The gmax Window

  1. Menu bar

  2. Command panels

  3. Object categories

  4. Rollout

  5. Active viewport

  6. Viewport navigation controls

  7. Time controls

  8. Snaps

  9. Adaptive degradation override

  10. Window/Crossing

  11. Keyboard shortcut override toggle

  12. Coordinate display

  13. Status bar and Prompt line

  14. MAXScript Mini Listener

  15. Track bar

  16. Time slider

  17. Main toolbar

Most of the main window is occupied by the viewports, where you view and work with your scene. The remaining areas of the window hold controls and show status information.

One of the most important aspects of using gmax is its versatility. Many program functions are available from multiple user-interface elements. For example, you can open Track View for animation control from the Main toolbar as well as the Track View menu, but the easiest way to get to a specific object's track in Track View is to right-click the object, and then choose Track View Selected from the quad menu.

You can customize the gmax interface in a variety of ways: by adding keyboard shortcuts, moving toolbars and command panels around, creating new toolbars and tool buttons, and even recording scripts into toolbar buttons.

MAXScript lets you create and use custom commands in the built-in scripting language for gmax. For more information, access the MAXScript Reference file from the Help menu.

Menu Bar

A standard Windows menu bar with typical File, Edit, Views, and Help menus. Special menus include:

Tab Panel

The Tab panel is off by default in gmax, but you can turn it on by right-clicking on the any blank area of the Main Toolbar, and selecting Tab panel. When visible, the tab panel appears directly under the main toolbar. It holds a collection of toolbars organized by index tabs. The toolbars contain buttons for creating, selecting, and modifying geometry in a scene, as well as most other functions in gmax. Some toolbar buttons are shortcuts for menu commands; others appear only on the Main toolbar.

Click a tab to display the collection of tools on each tab. When you click a tool button, the tool's parameters appear on the command panel or in a dialog.

You can "tear off" the entire tab panel as well as individual toolbars and place them wherever you like. You can also create new functions and toolbars and set them up any way you like.

If not all of a toolbar's buttons are visible, position the mouse cursor on a blank area of the toolbar and begin dragging horizontally when the "hand" cursor appears.

You can turn on and off the tab display by double-clicking a blank area of the menu bar.

See Tab Panel.

Time Controls

The Animate button turns on animation mode. The other controls navigate through time and play back an animation.

Command Panels

These six panels hold most of the modeling and animation features. In gmax, you have the ability to "float" the command panels and place them anywhere you like.

You can float or dismiss the command panels by right-clicking just above them. The default setting is to display the Command panel docked at the right of your screen. If it is not displayed, or you want to change its location and docking or floating status, right-click in a blank area on the tab panel, and choose from the shortcut menu.

Status Bar and Prompt Line

These two lines display prompts and information about your scene and the active command. They also contain system toggles controlling selections, precision, and display properties. See Status Bar Controls.

Viewports

You can display from one to four viewports. These can show multiple views of the same geometry, as well as the Track View, and other informational displays. See Viewports.

Viewport Navigation buttons

The button cluster at the lower-right of the main window contains controls for zooming, panning, and navigating within the viewports. See Viewport Controls.