard Entry rollout

XYZ: Sets the patch center.

Length: Sets the patch length.

Width: Sets the patch width.

Create: Creates a patch based on the XYZ, Length, and Width values.

Parameters rollout

Length, Width: Sets dimensions of grid in current units.

Generate Mapping Coordinates: Creates map coordinates for applying mapped materials. Default=off.